Prizes for new Default/Hardcore leagues
" There is nothing questionable about the prizes GGG are now offering as it is not real money. Come on lets face it the prizes they are offering is Microtransaction cash that can be used to at the moment either purchase character slots or Stash tabs. And when OB does hit the items that you will be able to purchase with it will be purely cosmetic and have no affect on gameplay. Which personally i think is a lot better as no ingame advantages will be acrued. Which then keeps everyone on a even keel and people have no reason to moan about other people getting item rewards for races. Its only money. May as well spend it here.
Buy beta. Please Do Not PM me if you have no sense of humour as to what i say on forums. |
|
" I agree with most of this, and I know for a fact that by removing or dramatically lowering the prizes in terms of materials would stop alot of people I know doing any of the races. Sure many people do the races solely for the competition but some people also do them because they feel it pushes them and due to them having to put effort into it with it being timed they will get rewarded at the end of it. There is nothing wrong with the rewards. The real issue is people complaining about drop rates for certain obs in general (when relating to exalted orbs they have a point), that seems to be the real issue people are having, but you shouldn't use the races as a smoke screen, All the people I play with in the game really like the races and the prizes. |
|
I've played races before for two big reasons that are basically just one reason. It gives me an opportunity to start a new character, develop and learn to play it to the best of my ability without bypassing certain portions of the game with strong gear which I do normally. The second reason is the level prizes. If there were no level prizes I wouldn't bother at all simply because it would remove even more time from me farming end game areas with one stupidly pumped magic find character (I personally hate the whole mf mechanic but I hate having crap gear on all my characters even more).
I would never ever play a race just to be the first one, I've seen people play for 36 hours straight in these races and that thing is simply not for me. Worse it seems to force on you the most extreme cookie cutter builds possible with the least amount of choices if you aim for the very top not to mention the questionable practices some are bound to employ like partying their alts etc. If the past is any proof and it usually is it's the same small number of people that even bother for the top and a lot of time they play the same character over and over again each race. As for why the rewards are so damn enticing well because the drop rates of certain currency are so ridiculously low, never seen a regular non reward exalt for example. On the other hand a lot of currency is needed in absurd amounts like fusing and jewelers which wouldn't be terrible if there was some guaranteed that you will eventually reach a goal but there is none, you could fuse for years and not get an item you need (not to mention the whole necessity of storing items that might actually be better stat wise than the ones you wear until you gather huge stashes of currency to blow all at once and hopefully get something better, working on the gear you already have is out of the question since it can potentially ruin it). And if we're speaking of in game shop rewards I will have to mention the matching recipes again. While the adding of new names removed the ability to match for everyone with few tabs and made difficult for those with several it did not affect in the long term the ones with huge stashes at all. Giving more stash tabs to the same people all the time will just give them an unfair advantage to the others (though people willing to buy a lot of stash tabs have the same unfair advantage). I think those recipes need to be changed in a way that it does not favor huge stashes. | |
" See Avu's post for explanation. More stash tabs is currently basically a pay2win option and making more tabs a prize from races supports that policy. I am mostly concerned though that they will remove the milestones that races currently reward. I like it that I have an incentive to race even though I know I can never spend the amount of time necessary to get to the top 10. With "cash" prizes only rewarding very few players now that is gone completely. |
|
24 character slots does dampen the Pay to win aspect a bit as well as temporarily appeasing hoarders. The biggest incentive though for more stashes short term is convenience so that you don't have to access those 24 character slots. Maybe if PoE Helper wasn't around, it would be more Pay to win.
It does, however given an advantage of inventory management and saving time (as mentioned on my first paragraph) is also an advantage as well. On one hand, there is an element of pay to win within cash shop currency. On the other hand, it is no so influential as many (most?) other games that exists. Research can't start without a thought process. Listing and organizing is important, but to make it worthwhile to oneself requires thought.
|
|
With the additional RARE names its getting harder and harder to match alchemies, I am sure GGG makes sure that the receipe wont be too powerful.
I only have 9 stashtabs and do not do any rare matching, finding plenty of alchs from mobs and from selling items. Also chaos orbs are the real deal breaker and making the chaos recipie takes much more effort and costs a lot of rares. |
|
My first thought in terms of advantage in space was actually chaos orbs as getting 3 same name rares is exceedingly rare and you probably have found said alchemy many many times over before you make the recipe. Chaos is easier, and moreso if you devote tab per item type and one more as a "lab". The other item that I can think of that may benefit from additional tab is chance orbs. Then there is the whole tab per character or magic find though that is for different reasons.
Research can't start without a thought process. Listing and organizing is important, but to make it worthwhile to oneself requires thought.
|
|
Too all you griping about not being able to play the long ladder session and win a prize...
Just don't do it. I have a job as well. I doubt I will get anywhere close to top 10. But it is alot of fun for people who have the time. Why spoil it for them? Many of the people who win these prizes play alot and are able to contribute more to the testing of the game. There is nothing wrong with that. " Stash tabs are not pay 2 win. GGG has to make $$ somehow and stash tabs were the most requested from players. You can easily donate to help them out and get a few stash tabs yourself. IGN: YeahCrit
My Guides Dual Claw Molten Strike Ranger HC: http://www.pathofexile.com/forum/view-thread/1178252 Elmo Fire Templar HC: http://www.pathofexile.com/forum/view-thread/93967 |
|
" Err i dont know how you ended up whit that conclusion.. From my point of view it looks like he is saying: Its fine to have rewards but let them be something that does not fuck up the economy of the normal servers... which i totally agree whit. |
|
Can someone explain how it messes up the economy. He infusion of orbs brings prices down, albeit briefly.
This is a good thing for anyone in need of buying said orb. |
|