Prizes for new Default/Hardcore leagues

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Burgingham wrote:
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Laellu wrote:


I think all of the people worrying over orbs from events need to drink the kool-aid already and just jump in with the rest of us that are having so much fun. =)





I find the award of real money a lot more questionable than of in game items. And that seems to be the road GGG wants to take.





There is nothing questionable about the prizes GGG are now offering as it is not real money.

Come on lets face it the prizes they are offering is Microtransaction cash that can be used to at the moment either purchase character slots or Stash tabs.

And when OB does hit the items that you will be able to purchase with it will be purely cosmetic and have no affect on gameplay.

Which personally i think is a lot better as no ingame advantages will be acrued.

Which then keeps everyone on a even keel and people have no reason to moan about other people getting item rewards for races.
Its only money. May as well spend it here.

Buy beta.

Please Do Not PM me if you have no sense of humour as to what i say on forums.
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Metronomy wrote:
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Pictionary wrote:
I've been playing for over 2 months, 3 or 4 hours per day on average, and I've never seen an exalted orb drop, yet I've gotten 2 from the few events I've participated in.
This is intentional I feel, the reason they implemented rewards (where they previously didnt exist) was to encourage participation in the races.

Let me ask you a question: would you participate in the races if they offered less rewards than playing normally (aside from coming 1st)? Well some people wouldnt, and they wanted a reason to play. You can tone down the rewards, but make them too crappy and less people will show up.

Personally I like the current rewards, but I wouldnt be too sad if they lowered them. I like to think it encourages 'casual' gaming, like the IP reward you get for your first game each day in LoL. Obviously with a smaller amount of events its hard for everybody to participate, but they are increasing the # of events soon and everybody can participate in the long races too.


I agree with most of this, and I know for a fact that by removing or dramatically lowering the prizes in terms of materials would stop alot of people I know doing any of the races. Sure many people do the races solely for the competition but some people also do them because they feel it pushes them and due to them having to put effort into it with it being timed they will get rewarded at the end of it.

There is nothing wrong with the rewards. The real issue is people complaining about drop rates for certain obs in general (when relating to exalted orbs they have a point), that seems to be the real issue people are having, but you shouldn't use the races as a smoke screen, All the people I play with in the game really like the races and the prizes.
I've played races before for two big reasons that are basically just one reason. It gives me an opportunity to start a new character, develop and learn to play it to the best of my ability without bypassing certain portions of the game with strong gear which I do normally. The second reason is the level prizes. If there were no level prizes I wouldn't bother at all simply because it would remove even more time from me farming end game areas with one stupidly pumped magic find character (I personally hate the whole mf mechanic but I hate having crap gear on all my characters even more).

I would never ever play a race just to be the first one, I've seen people play for 36 hours straight in these races and that thing is simply not for me. Worse it seems to force on you the most extreme cookie cutter builds possible with the least amount of choices if you aim for the very top not to mention the questionable practices some are bound to employ like partying their alts etc.

If the past is any proof and it usually is it's the same small number of people that even bother for the top and a lot of time they play the same character over and over again each race.

As for why the rewards are so damn enticing well because the drop rates of certain currency are so ridiculously low, never seen a regular non reward exalt for example. On the other hand a lot of currency is needed in absurd amounts like fusing and jewelers which wouldn't be terrible if there was some guaranteed that you will eventually reach a goal but there is none, you could fuse for years and not get an item you need (not to mention the whole necessity of storing items that might actually be better stat wise than the ones you wear until you gather huge stashes of currency to blow all at once and hopefully get something better, working on the gear you already have is out of the question since it can potentially ruin it).

And if we're speaking of in game shop rewards I will have to mention the matching recipes again. While the adding of new names removed the ability to match for everyone with few tabs and made difficult for those with several it did not affect in the long term the ones with huge stashes at all. Giving more stash tabs to the same people all the time will just give them an unfair advantage to the others (though people willing to buy a lot of stash tabs have the same unfair advantage). I think those recipes need to be changed in a way that it does not favor huge stashes.
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Stretch163 wrote:


There is nothing questionable about the prizes GGG are now offering as it is not real money.

Come on lets face it the prizes they are offering is Microtransaction cash that can be used to at the moment either purchase character slots or Stash tabs.

And when OB does hit the items that you will be able to purchase with it will be purely cosmetic and have no affect on gameplay.

Which personally i think is a lot better as no ingame advantages will be acrued.

Which then keeps everyone on a even keel and people have no reason to moan about other people getting item rewards for races.


See Avu's post for explanation. More stash tabs is currently basically a pay2win option and making more tabs a prize from races supports that policy.

I am mostly concerned though that they will remove the milestones that races currently reward. I like it that I have an incentive to race even though I know I can never spend the amount of time necessary to get to the top 10. With "cash" prizes only rewarding very few players now that is gone completely.
24 character slots does dampen the Pay to win aspect a bit as well as temporarily appeasing hoarders. The biggest incentive though for more stashes short term is convenience so that you don't have to access those 24 character slots. Maybe if PoE Helper wasn't around, it would be more Pay to win.

It does, however given an advantage of inventory management and saving time (as mentioned on my first paragraph) is also an advantage as well.

On one hand, there is an element of pay to win within cash shop currency. On the other hand, it is no so influential as many (most?) other games that exists.
Research can't start without a thought process. Listing and organizing is important, but to make it worthwhile to oneself requires thought.
With the additional RARE names its getting harder and harder to match alchemies, I am sure GGG makes sure that the receipe wont be too powerful.

I only have 9 stashtabs and do not do any rare matching, finding plenty of alchs from mobs and from selling items.

Also chaos orbs are the real deal breaker and making the chaos recipie takes much more effort and costs a lot of rares.
My first thought in terms of advantage in space was actually chaos orbs as getting 3 same name rares is exceedingly rare and you probably have found said alchemy many many times over before you make the recipe. Chaos is easier, and moreso if you devote tab per item type and one more as a "lab". The other item that I can think of that may benefit from additional tab is chance orbs. Then there is the whole tab per character or magic find though that is for different reasons.
Research can't start without a thought process. Listing and organizing is important, but to make it worthwhile to oneself requires thought.
Too all you griping about not being able to play the long ladder session and win a prize...

Just don't do it.
I have a job as well. I doubt I will get anywhere close to top 10. But it is alot of fun for people who have the time. Why spoil it for them?

Many of the people who win these prizes play alot and are able to contribute more to the testing of the game. There is nothing wrong with that.

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See Avu's post for explanation. More stash tabs is currently basically a pay2win option and making more tabs a prize from races supports that policy.

Stash tabs are not pay 2 win. GGG has to make $$ somehow and stash tabs were the most requested from players. You can easily donate to help them out and get a few stash tabs yourself.

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Desbris wrote:
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Manator wrote:
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Burgingham wrote:
"Easy rewards"

People who stay alive in races up till very high levels earned their rewards. They are by no means easy. Case in point? People complaining about others getting these rewards.

Those easy rewards as you call them are one of the major incentives this game has a long term appeal to me and many others. I want there to be many, many more races once this game goes live. Not less or none.


Staying alive till 60 lvl isn't hard. I haven't played a lot but i still managed to get with one of my chars up to lvl 60 without dying, so it is not a problem for a more experienced player. I don't complain about others getting rewards, i just want them to be adequate.
I can't participate in races, because i have a job, real life issues and so on.
But i play this game and tell you, i haven't had GCP or above (in terms of trade value) orb drop in a whole playtime, tell me THAT is rewarding.

"All characters over level 60 will receive 32 random currency items.
All characters over level 50 will receive 24 random currency items.
All characters over level 40 will receive 16 random currency items.
All characters over level 30 will receive 8 random currency items."

Do not tell me those rewards quoted above are hard earned. I bet you can get several exalts or divines or GCP, because "These are weighted equally".

Now please play a week and tell me how many you find.
If you want to know REAL value of these orbs, just remove rewards from races and watch them skyrocket.

If you want to play races, be my guest, but this is not supposed to be main income of high valuable orbs.


It is rare that you hear such melodramatic nonsensical trite as this poster has made here. Seriously pal, that whole statement is nothing but a rant on other people who play more than you do, it is a game and who the hell are you wanting to penalize people for how much they can play or want to play on a game, it is their time, get off your high horse and shut up.

Your labour problems and your life commitments mean nothing to anyone else, the game is not designed just for "you" so stop acting like a damn toddler.

GGG have done a great job of catering for most people.


Err i dont know how you ended up whit that conclusion..

From my point of view it looks like he is saying: Its fine to have rewards but let them be something that does not fuck up the economy of the normal servers...

which i totally agree whit.
Can someone explain how it messes up the economy. He infusion of orbs brings prices down, albeit briefly.

This is a good thing for anyone in need of buying said orb.

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