What's happening when Anarchy/Onslaught leagues end?

People crying, people crying everywhere! Chris, what have you done?

i think most of the people here dont even understand what being creative means. does everybody really need to have legay items for new builds? is it impossible to think up new builds/varietys without them? are you people yust yealous because there are others with better items? grow up, there is still a lot more content comming and who knows what awesome items eternal supporters/GGG comes up with.

be creative and make builds that others say are impossible with items noone would have thougt of.

gaming is for fun, your items arent gonna be around forever and so do you, you cant take pixels with you when u die and they also dont make your penis bigger.
Strongly opposed to legacy items from nerfs, e.g. open beta Kaom's being better than release Kaom's. Either change them all or leave it alone.

As far as ladder-only items: if they are D2-style where that come back every ladder and you can get them every ladder, that's fine. If this may be the only chance EVER to get e.g. Shav's ring, that's a huge mistake IMO.

Count me in the disappointed :(
i really like the idea of some items being exclusive to certain leagues. I hope you guys keep this change for the next leagues as well.

I used to love ladder only items in d2
Don't forget to drink your milk 👌
How about an update like:

"Endgame will now appeal normal players too and isn't the mmo grinding no lifer crap anymore"

Are you happy with that horrible Endgame. If so enjoy a 200 player Base 2 months after release.
Last edited by Hilbert#4232 on Sep 23, 2013, 2:11:44 PM
I understand that people are heavily against rebalancing of inproper designed items due to opportunism, but personally I think leaving those items as they are willhurt the integrety of the game.

If there are onxy amulets with 20 to all stats, just because you rolled them with a blessed orb and in the feature you can only get 16 to all stats, this does not fit into my idea of consistency (but rather a random buffing and nerfing of random players)
For me the game feels "gimped" if you have stuff like this in it.
Basically what I am thinking is:
All of the games content must be 100% accessible at any time, no matter when you started. The efford does not matter. If anybody had luck to get a great item as drop and a month later the droprate got changed to 1/50 because it was bugged, I would be fine with it. But if there are items you cant get, no matter what you do, it

I know I wont make friends with my statement as I am aware that people tend to make up their opinions based on personal benefit not what is good in the >long run< but for the sake of the game it would probably be best to treat every item equally.


Actually I dont mind the onyx amulet much because its impact is extremly slow, but what I am very dissatisfied with is leaving all the imbalanced uniques as they are, just to not make people freak out.

Or even take it to an higher extend and nerf newer uniques while leaving the old ones as they are, basically rewarding people who could already "abuse" imbalanced uniques.

I espacially want to point out uniques like Kaoms and Lion.

If feature Kaoms would have 700 HP it would like be shitting on new players head. Even though PoE is not PVP game you cant deny that there is a certain indirect competition.



What needs to be done is to balance ALL uniques(if they need balancing) but dont hurt people who already possess these uniques too much.

For instance:

All new Kaoms have 700-1050 HP. With such a change this itemn would indirectly get nerfed, but those who already possessed this item now have a high rolled one.


Just in case you question rebalancing (what so many people do, because they dont think in long term) I want to point out that Imbalance destroyes build diversity.
If you have Option A and Option B and its >>OBVIOUS<< that Option A is ALWAYS better, you basically have no freedom of choice.



Just my opinion:

I want a game with 100% integrety and if there are items around which are overpowered but not accessible I exspect the fun of finding items is going to decrease.
if not having legacy items means that at the begining you are already waaaaaay behind people that have them - people wont be very thrilled to play new leagues. why gimp yourself?

putting enormous amount of time/effort to get a character that will be at best slightly worse than character sporting legacy stuff? or trade for said legacy stuff? trade 2 win?

what is shocking and what will probably make several people leave this game that 'play 2 win' is the motto of d3ex. from what has been said all the 'self-found' folks will have a game to play once d3ex hits. game where the goal and the fun comes from slaying monsters in a fun way and testing new stuff

meanwhile - path of traders continue. you want to have top build? trade for legacy uniques. you want to play the game - get legacy unique, otherwise (just like with life% + kaoms) you are screwed from the get go. life builds - after that shitty 'melee + rebalance patch' - are tailored for kaoms. without it you might get at most 3500hp without devoting entire passive skill to hp (wow, thats fun..)

yes, you can play new leagues - but these are (probably) boring as fuck. what differs in these is the 'economy' is fresh. something that is 'the most important thing in this game' [Chris Willson, head of GGG]. will people so fucking in love with 'economy' love it still when all the noobs they scam go play d3ex?

so i can play new league - without any resources, forcing me to trade to get any gear (crafting.. lol) and only after that unnecessary boring period i can start testing new builds. wow.. so much better than standard. hardcore? desync. or i can just - like many people in this thread - get a head start with jsp help.



legacy items break balance - they are either ignored during balancing (making them overpowered as fuck - and as such needed to be effective) or balancing is done around these (making them again - necessary).

yay for RMT. btw several of posters here are active jsp traders. no wonder they are so happy about legacy stuff - more easy money for them. because this is all this game is about for several vocal guys here - making real life $/forumgold on the side.
"
RenoR wrote:

All of the games content must be 100% accessible at any time, no matter when you started.


My Closed Beta kiwi disagrees with you.
[Hardcore] Soldiers of the Wasteland - sotwguild.com
-------------------------
Skill Resets are the last refuge of the weak and incompetent.
that's not content.
Don't forget to drink your milk 👌
"
TheWretch wrote:
that's not content.


He seems happy enough to me.
[Hardcore] Soldiers of the Wasteland - sotwguild.com
-------------------------
Skill Resets are the last refuge of the weak and incompetent.
I understand the need for periodic long term non permanent leagues both as a way to test balance and as a way to give something to do to the people that devour content playing 16 hours every day but some of us have jobs can only afford playing solo (group playing is still unbalanced as all hell due to magic find and price of running maps)so standard league is the only solution for us.

I play standard because I know some day I will either drop or be able to finally afford some item that will enable a build that maybe was popular with the cool rich kids half a year before. Even if I can't dedicate the time they can I still have hope and what legacy items are doing are crushing that hope and killing it.

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