What's happening when Anarchy/Onslaught leagues end?

Look, people were really angry with Lioneyes beeing too OP, that didnt prevent to have Soultaker released few month later... So the conclusion is easy.
IGN TylordRampage
Last edited by Malone#6946 on Sep 23, 2013, 7:56:05 AM
Will you be able to Chance base Anarchy/Onslaught items in standard league to obtain the unique variants?
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Smoofart wrote:
Will you be able to Chance base Anarchy/Onslaught items in standard league to obtain the unique variants?


I really don't think so. It would be dump to remove a unique as a drop but still allow it to be chanced, what would be the point in doing that?
Standard Forever
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iamstryker wrote:
wtf are you talking about?


Sorry buddy, i'm saying the truth. Path of exile IS a video game.
Standard : BratalUss
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Zemel wrote:
You guys who are so focused on those legacy items that you won't have 'and me neither) need to stop looking at what the neighboor has and start enjoying yourself. It's a VIDEO GAME god damnit !! It's not real life !! It's not like your government is going to war and kill civilians, IT'S A FREAKING VIDEO GAME.


you opinion "its a video game" applies to those grind/pay for it and wont want it nerfed too.

This is not about killing (I have no Kaom and never dream of it) but just about fairness. and for the good love of long terms new players happiness (thats why ggg decided to do something for it, right?), please donot let those legacy items stay and keep wrecking havoc in the forum, in the trade chat, and in the game at all.
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Malone wrote:

In the future , there will be new OP uniques, build enablers or simply just very powerfull. Who will spend shitload of time and currency to get it if they fear a coming nerf ? Nobody. People have to trust the game and GGG, or they won't play the game anymore or invest far less time in it.
PoE is a pure grinding game, and you won't grind anymore if you feel that the reward is fake.

The real thing to do for GGG is to better evaluate unique item before releasing them, unique like Soul Taker should not even exist. It's like a 1000 hp Kaom but 3 additionnal resist at 30 % and 5 linked sockets.. Just completely imba. Biggest mistake in the game ever.
Kaom has huge drawback ( no res, low armor , no link ), Shav a light drawback ( ES and res are only average ), Lioneyes and Soultaker has no drawback... GGG lost themselves somewhere. Maybe this is where they need to work, better evaluate unique gain/drawback before releasing them.


Oh, build enablers are rarely OP, and to clarify, Shav is not really a build enabler. After the shitstorm induced by next round of unique rebalancing I guess devs will be more careful. And that's not saying uniques will suddenly get boring, look at BoR, it's a fun, masterfully balanced item, powerful, yes, but not for everybody's grandma.

And Lioneyes does have a wee drawback of sorts, reflected damage also can't miss when using it, too bad you can offset it just by taking IR. And that thing should get some sort of a drawback and not the sort of crap afterthought drawback like 'dexterity has no effect' that severs even that tiny link the node had with that part of the tree.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Last edited by raics#7540 on Sep 23, 2013, 8:02:35 AM
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iamstryker wrote:

Sure you can. There's always going to be people mad about any decision, the best course is always to do whats best for the game long term.



The best for the game long term is to keep the most activ players in the game, meaning not upsetting them by nerfing the reason why they grind for months and months. That's not very hard to get, isnt it ?

Basically, to keep those players activ, GGG should ( this is not my opinion ) release even better unique, so new reasons to grind. We can imagine that's the main reason why Soul Taker exist, if there is any rationnal behind this. ( I don't think so but ... ).

A grinding game is all about reward. Either gear or level. Basically gear today considering game content, even if we can level through maps.
IGN TylordRampage
Last edited by Malone#6946 on Sep 23, 2013, 8:06:35 AM
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Zemel wrote:
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iamstryker wrote:
wtf are you talking about?


Sorry buddy, i'm saying the truth. Path of exile IS a video game.


When was I arguing with you about that? lol

I thought Path of Exile was an mixed martial arts instructional dvd. My bad.
Standard Forever
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Malone wrote:

The best for the game long term is to keep the most activ players in the game, meaning not upsetting them by nerfing the reason why they grind for months and months. That's not very hard to get, isnt it ?


That sounds like horrible game design. I really have no sympathy for people who don't care about the health of the overall game.


Standard Forever
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Malone wrote:
Nerf all is not a satisfying solution

its not nerf, its balancing the game, its correcting the previous mistakes, its about making it fair for everybody, its about health of the game on the long run.

Yea, the health of the game matters more than some minority having already overpowered items that unbalance the game,
Yea, balance those items and yea, don't hear the subjective cries of the op minority owners. Because those cries are wrong and are not objective and are bad for the game. Because what matters in the long run is how fair, how healthy the game is. Having multiple versions of op uniques certainly makes for an unatractive game, a ill game etc.

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Malone wrote:
without seeing half of the consequence about the game interest itself.

Consequences? what consequences? That the game will be balanced and healthy? That some small minority subjectively cries over their unbalanced op items?
Yea, sure. Anytime.


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Malone wrote:
In the future , there will be new OP uniques

i certainly hope not. I wont detail, its obvious why.

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