Preliminary 0.11.5 Patch Notes

Any word on desync?

I just died again for no apparent reason on my client's view (in HC, so...).
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Raghin wrote:
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Matafleous wrote:

It seems like Fire Trap was changed because of the effectiveness of a couple of certain builds. These builds were largely overpowered because of things like Elemental Proliferation and with the help of powerful unique items. However, after the changes it is only these builds which will stay useful. Most Fire Trap based builds struggle to be decent. The changes made in this patch strongly push players away from being able to use the skill as a primary option.


you should really know what your talking about before mouthing off about build effectiveness. first off the burning ground of fire trap, is not affected by elemental proliferation, so stated devs, because it is not a status effect. the only unique item you need to make this skill good, is searing touch, which is a fairly cheap staff.


As I've been saying, the whole thing can barely be the cause of such whining. You will still be able to build efficient trap builds. You just won't be able to spam them, which was pretty idiotic to begin with considering the kind power you get out of them.

Bear trap - it was made to be a support skill for its immobilization effect, it does great damage incidentally but it's still single target only so you need a secondary aoe skill. If you used it to cheaply kill bosses that's your problem, think of something else. I suggest combining it with dual shockwave totems for a viable trap build.

Fire trap - actually isn't that worse off, it does damage over time so you don't need to spam it in the first place. The thing did too much damage on fire builds, I freely admit it really needed the nerf, no matter how much I liked it.

Enduring cry - if your build can't live with a few charges less and you are alive just because you could cap enduring charges in half a second it fails, back to the drawing board.

Yes, you are whining for no reason at all, cut it out and wait for new tips on how to salvage 'your' build on youtube.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Sep 3, 2013, 11:31:14 AM
Once again useless fixes that don't touch on the real problems.
IGN: Grevania
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666tnt666 wrote:

Sorry, but you missed one important sentence "Different instances of the same skill now share the same cooldown...". As I understand this, my marauder is no longer able to use fast double EC. That is no slight buff that is a harsch nerf! But of course it fits the golden rule of poe: "Every patch at least one nerf to melee survivability!"

@GGG: Good job, never stop your war against melees. Only one or two more patches and even the last few % melee players will disapear. Just great!!!!! ;D



I only run one Enduring Cry, so I do not have this issue. Maybe you since you wanted to bypass the cooldown.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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raics wrote:
Bear trap - it was made to be a support skill for its immobilization effect, it does great damage incidentally but it's still single target only so you need a secondary aoe skill. If you used it to cheaply kill bosses that's your problem, think of something else. I suggest combining it with dual shockwave totems for a viable trap build.
If your response to a gameplay challenge involves dual totems, you are a part of the problem, not the solution.
Last edited by Softspoken#5099 on Sep 3, 2013, 11:42:40 AM
How about a more expensive MicroTransaction for unlimited skin transfers?
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Softspoken wrote:
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raics wrote:
Bear trap - it was made to be a support skill for its immobilization effect, it does great damage incidentally but it's still single target only so you need a secondary aoe skill. If you used it to cheaply kill bosses that's your problem, think of something else. I suggest combining it with dual shockwave totems for a viable trap build.
If your response to a gameplay challenge involves dual totems, you are a part of the problem, not the solution.


Not like anyone ever accused Shockwaves of being too strong but if you find you're cleaning stuff too fast (not very likely) then use only one totem and spam ethereal while BT is on cooldown, all those are physical so should synergize nicely. Or think of something yourself.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Sep 3, 2013, 12:02:05 PM
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Reanimate wrote:
Hmm... no wonder my Spectres were going down sometimes but I never lost a zombie for weeks. Now i'll probably have to go back to using Minion life instead of a damage gem, dang.


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Fixed a bug introduced in 0.11.4 where Zombies were given substantially more life than intended.


0.11.4 was released less than two weeks ago. If you were doing fine at around mid august, you'll be just fine now too.
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JohnNamikaze wrote:
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666tnt666 wrote:

Sorry, but you missed one important sentence "Different instances of the same skill now share the same cooldown...". As I understand this, my marauder is no longer able to use fast double EC. That is no slight buff that is a harsch nerf! But of course it fits the golden rule of poe: "Every patch at least one nerf to melee survivability!"

@GGG: Good job, never stop your war against melees. Only one or two more patches and even the last few % melee players will disapear. Just great!!!!! ;D



I only run one Enduring Cry, so I do not have this issue. Maybe you since you wanted to bypass the cooldown.


This is a little condescending comming from a moderator, its not just him who wishes to bypass the cooldown, there are many of us who do.

http://www.pathofexile.com/forum/view-thread/55261

In the pass it was allowed but said it was subjected to change, though that change has not occurred for so long that people are just surprised.
Not to mention alot of niche builds being nerfed to balance future pvp.

[Removed by Support]
Good job on killing all the trap builds out there, GGG. This is one of the worse patches so far. I'm very disappointed. Stop balancing the game for pvp and think about how your decisions and their implications. You keep nerfing things, and people will keep leaving in frustration.

I guess all this nerf stuff is what I have to look forward to when there's a fun build discovered.

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