Preliminary 0.11.5 Patch Notes

nobody play enduring cry discharger in PvP, that's would be awfull, so why the nerf ?
IGN TylordRampage
Last edited by Malone#6946 on Sep 3, 2013, 10:17:44 AM
i believe it was the enduring cry perma immortal call that is the root of the problem.

perma immune to all phys.
[Removed by Support]
Any word on possible bandit reward respecs? Seems like that one has been noted as 'we intend to address this in the future' for a long time now. Every patch I find myself hoping about news on this front.

Hmm. Yeah, that should have been obvious to me. I don't know how I could catch everything else in the post but miss the first few sentences. Thanks for pointing it out to me.
IGN(Standard): SomeoneSaidHowitzer
wasnt better to add a cooldown on Immortal Call ?
This nerf is completely destroying the build, it will become fully unplayable.
IGN TylordRampage
"
Matafleous wrote:
I just want to pop in and say that I am pretty disappointed with the changes to Fire Trap and shared CDs as well. This is certainly render my main character's build terrible and I am struggling to see any way to fix him. I am not against over-powered options getting nerfed but this change gets under my skin for a few reasons.

1) If the multiple versions of the same gem having different CDs thing was a bug, why were we never informed? In the past when a bug existed but was left in the game for awhile we were given a heads up so that many of us could choose not to put time into building around a mechanic that was definitely changing. If I had known this change was coming down the pipes I would not have invested the large amount of time that I did into my trap character over the last month or so.

2) It seems like Fire Trap was changed because of the effectiveness of a couple of certain builds. These builds were largely overpowered because of things like Elemental Proliferation and with the help of powerful unique items. However, after the changes it is only these builds which will stay useful. Most Fire Trap based builds struggle to be decent. The changes made in this patch strongly push players away from being able to use the skill as a primary option.

3) I was unaware before reading the other comments that PvP could be the culprit behind this change to the way that Fire Trap works. If the skill was changed for PvP reasons then I find that borderline unexceptable. This is a PVE game and massively overhauling skills to make a subsystem within the game work better is a bit of a kick in the teeth to the existing player base. Again though, I am not totally convinced this was the reasoning behind the changes.

Edit: Fixed a few grammatical errors.


1)It was never intented to be that way and indeed said in past that they will change it,some pages back there is a link

2)Another thing is effectivness,another cheatiness.Spamming fire trap with 3 gems all at once with no real cost and instant at spot is cheaty.Also you selectivly read the notes,since you havent reffered to the trap things that will going to implementt

3)If you were unaware,Read the fkin initial post again before complaining,it is there for a reason and says it is a change for the pvp ALONG WITH NEW TRAP things.READ THE GOD DAMN INITIAL POST before you even complain dammit
Bye bye desync!
Spawn, Bandit and Insect suicide explosions now do appropriate damage at lower levels. This currently only matters in the Endless Ledge.

please apply this to normal leagues aswell
Try not to be such a tool when you reply to people.

I have already fixed the bit where I said I wasn't sure if pvp was the reason for the nerf. I just put that in there because I didn't want to be unnecessarily harsh towards GGG out of respect. The fact that I overlooked the statement about it doesn't really change the fact that I think rebalancing skills to work better in PvP is a poor idea in a PvE game.

IGN(Standard): SomeoneSaidHowitzer
Hmm... no wonder my Spectres were going down sometimes but I never lost a zombie for weeks. Now i'll probably have to go back to using Minion life instead of a damage gem, dang.
IGN: Im_In_Command
This change on cooldown will create a lot of unhappy people...
This is one thing to nerf overpowered things, this is other thing to make character unplayable.

This must be even a reason to give a full respec to people having multiple instances of same skill as primary build...

personnaly i have other character to play, I don't care that much, but for casual players, it will mean "goodbye PoE".
IGN TylordRampage
Last edited by Malone#6946 on Sep 3, 2013, 10:33:42 AM

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