0.9.12 Information and Incomplete Patch Notes (Updated)

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NastyExile wrote:
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Sevaloc wrote:
Will the items with "superior"-prefix still be hidden away if you have the White-Item-Filter active?
Because you might want these not to get filtered, I suppose.


Filter white items:not recommended

etc




That's not what I meant. I personally don't filter white items anyway. It just struck me that they would (still, I suppose) be affected.

Maybe, just for comfort, one could add a "also hide superior white items y/n"-knob in the Options?
Really looking forward to exploring the improved passive tree and the new keynodes!!!!!!!!1111111111111111111111111
www.twitch.tv/nightmaren
Chris, will we see this fix implemented? it has been mentioned in the trap thread but is not in your patch notes

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Mark_GGG wrote:
Fire trap was not dealing area damage, this has been fixed for 0.9.12
First thoughts, Marauder is a bit OP as evidenced by the racing results, and which life regen passives get nerfed hardest? The ones by Duelist. Not cool.

Templar rework was an absolute must. Love the sceptres getting higher chance at elemental mods, as that's the point of playing Templar, to do elemental damage. Now if they'd only do the same with Staves...

I assume Vaal Pact and Ghost Reaver will (theoretically) be able to be stacked for instant ES recovery, which would be a fun mechanic for a high DPS bow Templar such as myself with 8k ES. Ele reflect (the cause of nearly all of my last 30 deaths, well that and my stupidity) would hurt and heal in one fell swoop. Might have to see what I can do to accomplish this.

Phase Run being available early is great, but shouldn't it be removed from Marauder at the Glyph Wall? Why does that class get access to a Dex gem (and a nearly vital one in certain situations such as PvP) without going to a side quest when the other non-dex based classes (Witch and Templar) don't?

Changing socket colors is great. As a colorblind individual it always gave me great pleasure to run Chaos with GritsAndGravy and walk out with 2+ 6S items despite not being able to see red sockets at all on the black background. Hopefully this is improved for me. A single pixel wide white outline around the socket colors would have sufficed.

Missing from the patch is the ability for a Party leader to adjust the timers (or remove them completely). I have a really hard time partying unless it's with my core in game friends because I have to focus too much on loot instead of kill things. Let me adjust that timer to add an extra 2 or 3 seconds at melee, and an extra 5 to 8 seconds ranged and I'd be ecstatic, as many others would be as well (including those that think FFA is teh bestest as they'd be able to set their party with pure FFA).
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934

IGN: TheHammer
Last edited by TehHammer#0539 on Aug 31, 2012, 12:56:44 PM
So will Life Leech gem + Ghost Reaver passive node (Leech Energy Shield instead of Life) mean you'll leech ES? If so, that should start to finally make a tempest shield build viable.

But on the other hand, the life regen nerfs completely kill any chance of a doable Righteous Fire build. Thats sad. Hopefully there will be a new gloves/helm/belt/boots 5% life regen unique to make it possible again.
Everything is awesome. We love Chris Willson and GGG. This post also made me laugh because of:

Fixed a bug where killing the map boss "Belcer, the Pirate Lord" would count as completing the Fairgraves quest.

And:

Fixed a bug where you could hover your mouse cursor over monsters that were outside the game's window, in windowed mode. Talking about commando pro from MW2 here lol...
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sakalthor wrote:
Can we expect a patch where will be addressed the randomization issue? Because lets be frankly, areas are 95% the same whenever you enter them. This is best oobservable inside the maps, always the same level design, randomization is totally absent.


*Improved the diversity of random layouts for the Terraces, Tidal Island, Mud Flats, Fetid Pool, Ledge and Rocky Climb.


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Fixed a bug where shattered Shield Crabs would drop no items.


Yay!!!
"A tool knows exactly how it is meant to be handled, while the user of the tool can only have an approximate idea." -Milan Kundera
keep on keeping on
great work
IGN
Undead_skank stan
The__Ghost amb
Sniff Sniff TY for the new AI :') and I love all the other stuff upcoming as well
Thank You for all The New Content and the good Work.


but most important thing for me is:


CLIENT CRASH FIXES!! LOVE IT!

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