0.9.12 Information and Incomplete Patch Notes (Updated)
My take on totems are that they should definitely be able to fire off arrow skills. Maybe even throw in a Summon type support gem that summons a Oak-like entity that uses the Melee skill it links to. Right now Totems benefit Witches more than any other classes.
By the way, are Diamond/Reflect Aura supposed to be monster exclusive? I do see a lot of uses for that player wise though. Those Endurance/Frenzy/Power Totems, I want them too. My Endurance Cry, Frenzy, and Power Siphon yearns for it to work with Totem + Conduit :) Last edited by Dark_Force9999#0003 on Aug 31, 2012, 10:31:52 AM
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" I think that line is rather directed to people like me where I benefit off soloing /players 4. |
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Will the items with "superior"-prefix still be hidden away if you have the White-Item-Filter active?
Because you might want these not to get filtered, I suppose. |
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Ouch, big nerf to my actual witch explosive arrow.
If i understand correctly their also a buff ( well, not in open space but in corridor ) " That on the other side can be great. So maybe EA will now act as Poison arrow ( meaning we can target the ground ) or am i asking too much ? :D |
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" Finally, a babe in bikini (?) |
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" This is my favourite quest in the game. Can't wait for people to see it. ___ Seriously badass patch so far. The word I want to use to describe it is 'direction'. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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Can we expect a patch where will be addressed the randomization issue? Because lets be frankly, areas are 95% the same whenever you enter them. This is best oobservable inside the maps, always the same level design, randomization is totally absent.
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" Filter white items:not recommended There are some that can be vendored for some rare mats as well as those that can be found with optimal sockets for your build, then it's just a matter of you rolling the stats you want on the item...crafting white items is a big part of "end game" But this is just my advice, play however suits you =) |
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So many great changes/additions.
"Item allocation now displays a progress bar rather than a numeric timer." I suggested this. Other beta testers may have done the same. I expect the implementation to differ from what I suggested because these things are a collective effort. It's a small change to the game, but as an IT guy who only got into IT as a result of a love for games, I've always wanted to join a game dev team and work on a game instead. The feeling of having contributed to PoE, even something this small, is great. It's also great to see that feedback from players is taken so seriously by GGG. Suggestions that are considered to be good are actually being implemented into the game. Many game developers claim to do the same, claiming to be listening to their communities, while in fact they could benefit from their communities so much more. I've been taking screenshots as reminders of improvements to suggest. One of those was to reduce the size of sockets (and take into consideration the colourblind, even if i am not), so I guess I'll take that one off my list. ;-) Last edited by Roenie#7869 on Aug 31, 2012, 12:12:32 PM
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GGG- Gods among men i say.... gods
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