Death Penalty Changes in 0.11.3

Wooow. The first patch I'm not looking forward to. Ahh well, it was bound to happen. Nice job anyway GGG.

As a suggestion, maybe scaling back experience should be based on how close you are to leveling up? Like if you are super close, make it 2%. In the beginning make it like 15%? I think most people get pissed when they are close to leveling and have to repeat that last chunk again. Formula would be 15% * (leftover experience %).

I personally like the heavy death penalty. I also hate perm alloc haha. Grow some balls pubbies.
Last edited by Supernaut6#7484 on Jul 25, 2013, 10:54:59 AM
i dont understand the hatred for the lower death penalties...

if you want to play hc play hc, if you want to play default where you can freely fuck up because your a casual gamer and dont basement dwell like most of the hc league then do that.

but dont sit and bitch about less exp loss per death lol as if it really makes that much of a difference. there is a reason its called default, or softcore... its not meant to be impossible to make progress.

/e

i mean lets be honest here, if they want to make a positive change to anything... make hc actually hc and delete char/stash when they die.

i bet 90% of you people playing hc wouldnt be playing hc and acting like your king shit anymore.
Last edited by RushingService#3299 on Jul 25, 2013, 10:57:52 AM
This reminds me back in D3 how they increased the repair costs from death and everybody was complaining. The hardcore community was like... Are you serious?

In all honesty I think the penalty in cruel is far too small. 3% is literally less than one mob. 0/15/15 would be my suggestion.
"
Mr_B wrote:
I am not a fan of 6 sockets being allocated. Why are you making public parties even MORE afk? Getting 6 socket drops in public groups makes you feel good because you're actually paying attention, not just staying behind half assing it and picking up your allocated drops. This is a terrible idea..


It's not a terrible idea. 6 socket items are valuable and I don't want them ninja'd out from under my feet.
"
Supernaut6 wrote:
Formula would be 15% * (leftover experience %).


Okay, if yo got 95% EXP you are missing 5%.

Concerning your "formular you will loose 75% EXP by death. GG^^
What about monster golf? Hit it HARD - go find it - Hit it hard again :D
I honestly don't understand the objections to making softcore very slightly easier (by hardcore players, I assume).

Softcore is an awesome sandbox for those who want a fun, casual, stress-free time. Let them enjoy themselves - the concept of an experience penalty isn't to punish - its to prevent people from simply flailing a boss to death by dying 40 times. First and foremost, this is a game, and should be fun - it's nice to know GGG knows this.

Frankly, so long as there's no delevel - I just flail at the beginning of a level, where the xp penalty is effectively zero. Or - I did.

This is why I play hardcore now, but just because I want the thrill of significant loss doesn't mean everyone does, or should be forced to.

It should be noted that desync isn't "shitty servers" or shitty code - it's inherent in the substrate the game is built on - the Internet. There's a reason you see it in every game of this genre, and it's not going away soon. You should instead be impressed that GGG has done such a good job in reducing its effect on gameplay - and they have. I almost wish there was a switch we could pull to turn off, for a moment, the desync compensation they've built in, so you could see what it's *really* like.

What I appreciate most is GGGs continuing care and tweaking of the play experience, trying hard to accommodate all players, from the very casual to the most "hardcorez". No way to make them all happy, so they take grief no matter what from trolls, but they're doing the right thing. Thanks guys!
I really don't think 3 and 8 will make people strongly avoid death and promote the "right" style of play.

You can gain 3% in like 5 minutes, it's utterly trivial and will basically be ignored.

Same story with the 8%, that only matters when you get to super high level.

I don't have the stomach for hardcore, but I enjoy playing where the fight to live is strong because you will get harshly penalized otherwise.

I say make it 5/10 plz.
The reduction is far too large, making death so forgiving. Make it 6% in cruel and 12% in merciless, just to say you've lowered your standards for the unworthy!
TORMENT IGN: MAD_DONGER
I'm laughing at all of these 'I don't play SC, it's far too easy as it is etc etc'. A set %xp loss is the fairest way to do it, and it works fine as it is - the higher your level, the less likely you should be to die and the heavier the scaling penalty should be. As long as there is some penalty for dying, the incentive is there to try to stay alive, but it shouldn't be so high as to discourage people from going 'man-mode'.

As for the reduction in %xp loss; softcore is generally for trying out random builds and a lower %xp loss would aid a lot of people trying the more exotic or less-trodden paths.

Oh and hardcore isn't hardcore until you remove the alt+f4 option - It's not hardcore if you can instantly quit! Don't play hardcore and quit like a bitch if you know you're going to die, that is not hardcore. Please put a timer on d/c.

The 6s allocation is a good idea - playing a ranged char puts you at a distinct disadvantage when it comes to picking 6s items. This would allow those who play squishier characters to not have to rush into a mob with the hope of picking up a 6s - which then links back to the %xp loss; I've died dozens of times whilst trying to pick something up which isn't allocated.

Just my thoughts and I'm sure most would disagree, but hey, I think all agree that this game is awesome and I'm happy to be a part of the community.

<3
I am interested to see how the change works. For me I have satellite Internet so sometimes it is very hard to play, and even when I have a good connection I still stutter some. I really love PoE but it does suck to me when I stutter and then end up dead. I have dealt with this just fine but it is nice to know the penalty will be less now that I have become a higher level. I do not want to be catered to in any way, but it is nice to know some changes seem like they help people in my situation.


I just want everyone to know, there are people that do not find "well don't play PoE if you lag" acceptable. I accept my lag and will continue to accept it and deal with it, but is is refreshing to know I won't get so mad when I die with my last experience bar almost full and drop so much of it drastically after a stutter.

Just wanted to give everyone my side, I know the majority has cable/fiber/dsl and I envy you but I do love living in the country so I accept my lag :)

Report Forum Post

Report Account:

Report Type

Additional Info