Death Penalty Changes in 0.11.3

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Fusion_Power wrote:
I also play only "softcore", but I play alone, self found and don't have much time for PoE, so these 15% XP loss in Merciless hit me REALLY hard. I also HATE it to die in games so even without penalty I would be pissed enough. Yesterday I wasn't able to beat Vaal flawlessly in merciless with my Ranger, meaning I died once through a lighning beam, must have ben an crit I guess, was on full life.
So it was one death that caused me to rage the next 10 Minutes and droped my expected personal life-chance around another year or so. ^^"" So from my own health aspect I welcome the lowering of the death penatlies. And as long as these desyncs and lags still remain, there shouldn't be high penalties at all. I've a quite good Internet connection, only PoE gives me headaches, these desyncs are insane, especialy agaonst fast mobs and in tight areas. Vaal Pyramid yesterday was a real nightmare! None of these snakes was where it was displayed, my own character teleported randomly through the area and my Ranger actualy can't teleport at all. One death by desync was pure luck in that case, believe me, I've could have died a dozend times because of desyncs that day.

So all in all, if you play PoE alone, self-found, don't have much time and on top has to deal with alot of lag and desync, please be happy with a little bit of generosity by GGG.
And all these "hardcore-pro gamers" for these PoE can't be hard enough, I suggest to play more permadeath modes or play without your traded uber-gear and just play alone some time, without groups.
But please don't speak for all of the PoE gamers if you want a hard death penalty. The game already listens to much to the upper "1%", but that's not the 99% of course. ;)


That beam has 100% chance to shock on hit and with desynch on your screen it might not even have seemed to have hit you but will have shocked
Make Things For Smile!
Last edited by AdzPoE#5624 on Jul 25, 2013, 10:37:16 AM
Scale it by play time. For example, 15% at level 60 is no big deal, you pick up your battered corpse and carry on. 15% at level 80 takes a lot longer to recover from. Maybe begin to reduce the death penalty starting at level 65 or so, so that by the time a player starts getting into the mid to high 80's it has been reduced to 5% or less. The amount of play time required to make up that 5% is still dramatic at that level and will strongly discourage people from being reckless.
"Though evil endures, and legends don't die, the hero exists in a blink of time's eye"
8% sounds a bit too low
but lets test it out
yous can always change it back right ^^

also not diggin the 6 socket allocation
I play duo with a friend alot and we take turns on them
They'll all get allocated to him now i just know it heh :D

ah its a good change really can't complain on the 6s

Last edited by TheVileOne#5157 on Jul 25, 2013, 10:48:22 AM
Whatever changes they make to non-hardcore leagues are fine with me. Anything that keeps the casuals playing and funding the game is a good thing.
To be honest, i don't really know, what the guys at GGG want to achive with the lowering of the death penalty percentage.
The whining and complaining about desynch death will stay exactly the same, even will get more now, as more players are going to hit higher levels (perhaps).
As Mr.Cee metioned before the real problem is the extreme amount of hours it takes to get to even Level 85. A point in the Game, where most of the real strong builds in the game right now begin to reveal there strength. Progressing after this point is a true grind not everyone is made for.

Every player should asked himself before complaining, if it is the "game, he wants to play"

I can perfectly say "YES!" for myself.

I never was or will be a great gamer, but i like the grind.
Finding an upgrade for my char is my personal goal each time i start the game.
I even skip most of trading for myself. I just play groupfound equipment.
If you got a nice group of ppl you will get along that way slowly, but truely.
I never played "hardcore" mode for more than a few hours in all the other games before this one.
I just got into it and i don't wanna miss!
Even if i haven't seen most of the endgame content (my highest Char until now had Level 78)
i just keep playing. If another Char dies, the next one is right following it's footsteps.
Most of my deaths where stupid mistakes until now. You learn and recognize any of these situation. As a Softcore guy i never had that intense learning by dying effect. :D

Desynch isn't that much of a problem if you stay away from extensive use of some of the skills. (Cyclone, Flicker Strike, Leap Slam)
Most desynch deaths i had were in races, where you push the game to it's limits. Undergeared and running through the hordes of mobs is a bad thing, but part of the racing competition.
A desynch in this situation is often the races end.
But EVERY player got the same issues! This kind of stuff belongs to the game.
Get geared nicely and don't push it too far too early on will minimize your chances of dying to desynch issues in standard league or normal gaming action.

Offscreen reflect is a much more serious problem as you can't see it coming!
A char should not be able to one shot himself to reflect in my opinion, exspecially offscreen.
Point blank isn't allways a solution to this problem. :D

Coming to the 6S allocation thing:

Why the heck are there any ppl at all complaining about that???

@nynynyny:

You say, that it was fun to compete for those 6 sockets in your Partys.
I can copy that. It IS fun!
It was even more fun for myself playing the Short Allocation thing before Perma Allocation became possible!
As i mostly played Meelee Chars up to now, i really like FFA as well, as no one is complaining that i ninyaed "his" item. As a ranged Char FFA sucks, as you mentioned as well. Short Allocation should be perfectly fine though. If a Ranger doesn't like the risk of looting an item right away, the Meelee can Ninja it as a reward for the higher risk he takes all the time pulling and tanking the mobs for the ranger.

Short Allocation is - in my Opinion - the setting with the MOST loot tension, as anyone knows when an item drops, that it belongs to him, IF he makes it there in time!
If not, you are screwed or got a friendly ppl!

The new hype will be the run for Diamond flasks and Granites.

You brought up the argument, that in map groups Short Allocation is bad, as you can't see all of the loot. Yeah, true, but no one can! After 5 secs you can pick whatever there is. Thats the kind of loot tension i like! Additionally your own loot is shown for a short while, if you have loot disabled.

Another argument pro 6S Allocation is that loot flooding in Map groups!
You don't need to have the loot active anymore to ninya those 6S. You can pay better attention to the fights. Your loot is Perma Allocated anyway.

I hate complainers who like to ninya stuff but want to have ANY of their OWN loot!
What about monster golf? Hit it HARD - go find it - Hit it hard again :D
Last edited by SW_Bonobo#5397 on Jul 25, 2013, 10:52:54 AM
Not for this change, do what you want with cruel but merc should be severe, I've died twice at lvl 84 and been there for a bit, guess what. I made an alt and took a little break from him. Now I'm a bar from 85 and got to remember how much I loved playing this character, I was just a bit burnt out and not focusing, no death penalty nerf is going to fix that.

The jewlers is a bit tricky, playing as a caster you have almost no chance in hell or risk your life going for them. At the same time it is still nice to have something to frantically click on now that no one will play the game without fixed loot.
IGN @TiznaraN
na, don` t like it. pls don`t nerf the game, it remninds me then of another arpg that failed last year extremely due to nerfs that came out with each patch.



ign: oberarmklaus
"
AdzPoE wrote:

That beam has 100% chance to shock on hit and with desynch on your screen it might not even have seemed to have hit you but will have shocked

Very likely, I have +20% run speed and usualy no problems to escape the beam, in this case vaal was off screen and I didn't see it coming. And why do Bosses can have such beastly Powerbeams (100% shock chance?!?! DO WANT!!! ) but I can't? -Unfair. ^^

"
Raligard wrote:
Scale it by play time. For example, 15% at level 60 is no big deal, you pick up your battered corpse and carry on. 15% at level 80 takes a lot longer to recover from. Maybe begin to reduce the death penalty starting at level 65 or so, so that by the time a player starts getting into the mid to high 80's it has been reduced to 5% or less. The amount of play time required to make up that 5% is still dramatic at that level and will strongly discourage people from being reckless.

I could agree with this, very good compromise. At level 60 15% don't hurt as much as they would ddo at Level 85.

I can confirm that these penalties lower my fun with PoE and I usualy make a longer break if this happens. It's so de-motivating and frustrating, may be "oldschool" but not everyone can play PoE 10 hrs a day.
That's why Diablo 3 feels so "fluid" in gameplay, you just play it and even if the game itself is not as much motivating anymore, you can just try bosses or hard elite groups without any fear to loose your hard earned XP.
In PoE I watch every step I do, veeerrry carefuly, especialy as a little Ranger without much resists in Merciless. And the mobs still kill you because you can't escape the big "lag and desync monster".


Another thing: What are actualy "Allocated Items"? I didn't understand the thing about 6l sockets. ^^"""



Last edited by Fusion_Power#0294 on Jul 25, 2013, 10:55:19 AM
I like the changes to the death penalty.

Why? Because it benefits my playing style : self-found and/or coop with my wife.

Still, I'd prefer if the death penalty somehow scaled with character level.
7.5% and 15% were pretty harsh but fair IMO, it greatly encourges a playstyle to not die and everyone makes a very strong effort to stay alive.

3% and 8% seem way to forviging and not very intuative numbers.

How about split the difference and go 5%/10%?

Nice round numbers and slightly more forgiving than before but still a good deterent.

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