Death Penalty Changes in 0.11.3

I don't like the new death changes. The current XP losses would be fine, EXCEPT it is damn hard to get 15% XP when you're level 80+. That is the source of frustration. Make it easier to level at high levels, and the 15% XP penalty won't hurt as much.
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MisterDevil wrote:
im so tierd of alt F4 kings going on and on about "softcore" this and that ..bla bla bla..until there is a timeer on logout in a map or instance any argument about ppl playng in normal or anarchy is nule and void.
is a game its suposed to offer a chalange but be enertainig in the same time...u can play hardcore and have ur chalange or u can play normal and have a greater build diversity and more fun in the few hours u have left afer o long day at work.


Since when you can't Alt+F4 in SC to save your precious EXP?
It's in the games mechanics for a reason!
What about monster golf? Hit it HARD - go find it - Hit it hard again :D
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SW_Bonobo wrote:
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MisterDevil wrote:
im so tierd of alt F4 kings going on and on about "softcore" this and that ..bla bla bla..until there is a timeer on logout in a map or instance any argument about ppl playng in normal or anarchy is nule and void.
is a game its suposed to offer a chalange but be enertainig in the same time...u can play hardcore and have ur chalange or u can play normal and have a greater build diversity and more fun in the few hours u have left afer o long day at work.


Since when you can't Alt+F4 in SC to save your precious EXP?
It's in the games mechanics for a reason!


Ye, everyone can do it! Not exploiting!
Make Things For Smile!
Well at least the repeated desync deaths won't hurt SO bad.


Your RNGeesus is a false prophet
4-links should not be allocated, no one wants them, no one picks them up. And when someone does need it, they just rot because everyone ignores them..

They don't sell, and there are no recipes involving them [yet]. I don't see why they are allocated in the first place...
IGN: Golem_Antsy, Harvest
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DnAngel wrote:

HOW CAN I GO THROUGH MERCILESS WITHOUT A PARTY AND WITH CRAPPY GEAR????

Play careful, stack resists then it is doable, even alone, even an Melee Chara. In PoE you can just craft gear, a litle bit luck and you have decent stuff. Try to craft and alter a blue weapon, it's cheap and you can reroll it without wasting expencive orbs. My Marauder used an ordinary magic Mace through Merciless, I rolled high phys dmg, at the ned I've got a very good and cheap weapon.
Look for 4l sockets, easy to get and easy to craft. No need for 5l or 6l, thats for "rich" gamers that farm and trade tons of Fusing orbs.
use totems, minions if possible and again, play careful.
...Or just make an Summoner Witch and rule the whole game with it. :D

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Sheriff_K wrote:
4-links should not be allocated, no one wants them, no one picks them up. And when someone does need it, they just rot because everyone ignores them..

They don't sell, and there are no recipes involving them [yet]. I don't see why they are allocated in the first place...

I play alone and I'm happy if I find a 4l item. I would be more happy to find 5l or 6l items but I doubt that this even can drop, the only 5l chest i've ever found was bought from the NPC, funny enough. :D
Last edited by Fusion_Power#0294 on Jul 25, 2013, 11:35:11 AM
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glockenrock wrote:
I don't like the new death changes. The current XP losses would be fine, EXCEPT it is damn hard to get 15% XP when you're level 80+. That is the source of frustration. Make it easier to level at high levels, and the 15% XP penalty won't hurt as much.


Where would be the afford in this?

If you increase EXP gain at Level 80 we would have the same dicussion at Level 90.
If some Players would reach level 100 they start complaining, that there is nothing more to do!

The Companies name is Grinding Gear Games for a reason!
What about monster golf? Hit it HARD - go find it - Hit it hard again :D
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AdzPoE wrote:
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SW_Bonobo wrote:
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MisterDevil wrote:
im so tierd of alt F4 kings going on and on about "softcore" this and that ..bla bla bla..until there is a timeer on logout in a map or instance any argument about ppl playng in normal or anarchy is nule and void.
is a game its suposed to offer a chalange but be enertainig in the same time...u can play hardcore and have ur chalange or u can play normal and have a greater build diversity and more fun in the few hours u have left afer o long day at work.


Since when you can't Alt+F4 in SC to save your precious EXP?
It's in the games mechanics for a reason!


Ye, everyone can do it! Not exploiting!


i dont do it and i play normal since closed beta...also i never implied is exploiting is just the ranting about the game becoming to easy...if u realy are bad to the bone just dont log out.. tell me then about how easy it is..
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BeardyWill wrote:
I'm laughing at all of these 'I don't play SC, it's far too easy as it is etc etc'. A set %xp loss is the fairest way to do it, and it works fine as it is - the higher your level, the less likely you should be to die and the heavier the scaling penalty should be. As long as there is some penalty for dying, the incentive is there to try to stay alive, but it shouldn't be so high as to discourage people from going 'man-mode'.

As for the reduction in %xp loss; softcore is generally for trying out random builds and a lower %xp loss would aid a lot of people trying the more exotic or less-trodden paths.

Oh and hardcore isn't hardcore until you remove the alt+f4 option - It's not hardcore if you can instantly quit! Don't play hardcore and quit like a bitch if you know you're going to die, that is not hardcore. Please put a timer on d/c.

The 6s allocation is a good idea - playing a ranged char puts you at a distinct disadvantage when it comes to picking 6s items. This would allow those who play squishier characters to not have to rush into a mob with the hope of picking up a 6s - which then links back to the %xp loss; I've died dozens of times whilst trying to pick something up which isn't allocated.

Just my thoughts and I'm sure most would disagree, but hey, I think all agree that this game is awesome and I'm happy to be a part of the community.

<3


I agree with everything you say will and so eloquently put good sir! However PoE's fundemental flaws have me playing d2 single player instead. Losing hope :(
Make Things For Smile!
I love this game, but lately i'm a bit concerned about the tendency to nerf everything. Basically someone screams it's too hard, and the next big patch brings the nerfs. I understand that this game has to make money and so it has to reach as many people as possible. I understand and respect that. What you people did with this game still amazes me (in stark contrast to what Blizz accomplished with D3).

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I know that different leagues cater to different categories of gamers in POE, but atm, especially with this new patch, this needs some rethinking.

Imo, make 3 leagues permanent. Rename the Standard league to Casual League and make the game even easier. So anyone who really wants to play relaxed and not caring much about wikis and game mechanics, can play there. Then make another league that has a true Normal difficulty, lets say like Anarchy League is now, just make it permanent. And then the last league, the hardest difficulty, maybe like Onslaught is now, but with a check box for Hardcore mode.
Another option (just as the Hardcore check mark, but for every league) would be for cut-throat; not a separate league, but an option you can have for every league: allow people invade your instance, just like in Dark Souls.

After that come the non-permanent leagues, where you can experiment with game modes and have much more flexibility, like you did with Anarchy and Onslaught...

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As for death penalty:

Currently i don't play Hardcore because i would really hate dying of a desync. It happened to me before and this is unacceptable, considering the hours invested in a character. So i play Anarchy and Standard instead and try not to die. The big exp penalty on Merc with a high lvl character was enough for me to care. Time is important, and so, losing many hours played with a character (and sometimes even impossible to advance to next lvl) was enough for me to be really careful and have a good build for higher levels. If i have a desync, i can suck it up, i don't lose the character like in hardcore.

Ok, so here's some ideas for death penalty on non hardcore leagues:

- When you die once, the first time, you get 5% XP penalty. You die a second time, the % loss increases, to 10%. The third time is for 15%. Or something like that, the basic idea is the more you die, the harder the penalty becomes, until you reach a cap. Maybe you can reset that cap, the longer you play and not die. But i think the cap should be permanent (or really high, with the option for decreasing it when playing and not dying).

- Keep a record for the number of every character deaths on every league and difficulty. So when you show someone a particular character build, you can also link to this statistic, to prove that you didn't died that much, even if you played in a non-hardcore league. If you have a total of 1 or 2 deaths, i think it's safe to presume that those deaths were unrelated to the strength of that build. So no more "haha, you played in scrubcore" nonsense comments.

- This is a mode for an alternative Hardcore mode: only 2 or 3 deaths permitted, after that your character perma-dies and goes to its parent league.

Last edited by D3adGh0st#4819 on Jul 25, 2013, 11:42:53 AM

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