Death Penalty Changes in 0.11.3

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Mezzurah wrote:
Wow. It is amaaaaazing, the things people will take the time to complain about.

Here's a thought: maybe, for some of us, the inconvenience of dying is reason enough to, y'know, try hard not to die in the first place (I know, how shocking and radical...)


I assure you that dying at a lv75+ map is very inconvenient one you get there no matter the xp penalty.
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I like the changes to the 6 socket items,that being said..

I play "scrubcore" as the Kripp fanbois so kindly call it and I am not liking the changes to the exp loss after a death. It seems fine where it is at the moment, there should be a hard hit to exp for any death, at least you are not losing your toon.

I know it has been said more times than anyone here can count. The biggest problem with the game, and the reason many do not play onslaught is the desync. I am aware this is not an easy fix and GGG is working on finding a solution.

I love this game and we all should expect for changes like this to come and go, its in beta after all. Thank you for creating such an amazing game I look forward to seeing what the future holds!
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guttershank wrote:
I like the changes to the 6 socket items,that being said..

I play "scrubcore" as the Kripp fanbois so kindly call it and I am not liking the changes to the exp loss after a death. It seems fine where it is at the moment, there should be a hard hit to exp for any death, at least you are not losing your toon.

I know it has been said more times than anyone here can count. The biggest problem with the game, and the reason many do not play onslaught is the desync. I am aware this is not an easy fix and GGG is working on finding a solution.

I love this game and we all should expect for changes like this to come and go, its in beta after all. Thank you for creating such an amazing game I look forward to seeing what the future holds!


The problem is that you belong to a group of people who aren't hardcore enough to want to play on hardcore/onslaught but not "casual" enough to play a in a softer standard. If your group is smaller than the two other groups, why would PoE try to meet your demands? I suppose only GGG has an idea of how big or small your group is.
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Sodomee wrote:
Wow.

Leveling is going to be so easy on Anarchy now. Players can now die twice as much... lame.

Wow I just read the six-socket allocation change. I can't decide which change is worse for the game.

I hope this post is a troll. *Crosses Fingers*


this.

It's already pretty easy to level you just need to grind it out

People that hit a brick wall at 80s most likely have something wrong with their build or themselves and are too stubborn to get over it.

also please fighting over 6 socket items in private map groups is fun don't allocate them.
My point of view on death penality, it doesn t matter about how many % you lose, it must take care of your level.

losing 15% @lvl60, I dont realy care about it, but losing 15% @lvl90 it s real pain.

It realy should take in consideration your actual level.
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I think it should be 5 & 10% minimum as well.
I think it would be nice if the penalty was decreased in standard, and greatly increased in standard ladder leagues. Then everyone has a choice they like best.
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marssius wrote:
My point of view on death penality, it doesn t matter about how many % you lose, it must take care of your level.

losing 15% @lvl60, I dont realy care about it, but losing 15% @lvl90 it s real pain.

It realy should take in consideration your actual level.


That would be an appropiate change. So many things depend on your level, so should the exp penalty too.
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Holy. I didnt expect this from you GGG


6S items allocated? It takes the fun away for me while playing in party. It is not like free for all since you can lose items worth several exalts but 6S item is just fun to fight for it. pretty dissapointed

Death penalty i think is not bad at all since you must spend most of points into defence at high levels, you know 1 death = days of playing high lvl maps


Please dont allocate 6S items
Like others, I think the exp penalty is too low at 3/8. 5/10 would be good.

I am really against the change to the 6s allocation. When the item allocation changes were announced I was hoping 6s would be added to the list, since they are of greater value. However, I do not look forward to losing out on the joy gained from snatching a 6s from a friend because I'm quicker, or because their bags are full and they flipped it.
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