Death Penalty Changes in 0.11.3
" 15% a joke? -.- In leveling phase 50% is a joke, for a veteran or person that knows where to level. After lvl 80 15% is not a joke, after lvl 90 15% is like 24 hours of work... "Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children. |
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The only thing I think should change with death penalties is if a player has 0% xp of a level due to the fact that he/she either A. just leveled recently or B. just died so many times in a row he/she lost all xp for that level. You should be able to actually LOSE levels once you are at 0%, which you subsequently remove the last passive point allocation you implemented.
There have been several times where I will just wait to fight a boss until I have freshly leveled, then I don't really care how many times I die. I think 8% would be fine if you could lose levels. |
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" i'd be in support of this in addition to an experience loss on death, except i'd cap the bonuses a lot lower. |
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" There are many players asking for many different things, doesn't mean everyone gets what they want. Did you know that there's a whole group of people asking for MF to be removed from the game? Are you worried that MF will be removed? I am not, despite how vocal these anti-MF group are. I trust GGG knows what's best for the game. It's their game after all, not ours. They have all the data that we don't, they understand what's going on. |
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This game is not so hardcore as long a it has the easy button.
https://www.pathofexile.com/forum/view-thread/473152#p4187273 Feel free to check out my first post also :) As far as the update gos, It won't make much a difference for people who die constantly. People will still complain having a penalty because they can't get to level 100 with their glass cannon. "This is my plan but the stoopid monsters keep taking mah eks peez"
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgQAmSubLb2BFx3d41eXXzlgQcqQEdWE2b6nWNvv41PfY3CbgzSThO-2QWEhTipDMRpVW68byN9vZKPdDdDuGNt-mjbog3z8xfejdPEDADpSr6KoB1b6txdiedRSIWDlxd-_DjwQ8GeA7g50QVz5OJYV9gbuwQdAoBIgFHEX3Brbo-d314DhAAaXcNd-705eizQ4BqJMYMv1fyviXmMXNDUyCSi1z_gDJzpxBLExsN3nYIgo2wH_lWbnD9UcYVLf7wOH5ogbqh3Kg72I7W1KgTobrRR1Ou0k_edU1QAwfFFHMwz-KxnV_96Nv3lIIQO7fGXx Berek's Grip Ice Spear http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 Last edited by Necrogue#4186 on Jul 25, 2013, 8:43:09 AM
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" You are absolutely right. The only option that should be available in hardcore and onslaught is: FFA. Fuck Short Allocation and Permanent Allocation, they have nothing to do in those leagues. This message was delivered by GGG defence force.
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Alright, we are starting to go a little off the rails here. There isn't any need to handhold through the game. Software shouldn't be faceroll but that's how GGG's going. You are changing just for the sake of change and this is silly.
And you can't play hardcore because who wants to lose hundreds of hours worth of time invested in a character just to die through an issue (desync) that you have no control over. |
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While I agree with many here that 8% is pretty low, I also understand that like any successful game you need a hefty player base to support it or the game dies due to lack of play and funding. If reducing the penalty increases the player base to include a more casual gamer and it means this game sticks around longer than I am all for it. We all have the option to go to Hardcore if it is a matter of e-peen :)
Good call GGG Last edited by Argdel#1666 on Jul 25, 2013, 8:23:55 AM
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" How about: you lost the Y exp you would have otherwise gained by staying in the level 76 map? Because you would certainly not start a 76 map on your own, so you would wait for the other to finish while they gain exp and you don't. This message was delivered by GGG defence force.
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Create Drop Mod League with unique bosses only like in D2. DP set at 50% :)
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