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Aux wrote:
I'm not digging the 6 socket thing though.
Same. As a huge fan of PA I liked that last bit of item tension.
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Posted byDeletedon Jul 25, 2013, 9:00:06 AMBanned
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Valmar wrote:
Worst decision ever.
Another movement to transforms PoE into a random ARPG.
It is already is Path of RNG, so I don't see your point.
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Posted bymazul#2568on Jul 25, 2013, 9:00:22 AM
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sanleon wrote:
Holy. I didnt expect this from you GGG
6S items allocated? It takes the fun away for me while playing in party. It is not like free for all since you can lose items worth several exalts but 6S item is just fun to fight for it. pretty dissapointed
Death penalty i think is not bad at all since you must spend most of points into defence at high levels, you know 1 death = days of playing high lvl maps
Please dont allocate 6S items
You can still fight for chromatics and i77+ items. Is not like they removed all non-allocated items worth fighting for.
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Posted bymazul#2568on Jul 25, 2013, 9:01:08 AM
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mazul wrote:
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guttershank wrote:
I like the changes to the 6 socket items,that being said..
I play "scrubcore" as the Kripp fanbois so kindly call it and I am not liking the changes to the exp loss after a death. It seems fine where it is at the moment, there should be a hard hit to exp for any death, at least you are not losing your toon.
I know it has been said more times than anyone here can count. The biggest problem with the game, and the reason many do not play onslaught is the desync. I am aware this is not an easy fix and GGG is working on finding a solution.
I love this game and we all should expect for changes like this to come and go, its in beta after all. Thank you for creating such an amazing game I look forward to seeing what the future holds!
The problem is that you belong to a group of people who aren't hardcore enough to want to play on hardcore/onslaught but not "casual" enough to play a in a softer standard. If your group is smaller than the two other groups, why would PoE try to meet your demands? I suppose only GGG has an idea of how big or small your group is.
So you think onslaught has a bigger player base than anarchy? You may want to do some research before you come in here ranting and raving. Why play in onslaught when desync is so bad, especially in group play. And we all know that playing in a bigger group produces more exp per hour than solo play.
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Posted byguttershank#7591on Jul 25, 2013, 9:03:15 AM
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Just seems like a nerf to me. I never had a problem with the 15%... It simply meant, do not die. Which is the whole point.
IGN="Tanky"
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Posted byJady77#6563on Jul 25, 2013, 9:06:04 AM
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guttershank wrote:
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mazul wrote:
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guttershank wrote:
I like the changes to the 6 socket items,that being said..
I play "scrubcore" as the Kripp fanbois so kindly call it and I am not liking the changes to the exp loss after a death. It seems fine where it is at the moment, there should be a hard hit to exp for any death, at least you are not losing your toon.
I know it has been said more times than anyone here can count. The biggest problem with the game, and the reason many do not play onslaught is the desync. I am aware this is not an easy fix and GGG is working on finding a solution.
I love this game and we all should expect for changes like this to come and go, its in beta after all. Thank you for creating such an amazing game I look forward to seeing what the future holds!
The problem is that you belong to a group of people who aren't hardcore enough to want to play on hardcore/onslaught but not "casual" enough to play a in a softer standard. If your group is smaller than the two other groups, why would PoE try to meet your demands? I suppose only GGG has an idea of how big or small your group is.
So you think onslaught has a bigger player base than anarchy? You may want to do some research before you come in here ranting and raving. Why play in onslaught when desync is so bad, especially in group play. And we all know that playing in a bigger group produces more exp per hour than solo play.
And you are certain that Anarchy predominantely consists of people who want something in between a softer standard and the current harcore/onslaught? I don't know, but I am sure GGG does. if GGG thought that group was big, would they really do these changes?
By "softer", I mean the Standard with the new suggested exp loss rates.
This message was delivered by GGG defence force. Last edited by mazul#2568 on Jul 25, 2013, 9:07:06 AM
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Posted bymazul#2568on Jul 25, 2013, 9:06:22 AM
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. . . not sure if serious?
The death Penalty was fine . . . Why change?
Oh well, means ill be cheesing my way to bosses more then?
If you wish for a key? pray to the allmighty Keysus. If you want a speedy Blessing? Donate to the church of Keysus and ye shall receive a Blessing.
*Disclaimer- This is now a vintage saying*
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Posted byxreasonz#4118on Jul 25, 2013, 9:08:43 AM
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Jady77 wrote:
Just seems like a nerf to me. I never had a problem with the 15%... It simply meant, do not die. Which is the whole point.
I assure you that with even 0%, it would still be important to not die, if you are aiming for level 90+. Losing half of a 75+ map due to a death is a punishment :).
This message was delivered by GGG defence force. Last edited by mazul#2568 on Jul 25, 2013, 9:09:47 AM
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Posted bymazul#2568on Jul 25, 2013, 9:09:33 AM
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xreasonz wrote:
. . . not sure if serious?
The death Penalty was fine . . . Why change?
Oh well, means ill be cheesing my way to bosses more then?
No characters above lv80 confirmed.
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Posted bymazul#2568on Jul 25, 2013, 9:11:01 AM
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Damn, sad to hear about both these changes. Not that Anarchy dp affects me and I'm not the master of getting 6s but.. It was fucking fun to fight over 6s at least. Now the looting game is completely gone.. No need to pay attention anymore.
Invasion:
IGN @ TestRound
IGN @ allincall
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Posted byWitchmaster#2175on Jul 25, 2013, 9:13:36 AM
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