Unique Item List - 300 of 419
" Bleh, I keep thinking Amenthyst flask has +50% chaos res (Like you said, its +35% chaos res) like the other elemental flasks. Thanks for the correction, and answering my question. Now I see this unique boot in a whole new light. Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze#6516 on Jan 10, 2014, 3:22:47 AM
|
|
A little simulation on that ring. Assume my archer has 30% crit chance with a 5% base crit bow(that is, 2.5% additional chance per Power Charge) and has 4 maximum power charges. He is shooting arrows on a merciless zombie with unlimited HP:
code
#include "time.h" #include "stdlib.h" #include <iostream> using namespace std; float basic_crit=0.3; int maximum_charges=4; float crit_per_charge=0.025; int tries=100000; float current_crit=basic_crit; int total_crit=0; int current_charges=0; int total_charges=0; int main() { srand(time(NULL)); for (int i=0;i<tries;i++) { float attack_roll=rand()/(float)32768; if (attack_roll<=current_crit) //crit { total_crit++; current_charges=0; current_crit=basic_crit; } else //non crit { if (current_charges<maximum_charges) {current_charges++; current_crit+=crit_per_charge;} } total_charges+=current_charges; } cout<<"avg. crit chance with ring effect: "<<total_crit/(float)tries<<endl; cout<<"avg. charges hold: "<<total_charges/(float)tries<<endl; system("PAUSE"); } The result is approximate to 33.8% critical chance and an average holding of 1.52 power charges in the time of attack. That is to say, under above conditions, the ring's special effect is equivalent to 76% increased global critical chance(which is still pretty strong). Two-handed - Mop Dual Wield - Slippers One-handed & Shield (close combat) - Brush & Basin One-handed & Shield (ranged) - Hair Dryer & Mirror Main-hand & Off-hand (evil witch) - Sponge & Soap Last edited by Heartsease#0763 on Jan 10, 2014, 3:35:53 AM
|
|
" Yes, something like that was my conclusion too. If you do 5 attacks with 5% crit base, 0% increased crit chance, the ring will boost your chance to score at least one critical from 23% to 41% which is 78% more For 10% crit base which is a nice crit weapon and still no investment in crits the push is from 42% to 68% which is 65% more. But if you have that fancy crit weapon of 10% base and some investment so your default crit chance is, for instance 30% you only go from 83% to 92,5% which is only 11% more. Of course, in first case you will most likely have 3 or 4 power charges at the time you score a crit, but in the third you mostly won't have more than one or two. So, this unique offers the greatest increase on low crit weapons with no crit investment but it probably won't be bale to offer some significant dps increase there. So the best option would be using it on builds that use a high-crit base weapon but have no significant crit investment, which is seen mostly on staff and scepter users that build on left side of the tree and skip RT. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jan 10, 2014, 5:01:44 AM
|
|
Romira's Banquet combined with Resolute Technique: Wreck havoc with Cold Snap. Might be fun?
|
|
coldsnap is not a mainskill.
whats fun using a low damage CC skill as mainskill? |
|
" It can be used to turn everything into an icecube while your party takes care of it, but cast on crit/Voll's Protector abuse is still a much better way of doing it. |
|
don't know what the fuss about the ring is - its nice, he accuracy and the multiplier coupled with mana + mana leech.
The power charge stuff on the other hand - I think is shit for heavy crit builds. If you are going ranged crit with vaal pact and ci/ondars guile, you generally aim for 80%+ chance to crit. this ring will just mean you have no power charges most of the time. also, you have to sacrifice a ring slot, when you already most likely have a dream frags, you will struggle with resists etc. just my opinion. It probably works well for lower crit chance builds IGN - Kinespear
| |
" yeah, CC -> crow controll -> "turn everything into an icecube" good partys facerolling with or without CC, doesnt matter. @k19 exactly, sucks for pure crit builds and shines for lowcrit builds. 95% crits >>>>>>>>>>>>>>>>>>>>>>> this ring IMO. still a nice one tho. Last edited by NomadFX#0730 on Jan 10, 2014, 8:57:08 AM
|
|
" I'd like to know what you're smoking, man. Cold Snap has 336.5 DPS, unmodified, at level 20. By contrast, Freezing Pulse has 227.5 DPS at the same level, Ice Nova has 207.5 DPS, full stage Incinerate has 340 DPS and Lightning Trap has 270.5. Cold Snap was so strong that they had to put a cooldown on it to balance it. 40% chance to freeze, not including crit? With Taryn's Shiver that's a 40% chance to inflict a PARTYWIDE 20% damage buff. There are lots of ways to buff Cold Snap builds. Those Freezing Pulse character builds? Give them a Geofri's Baptism for weapon swap to build charges, then have them spam Cold Snap instead. |
|
" Freeze pulse and incinerate can be multiplied by LMP/GMP, which makes the damage far more. the only reason you use cold snap is to freeze stuff with ele prolif. other skills can do alot more damage. IGN - Kinespear
|