0.11.2 Patch Notes

Really, players with US will see no change to the fact reflect uses their own accuracy instead of monsters', and especially if they have only RT - before they could evade, now they cant. lol this part is a nerf.

The spell block / dodge / ondars guile part is a buff tho
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Last edited by JahIthBerTirUmMalLumKoKoMal#2846 on Jul 15, 2013, 8:21:22 AM
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JahIthBerTirUmMalLumKoKoMal wrote:

Thats the most fail argument ever, like ever. Because 400 accuracy when multiplied doesnt easily become 1k+, which is already half of what you need at endgame for no RT, and what ring gives you 40% physical or 40% ES??? (200 str / int) ... FAIL


Thats the whole point, but as stated earlier already you have problems using your brain properly.

400 Accuracy rating can be acquired by using a single ring.
40% ES or Physical Damage cant. They require heavy investment in the tree.

IR therefore has access to a stat that you can easily get from a single item, BM and CI get bonuses you would have to invest a lot for since there barely any item that gives you 40% of either stat. Besides, even if there are items they make you specfically use them while Accuracy Rating can be rolled on nearly any item.

Showing pretty well why the AR you get from DEX isnt even close to being as valubale as the bonuses you get from INT while being Blood Magic and STR while being Chaos Innoculation.
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nynyny wrote:
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Ekolite wrote:

Ok, what I'm talking about is like nerf ES pool but ~5%(instead of ~10%) and leech on ES by ~10% OR make ghost reaver costier to get, right now everyone with CI just want to spend those 4 points to get Leech on top of ES's pool. if you still get 1 shot now with vaal paact + reflect, what would HP users say? do I really have to get kaoms to get to ES pool lvls? also I wont be able to use pots.

as a side note it would be nice to buff ES recovery nodes to make it actually more viable for new builds that can use this to recover their ES instead.

Since you really are talking about Standard League experience theres no point in arguing with you.

Besides, what youre asking for is that Life based characters should get life regeneration and life leech practically for free while ES users should pay a lot for both of them, which they already are doing since they have to invest a ton of points to get decent regen if they run Zealots Oath AND have to invest points to get get Ghost Reaver.

Sure lifebased characters are prone to reflect but thats because most of them use retarded skills that obviously will kill you. Multistrike LS for example. Who the hell would play that when they dont pay attention to Thorns?

Life based builds are supposed to be able to mitigate physical damage reflect while ES based characters would one shot themselves on those with EK. You choosing to pick up elemental damage even though your life pool is small and mindlessly attacking reflect mobs is your own fault, not the games. Its like and ES character with 30% ohys resistance choosing to cast EK on a reflect pack.


The league doesnt matter, I'm talking logic here. I'm not even sure if you are with or against the CI nerf, and why the hell would you invest so much on burst dmg(your gear too) than tankiness in hardcore? if you are using EK, then I'd remove some of that dmg/crit multipliers and get some AR/EV/Block instead for reflect, and then comes the part that you should know how many mobs to hit and what you are hitting, granite pots etc.
IGN:-@Ekolite
------@Krilian
Last edited by Ekolite#7139 on Jul 15, 2013, 8:25:25 AM
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Qarl wrote:
Iron Reflexes now no longer includes your Dexterity bonus to Evasion from your Evasion before it is converted to Armour.

This is a little bit too arbitrary for me.

Dexterity grants Increased Evasion Rating. Bunch of passives for that, too. Neat-o.
Intelligence grants Increased Energy Shield, and so do loads of passives. Well okay.

But, I don't fear Elemental damage anyways, and really I could do with more Mana. Iron Reflexes and Eldritch Battery look real good right now! And then Dex just stops working for no reason, but all other sources of Increased Evasion and all my Energy Shield bonuses are fine.
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ScrotieMcB wrote:
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JahIthBerTirUmMalLumKoKoMal wrote:
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Sneakypaw wrote:
so,

3k ES = ~ 250 - 300 ES lost -> ~ 2700 - 2750 ES remain

4k ES = ~ 350-400 ES lost -> ~ 3600 - 3650 ES remain

5k ES = ~ 450 - 500 ES lost -> ~ 4500 - 4550 ES remain

6K ES = ~ 540 - 600 ES lost -> ~ 5400 - 5460 ES remain

7K ES = ~ 630 - 700 ES lost -> ~ 6300 - 6370 ES remain


OMG biggest nerf in the history of videogaming
Me and you can do math before jumping the gun.

Some people clearly cannot.
For the benefit of those who aren't so good...
  • If you have 200 Intelligence, the four ES passives in the Witch starting area, and Unnatural Calm, your % increased ES goes from 116% to 110%; we'll consider this the most vulnerable position, since it's hard to imagine dedicating less to ES.
  • Serious ES stackers will have more like 500 Intelligence and much more increased ES from passives, and will be more like going from 328% to 322% increased ES.
  • The 20% to 12% more nerf is easier to calculate: from 120% to 112%.
  • 210/216*112/120=9.3%. This is for the most vulnerable position, and thus the most ES you could expect to lose.
  • 422/428*112/120=8.0%. This is for the least vulnerable position, and thus the least ES you could expect to lose.
  • Everyone with more than 140% current increased ES will have a less than 9% nerf. Remember than Intelligence counts towards this.
  • Actually, Sneakypaw's numbers are slightly exaggerating the nerf; his minimum numbers assume a 10% nerf, and his maximum numbers assume a 9% nerf, which is indicative of the minimum final ES numbers. In reality, assuming somewhere between an 8% and 9% nerf is far more reasonable (very few dedicate so little as to be below 140% increased ES).


I did exaggerate on porpus so nobody could say that I am playing it down. I used the 8% nerf with the 'more' notable added 1% of total ES for the increased part and added a bit after the calculation. That's why I added the ~ to make it clear that I didn't use exact numbers.
“Demons run when a good man goes to war"
Dear GGG!

I can't wait to create a pure Evasion Ranger! So uch fun to come!!! GG!!!
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Ekolite wrote:
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nynyny wrote:
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Ekolite wrote:

Ok, what I'm talking about is like nerf ES pool but ~5%(instead of ~10%) and leech on ES by ~10% OR make ghost reaver costier to get, right now everyone with CI just want to spend those 4 points to get Leech on top of ES's pool. if you still get 1 shot now with vaal paact + reflect, what would HP users say? do I really have to get kaoms to get to ES pool lvls? also I wont be able to use pots.

as a side note it would be nice to buff ES recovery nodes to make it actually more viable for new builds that can use this to recover their ES instead.

Since you really are talking about Standard League experience theres no point in arguing with you.

Besides, what youre asking for is that Life based characters should get life regeneration and life leech practically for free while ES users should pay a lot for both of them, which they already are doing since they have to invest a ton of points to get decent regen if they run Zealots Oath AND have to invest points to get get Ghost Reaver.

Sure lifebased characters are prone to reflect but thats because most of them use retarded skills that obviously will kill you. Multistrike LS for example. Who the hell would play that when they dont pay attention to Thorns?

Life based builds are supposed to be able to mitigate physical damage reflect while ES based characters would one shot themselves on those with EK. You choosing to pick up elemental damage even though your life pool is small and mindlessly attacking reflect mobs is your own fault, not the games. Its like and ES character with 30% ohys resistance choosing to cast EK on a reflect pack.


The league doesnt matter, I'm talking logic here. I'm not even sure if you are with or against the CI nerf, and why the hell would you invest so much on burst dmg(your gear too) than tankiness in hardcore? if you are using EK, then I'd remove some of that dmg/crit multipliers and get some AR/EV/Block instead for reflect, and then comes the part that you should know how many mobs to hit and what you are hitting, granite pots etc.

Exactly, but as a CI character you would have to go out of your way heavily to get enough armour to not kill yourself to reflect. Life based builds wouldnt have to do so, nor do they need to go out of their way to get capped resistances. Hell even Elemental Adaptation has the perfect position for Life based builds.

To give you an example:
Life pool is 80
ES pool is 100

Life obviously is more prone to one shotting since the overall pool is smaller. But life has regeneration, pretty much by default, and Armour, pretty much by default, which negate the danger of getting one shot by physical damage and reflect. But since life also has access to the same, if not even better resistance nodes you also would negate the same amount of damage ES based characters avoid. The only reason youre more prone to elemental reflect is because you life pool is smaller.

Meanwhile ES has to go out of their way to get Armour to mitigate physical damage making phys reflect way more dangerous, even when using a Granite. Sure you can make it work but you simply have to go out of your way pretty hard while Life based characters dont have to do that to have decent resistances to both damage types.

The fact that life has a smaller pool promotes hybrid builds that deal physical and elemental damage because if you dont deal one big damagetype hit, but one hit that deals 60% phys and 40% elemental damage you will not one shot yourself on either, most likely not even be touched since the reflect isnt big enough to stand a chance against regen and pots.

And since reflect is the only thing that CAN one shot you in the game theres no other way anyone could claim life inferior. Unless you purposely tank Vaals smash, in which case you will still rather survive than an ES based character, no matter the difference in buffer size, or a Vuln + damage + boss damage Canyon, which a friend of mine got one shot in yesterday. He had 8K ES.
Last edited by nynyny#3398 on Jul 15, 2013, 8:40:18 AM
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nynyny wrote:
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JahIthBerTirUmMalLumKoKoMal wrote:

Thats the most fail argument ever, like ever. Because 400 accuracy when multiplied doesnt easily become 1k+, which is already half of what you need at endgame for no RT, and what ring gives you 40% physical or 40% ES??? (200 str / int) ... FAIL


Thats the whole point, but as stated earlier already you have problems using your brain properly.

400 Accuracy rating can be acquired by using a single ring.
40% ES or Physical Damage cant. They require heavy investment in the tree.

IR therefore has access to a stat that you can easily get from a single item, BM and CI get bonuses you would have to invest a lot for since there barely any item that gives you 40% of either stat. Besides, even if there are items they make you specfically use them while Accuracy Rating can be rolled on nearly any item.

Showing pretty well why the AR you get from DEX isnt even close to being as valubale as the bonuses you get from INT while being Blood Magic and STR while being Chaos Innoculation.


no that wasnt the point you made at all - the point you made was that you had no choice with dex and IR cuz it gave nothing else anymore, whilst str and int still give melee dmg and ES on CI and BM builds respectively, should one choose to build around them. And then I said so does dex still give accuracy --> and then you gave some fail example with a ring about how useless the amount of accuracy is on it compare to a multiplicative % on str and int, and I discredited it again, and now you're back with some bullshit about how your fail example is not fail because it doesnt require investment in the tree, accuracy does too. % increases to accuracy are only found in the tree, dex and items give flat increases.

IR therefore has access to a stat that you can easily get from a single item, BM and CI get bonuses you would have to invest a lot for since there barely any item that gives you 40% of either stat. Besides, even if there are items they make you specfically use them while Accuracy Rating can be rolled on nearly any item. ---> WTF? lol ES, life, str, int can all spawn on any item too. Actually, accuracy can spawn on less items then all the others. What 40% do BM and CI give? IR doesnt give access to any stat like accuracy. You are not making sense. You started talking about oranges and ended up talking about fishcakes.
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Really should refund all rangers with this one.
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JahIthBerTirUmMalLumKoKoMal wrote:
WTF? lol ES, life, str, int can all spawn on any item too. Actually, accuracy can spawn on less items then all the others. What 40% do BM and CI give? IR doesnt give access to any stat like accuracy. You are not making sense. You started talking about oranges and ended up talking about fishcakes.

As pointed out earlier, trouble using your brain.

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