0.11.2 Patch Notes

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tmaciak wrote:
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Nightmare90 wrote:

In case reflect mitigation was not correctly working before, you have now means to defend yourself as RT user using passive defensive or active defensive skills like arctic armour.


Ekhmmm, what?

I wanted to know, if my RT character will receive more reflect damage that currently, because it seems so. And I have no other means of mitigation, than currently, as it is armor/life based character.

As my character is long after tutorial phase, reduction of reflect to 17% doesn't influence him.

Your character will hit guaranteed if you attack an opponent. As your own accuracy of 100% will be valued against your evasion chance it will be basically 0%, if I understood Damien correctly.

Then based on the reflect type DR of armour or elemental resist should be valued into the incoming damage. Based on that I would advise to either use the safer way of external DMG sources like traps or totems for nasty reflect enemies or stack a huge bunch of DR.
Last edited by Nightmare90#4217 on Jul 15, 2013, 7:46:57 AM
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JohnNamikaze wrote:
I can do endgame content fine with a non-CI character. My melee Duelist is mowing through low level maps, which my CI character has a ridiculously hard time doing. Though, I am not sure how much this will effect my Duelist with the change in IR, if I am able to replicate it again.


I mean real endgame content, like high lvl rare maps with difficult affixes. Have fun when you get hit for 3k by some bullshit.
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JahIthBerTirUmMalLumKoKoMal wrote:
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Sneakypaw wrote:
so,

3k ES = ~ 250 - 300 ES lost -> ~ 2700 - 2750 ES remain

4k ES = ~ 350-400 ES lost -> ~ 3600 - 3650 ES remain

5k ES = ~ 450 - 500 ES lost -> ~ 4500 - 4550 ES remain

6K ES = ~ 540 - 600 ES lost -> ~ 5400 - 5460 ES remain

7K ES = ~ 630 - 700 ES lost -> ~ 6300 - 6370 ES remain


OMG biggest nerf in the history of videogaming
Me and you can do math before jumping the gun.

Some people clearly cannot.
For the benefit of those who aren't so good...
  • If you have 200 Intelligence, the four ES passives in the Witch starting area, and Unnatural Calm, your % increased ES goes from 116% to 110%; we'll consider this the most vulnerable position, since it's hard to imagine dedicating less to ES.
  • Serious ES stackers will have more like 500 Intelligence and much more increased ES from passives, and will be more like going from 328% to 322% increased ES.
  • The 20% to 12% more nerf is easier to calculate: from 120% to 112%.
  • 210/216*112/120=9.3%. This is for the most vulnerable position, and thus the most ES you could expect to lose.
  • 422/428*112/120=8.0%. This is for the least vulnerable position, and thus the least ES you could expect to lose.
  • Everyone with more than 140% current increased ES will have a less than 9% nerf. Remember than Intelligence counts towards this.
  • Actually, Sneakypaw's numbers are slightly exaggerating the nerf; his minimum numbers assume a 10% nerf, and his maximum numbers assume a 9% nerf, which is indicative of the minimum final ES numbers. In reality, assuming somewhere between an 8% and 9% nerf is far more reasonable (very few dedicate so little as to be below 140% increased ES).
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 15, 2013, 8:17:07 AM
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JahIthBerTirUmMalLumKoKoMal wrote:
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nynyny wrote:
Blood Magic removes all Mana, therefore INT doesnt do anything except for INCREASING your ES.
Chaos Innoculation reduces your Life to 1.


Zero fucking reading comprehension, lmao ... he specifically gave an example of blood magic on non ES users. Yet you somehow skipped that totally! Top lel

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nynyny wrote:

Iron Reflexes on the other CONVERTS all your Evasion Rating into Armour. It doesnt remove it, nor modify it in any way. It simply converts the amount. Completely different from the other nodes that still get benifits from stats.

This simply is aimed towards a specific streamer, not taking into consideration that there were people who played CI Grace + IR way before he did and dont have the ingame resources to simply switch builds all of a sudden right now. And I dont really get this type of balancing.


CI spellcaster sees no benefit from str
BM life user with zero care for ES sees no benefit from int

Again, reading comprehension.

And lol what streamer are you on abt? Tinfoil hat much?

So? They dont use the bonuses, doesnt mean they couldnt if they build around them. Complete difference to what IR does right now since you dont choose anymore.

CI can make use of any stat, so can Blood Magic. Just because people dont that doesnt mean they dont have the choice to do so.

You should focus more on actually using your brain. Just because he says "LUL BUT IF U IGNORE DIZ" doesnt mean that suddenly the stat isnt beneficial at all anymore. I can also say that Zealots Oath is complete trash because you have to pick up Life Regeneration nodes that are usually not the most accessible thing for ES based characters. Doesnt change the fact that you have the choice to build around it which is the exact same case here.

It simply were bad chosen examples that purposely ignored the speccs that utilized the stats. The nodes itself dont restrict you from taking advantage of them though, the player simply chooses to.
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JahIthBerTirUmMalLumKoKoMal wrote:
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Bipolartuna wrote:
Looks good as always, but why more ES nerfs?

Edit - I just re read the notes and noticed the infused shield reduction.

Not only do I want my skills points refunded, but all the time, effort & currency I put into making all my CI chars refunded because with less ES I am pretty sure my CI melee shadow will be struggling even more, as at level 80 I can't reach 4k ES and you feel that is to high.

Duno why you need to add nerf's into a great looking patch, and just make me feel "here we go again" type of crap.

:(


you are losing maybe 200-250ES, jesus christ calm down lol



How about no ?

MY FP char was nerfed in damage & life

My EK char was nerfed in damage & life and now in defense

My Sparker was nerfed in damage & ES and now in ES again

So everyone says "play melee it's all buffed up", so I made a melee CI and now it's getting a double nerf from 1 patch.

You can have the right to tell me to calm down when a patch gives me something and isn't continually diablo 3'ing me.


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Dan1986 wrote:
If you have to move far to get more ES, ES builds are indirectly weakened further...And overall this badly affects melee, because melee needs most ES. That's the sad story about it.


The sad story is you seem to think 6k+ ES was ever OK ... fml get over it, its a teeny weeny nerf and ES is still sick to play with, not to mention this is CI only ... the trend is even more low life crap these days.
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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tmaciak wrote:
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nynyny wrote:
You dont balance it by nerfing the Keystone, you balance it by making Evasion as a mechanic less trash so people dont have any motivation to get Iron Reflexes anymore when stacking ER gear. Thats how you balance properly, not just nerfing everything without thinking.


+1


+2
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Bipolartuna wrote:
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JahIthBerTirUmMalLumKoKoMal wrote:
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Bipolartuna wrote:
Looks good as always, but why more ES nerfs?

Edit - I just re read the notes and noticed the infused shield reduction.

Not only do I want my skills points refunded, but all the time, effort & currency I put into making all my CI chars refunded because with less ES I am pretty sure my CI melee shadow will be struggling even more, as at level 80 I can't reach 4k ES and you feel that is to high.

Duno why you need to add nerf's into a great looking patch, and just make me feel "here we go again" type of crap.

:(


you are losing maybe 200-250ES, jesus christ calm down lol



How about no ?

MY FP char was nerfed in damage & life

My EK char was nerfed in damage & life and now in defense

My Sparker was nerfed in damage & ES and now in ES again

So everyone says "play melee it's all buffed up", so I made a melee CI and now it's getting a double nerf from 1 patch.

You can have the right to tell me to calm down when a patch gives me something and isn't continually diablo 3'ing me.


Dude, monsters hp and dmg were lowered too in merciless.

EK and FP dmg is still imba, they are spells they always hit and they crit. The base dmg reduction was petty for both. Just a tad balancing is all it was.

Spark qq - lmao, I should have discredited you right there and then.

This is not a d3 style nerf, this is a small scale, much needed balance.

Nerf to ES - how you even dare say those words is beyond me
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

Last edited by JahIthBerTirUmMalLumKoKoMal#2846 on Jul 15, 2013, 7:55:39 AM
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knac84 wrote:


I mean real endgame content, like high lvl rare maps with difficult affixes. Have fun when you get hit for 3k by some bullshit.



My character is still at lvl 74, so it still got time to improve even more. By the time I have a high lvl map dropping on me, I would be already almost 90, or maybe more. Also, I avoid rare maps because there is too many conditions, and chances are, one of them will easily negate my build before I even enter a map. I do not have the luxury to make rare maps, so blue maps are good enough for me.


Either way, any map is end-game content since it is after the game's storyline, and it is just extra. You say it is real for the toughest challenge, but I say the toughest challenge is playing those maps....................with no gear soloing.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Last edited by JohnNamikaze#6516 on Jul 15, 2013, 7:59:11 AM
Another build down the drain (Ci shadow physical Bowman).
Just when one wants to do a non cookie cut build and do something interesting.

I really think there is to much tweaking around these things.

Last patch made made my Maurada OP this one kills my current build.

I believe the changes is to big and does not allow for good balance. But hey. I guess this is what being part of a beta game is about

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