0.11.2 Patch Notes

Personally I just think that the life/ES bonuses on gear should be nerfed instead of the nodes on the tree.

The entire point is that, currently, unless you spend tons of currency on gear, you're going to have a very small health/ES pool.


Each of my character at level 60+ have under 3K HP or ES , even after stacking plenty of nodes on the tree and getting gear as best I could.


Then you take a look over at Kripp and other high profile players and they're running around with 8K health/ES while on their tree they only have maybe 10-20% more worth of HP/ES nodes.

I could completely forgo ES and HP nodes on a tree and end up with more EHP just by dropping currency on gear and that's not the way things should work as it favors the wealthy players rather than those that build toward increasing effective hit points (EHP) via the tree.

An example of this is issue is Kaoms Heart and Shavronne's wrappings. The issue with Kaoms is that it has such a large amount of health that a witch can have triple the HP of a marauder with regular gear and much higher strength score (which also provides HP). Basically meaning, without even trying to make an effective build you can still outshine players just by dropping currency on gear.


Personally, I feel that betrays the entire point of the skill tree in relation to building EHP. The nodes you grab should do more for your gear, and the gear should be less effective, this way it's actually feasible for a player with less in-game currency to still have a reasonable amount of EHP. While at the same time, those with lots of currency will still have a relatively larger amount.

tl;dr buff HP and ES nodes, nerf HP/ES affixes on gear, including uniques.
IGN: Bravo_Thirsty
when open beta started

the ci cluster didnt exist ci was a no go back then cause it was fucking weak

they introduced the ci cluster with 20% multiplier and it was playable now with 800es chest 400 es circlets and so on they nerf it down to 12% it will be a hard nerf for ppl with already low es and no rmt gear
the guy with 8-10k es doesnt give a shit the small casual player with his 3-5k will get hit hard

its a stupid decision to nerf es on that node instead of reducing max possible es on gear through mods

@ both trolls with the math shit a life character will always have an easier time to get armor values compared to an es character resulting in more ehp all the es in the world means shit if you dont have the armor to back up
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on Jul 15, 2013, 9:19:04 AM
I am looking at the Iron reflexes change and all I can think is "I see what you did there".

Also rolled a fresh melee ranger to test those overhyped evasion/accuracy changes tomorrow. I have lowered my expectation accordingly. :D
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loCurnus wrote:
is it a bug also, if legendary ONE HAND swords were used they used 2 slots like a TWO HAND weapon??

This is the unique effect of the unique "The Goddess Bounds", I believe.
Pay attention to the mods on the items. It should be no bug.
Last edited by Nightmare90#4217 on Jul 15, 2013, 9:12:16 AM
I've been trying to quit for so long... But patches like this come out! Thanks GGG
lol duelist as a dex/strength char gets no benefit anymore from dex when he takes the "duelist" keystones iron reflexes+unweavering stance+resolute technique(not duelist).

is this intendet?^^
ING: "MeneaterMildrid" or "WICKEDSICKmoves"
Last edited by Sobeck#3042 on Jul 15, 2013, 9:16:36 AM
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ventiman wrote:
its a stupid decision to nerf es on that node instead of reducing max possible es on gear through mods


that is smart - because new gear was going to automatically spawn the new highest value, ie the old average value, every time

D3RP

a nerf is a nerf, whether to base or % values

and its very small, you lots need to l2math
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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Vipermagi wrote:

This is a little bit too arbitrary for me.


+1. IR perhaps needs a nerf, but not like this.

Even just from a balance point of view it's bad. The 0.11.2 change nerfs Dex + IR builds, but it does nothing to balance IR as a rival to conventional armour for typical strength-melee builds, nor does it stop the Grace + Determination shenanigans that have allowed CI builds to get good mitigation while focusing heavily on Int and wearing pure ES gear.
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JahIthBerTirUmMalLumKoKoMal wrote:
Really, players with US will see no change to the fact reflect uses their own accuracy instead of monsters', and especially if they have only RT - before they could evade, now they cant. lol this part is a nerf.

The spell block / dodge / ondars guile part is a buff tho


as someone who have RT and use Blind, this is a nerf -.-
not sure if I can Dodge my own attack with RT.
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JahIthBerTirUmMalLumKoKoMal wrote:
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ventiman wrote:
its a stupid decision to nerf es on that node instead of reducing max possible es on gear through mods


that is smart - because new gear was going to automatically spawn the new highest value, ie the old average value, every time

D3RP

a nerf is a nerf, whether to base or % values

and its very small, you lots need to l2math


i like how you play the smartkidcard and fail so hard

es is op when you have the resources the little guy cant pay for an 400-500 es circlet or a 899 es chest so all it does is hit ppl with already low es thats why its a stupid decision

you need 3 mods on an item to reach max possible es and the price hits 15ex+
you need 1 fucking mod to reach max life and you get it for few chaos

why hit the poor ppl ?

would be much better to reduce max values 120% down to 100% +145 down to +120 and so on

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SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on Jul 15, 2013, 9:27:22 AM

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