0.11.2 Patch Notes
Personally I just think that the life/ES bonuses on gear should be nerfed instead of the nodes on the tree.
The entire point is that, currently, unless you spend tons of currency on gear, you're going to have a very small health/ES pool. Each of my character at level 60+ have under 3K HP or ES , even after stacking plenty of nodes on the tree and getting gear as best I could. Then you take a look over at Kripp and other high profile players and they're running around with 8K health/ES while on their tree they only have maybe 10-20% more worth of HP/ES nodes. I could completely forgo ES and HP nodes on a tree and end up with more EHP just by dropping currency on gear and that's not the way things should work as it favors the wealthy players rather than those that build toward increasing effective hit points (EHP) via the tree. An example of this is issue is Kaoms Heart and Shavronne's wrappings. The issue with Kaoms is that it has such a large amount of health that a witch can have triple the HP of a marauder with regular gear and much higher strength score (which also provides HP). Basically meaning, without even trying to make an effective build you can still outshine players just by dropping currency on gear. Personally, I feel that betrays the entire point of the skill tree in relation to building EHP. The nodes you grab should do more for your gear, and the gear should be less effective, this way it's actually feasible for a player with less in-game currency to still have a reasonable amount of EHP. While at the same time, those with lots of currency will still have a relatively larger amount. tl;dr buff HP and ES nodes, nerf HP/ES affixes on gear, including uniques. IGN: Bravo_Thirsty
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when open beta started
the ci cluster didnt exist ci was a no go back then cause it was fucking weak they introduced the ci cluster with 20% multiplier and it was playable now with 800es chest 400 es circlets and so on they nerf it down to 12% it will be a hard nerf for ppl with already low es and no rmt gear the guy with 8-10k es doesnt give a shit the small casual player with his 3-5k will get hit hard its a stupid decision to nerf es on that node instead of reducing max possible es on gear through mods @ both trolls with the math shit a life character will always have an easier time to get armor values compared to an es character resulting in more ehp all the es in the world means shit if you dont have the armor to back up https://poe-ssf.herokuapp.com/. Join the fun. SSF HC Legacy Witch Lvl 53 Last edited by ventiman#1405 on Jul 15, 2013, 9:19:04 AM
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I am looking at the Iron reflexes change and all I can think is "I see what you did there".
Also rolled a fresh melee ranger to test those overhyped evasion/accuracy changes tomorrow. I have lowered my expectation accordingly. :D |
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" This is the unique effect of the unique "The Goddess Bounds", I believe. Pay attention to the mods on the items. It should be no bug. Last edited by Nightmare90#4217 on Jul 15, 2013, 9:12:16 AM
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I've been trying to quit for so long... But patches like this come out! Thanks GGG
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lol duelist as a dex/strength char gets no benefit anymore from dex when he takes the "duelist" keystones iron reflexes+unweavering stance+resolute technique(not duelist).
is this intendet?^^ ING: "MeneaterMildrid" or "WICKEDSICKmoves" Last edited by Sobeck#3042 on Jul 15, 2013, 9:16:36 AM
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" that is smart - because new gear was going to automatically spawn the new highest value, ie the old average value, every time D3RP a nerf is a nerf, whether to base or % values and its very small, you lots need to l2math [quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]
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" +1. IR perhaps needs a nerf, but not like this. Even just from a balance point of view it's bad. The 0.11.2 change nerfs Dex + IR builds, but it does nothing to balance IR as a rival to conventional armour for typical strength-melee builds, nor does it stop the Grace + Determination shenanigans that have allowed CI builds to get good mitigation while focusing heavily on Int and wearing pure ES gear. |
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" as someone who have RT and use Blind, this is a nerf -.- not sure if I can Dodge my own attack with RT. |
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" i like how you play the smartkidcard and fail so hard es is op when you have the resources the little guy cant pay for an 400-500 es circlet or a 899 es chest so all it does is hit ppl with already low es thats why its a stupid decision you need 3 mods on an item to reach max possible es and the price hits 15ex+ you need 1 fucking mod to reach max life and you get it for few chaos why hit the poor ppl ? would be much better to reduce max values 120% down to 100% +145 down to +120 and so on https://poe-ssf.herokuapp.com/. Join the fun. SSF HC Legacy Witch Lvl 53 Last edited by ventiman#1405 on Jul 15, 2013, 9:27:22 AM
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