Shrine of Exile

"
As for people sacrificing portal gems, there would be some who do, I've seen people give them away for free in the game, also if a portal gem counts as a level 20 gem (max bonus not counting quality), that's pretty good incentive to use one, which would make them even more valuable.


Agreed ... I'm one that has given them away in the past, but would hold on to them for this.

"
If people want to mindlessly rush through weak areas to search for the shrine, that's their loss, considering all the time where they don't have one is down time, if they're not killing along the way.


Very true ... The only time I rush areas is in a race, but thats because I have a plan I'm trying to follow.
In our quest to conquer the world ... allies are just future enemies that don't realise it yet MAWHAHA !!!
Love this idea! +1

“A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.”
--Herm Albright
Seems like a good idea!

+1 :D
This is a great idea! Perhaps to try to stop people from mindlessly rush through areas to find it, maybe this can be implemented as a random event. Say, upon entering a map, there is a chance that an island or hidden room containing the shrine is generated somewhere off the general map. This island/hidden room is only accessible by a secret portal located somewhere random on the map. My idea is that this portal will be characterized as a magical distortion of space or similar anomaly. However, the portal will be initially hidden: it will not show up on the minimap nor will it be seen distances away. To find it, a player must walk within a certain distance of the spawn point. To help generalize the location of the portal, it can be made so that the player will see random distortions around them, like enemies being warped away or getting shocked, or random pulses of energy will be seen around the player. Perhaps an item can be made to help determine the location of the shrine, like a unique "dowsing" type item. Nevertheless, these effects will become more frequent/stronger as the player nears the spawn. When the player enters the trigger zone for the portal to spawn, a rift will tear open near the player and suck the player inside. The screen can black out for moments, and then you'll see your character lying on the floor, just waking up to find him/herself in a dark(er) theme'd version of the original location. Just around the corner will be the shrine.


This should add a "suspenseful excitement" feel, like you're on a treasure hunt :)

Also, another idea is that have each unique monster spawn from the shrine drop a items unique to the monster itself, and this item can be imbued onto items to add some bonus stats. For example, perhaps you get the scales of the dragon. You can take it to an armorsmith, pay a price (maybe some orbs of alchemy and what not) and imbue your armor with a passive immolation skill and some fire resist. Or say you have slayed a giant plant monster, probably similar to the alura une from castlevania, and it dropped a flowerbud or a seed. You can take this item to an armorsmith and imbue your weapon with a passive skill that gives every attack a chance to "root" your enemies like the flower roots you. Of course, with these new weapon enchantment's, it'll add a title (prefix or suffix) to the weapon, such as Dragonskin Apocalypse Mantle or Rune Arch of the Forbidden Flower. Along with that, visual effects such as changing your character's armor to look like the skin of the dragon or having your weapon being entangled by vines would be awesome.

Phew that was a mouthful. TL;DR

- Map has chance of spawning shrine, but shrine is hidden
- To find hidden shrine, find the distorted region
- Find center of said region, get teleported to shrine.
- Kill Boss, chance to get unique boss drop
- Unique boss drop transforms target to item to a pseudo-legendary

I know this is a lot, probably either too difficult, too much of a bad idea to implement, or something else bad, so I'm not expecting much as the dev's already have a lot to do. But I do just want to throw my thoughts out there. Alright, well that's enough for tonight. Now back to studying for a final I have in 4 hours... :(

P.S. My roommate suggested we can make random field objects be the entrance to this place like walking into a "suspicious wall" or a "funny looking tree".
Last edited by zeromonkeyx#5674 on Dec 7, 2012, 6:38:26 AM
Random events are gameplay elements which would hugely add to the otherwise predictable, mostly monotonous gameplay.

So far the random large chests spawns with champions around are a step in the right direction.

Everything needs to be accompanied by a fitting, mysterious atmosphere tho, with unique sounds, maybe musical themes and visual effects like an eerie fog or the likes.

Thumbs up for this

"
zeromonkeyx wrote:
stuff


Even more item customization would require a lot of balancing, could be worth it tho, especially in such unique ways.

Hunting crabs for shard of ice protection for example, sounds much like Titan Quest.
Last edited by Visuv#1278 on Dec 7, 2012, 11:01:52 PM
If I didn't already sayd it; +1!
+1 Awesome Idea :D
Bump
Lost in a wonderful world of VGM covers.
+1 Adds a bit of randomness to a game ;P

Plus imagine it in a race!
Bump
Lost in a wonderful world of VGM covers.

Report Forum Post

Report Account:

Report Type

Additional Info