{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

CI is better than hp with end game gear. But for people who can't spend as much time gaming like me, it helps to use a build that doesn't requiring much grinding and trading. This is why I ended up using the HP style.

I suspect high es gear in anarchy is going to be very expensive.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Last edited by mattc3303#7526 on Jun 18, 2013, 2:26:16 PM
Dont know how expensive es gear with mana is in anarchy.
Atm i grind exp/currency and i will try my luck with crafting when i have enough jeweler/fusings and so on.

As fact you can say if you want a es summoner you need at least 1k+ mana to run purity/determination/discipline/grace.

If you not planing lvl them to max you need less mana.

If your manaregn is less than 40 you will need clarity too. To make that possible you will need more than 1k mana or you must sacrifice a few lvl from your grace/disciplin aura to gett mana for it.

That are some basic numbers from me so far (might be change a little whem my reduce mana gem and my disciplin aura are maxed)
So for a +1 minion helm, i should link zombies with melee physical? Why not minion dmg? Sorry if this is a stupid question.
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omegasereon wrote:
So for a +1 minion helm, i should link zombies with melee physical? Why not minion dmg? Sorry if this is a stupid question.


Minion dmg is additive while melee physical is multiplicative.

multiplying your damage is better than adding on to it.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Hello. I'm running a similar build to yours (EB/IR). I have a few questions regarding some of your options and the build in general.

1) Do you miss the extra zombie/skeleton from the Grave Intentions (and the extra minion life for that matter)?

2) Is your mana regen enough? I have 20% more (from the Prestidigitation node in the Templar area) and i find myself going oom if i have to cast a few curses and a totem quickly followed by other spells.

3) Lastly. What is your opinion on Ancestral Bond? I thought it could work well with Arc to spread shock stacks around a bit faster.

Thanks in advance
IGN Shirsuno: Level 83 Necromancer in Legacy League

Only the spider is safe in her web.
1) 8 zombies is sufficient

2) I have about 117 mana regen is def is enough to tri-curse and summon things when i need it

3) putting things on a totem will require you use up another slot space. also -40% damage isn't very good for the intentions of spreading shock. I say if you want to spend the pts to get it, it won't be hurting your toon much. I just didn't get it so i can spend more pts else where.
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940
Summoner Dischord: https://discord.gg/XwWdSUa
Youtube Channel: https://www.youtube.com/user/zhoukon
Forgive me if I'm dumb and didn't see it, but you should include information on bandit rewards :).

I'm assuming you want hp/skill point/skill point?

Edit: In the older version of this guide, you suggest taking a skill point over more hp, but say hp is an option. Why a skill point over hp?
Last edited by xSJx#0516 on Jun 20, 2013, 12:01:46 AM
hp is a great option if you know for sure you'll never go CI.

skill point is a safe choice if you're undecided.
Thanks for your build
Sorry for noob questions but I suck at this game even i like hns very much.
I started a summoner once and i really liked it until (Vaal was extremely easy comparing to my melee marauder and caster witch) act 3. The other problem were spectres as they were dying super fast. I tried raising casters or melees and it didn't do much difference.

Do they get stronger in time or if you play a summoner you just have to deal with it?

And from all these skill you have posted:
skele: totem

main aura: clarity, discipline, determination, grace, purity

curses: elemental weakness, flammability, temporal chains[Deodre's damning]

Arc: Elemental Proliferation, life leach, faster cast

Supporting: Enduring Cry, molten shell


Which ones are the most important and should be taken first?
"
mattc3303 wrote:
"
omegasereon wrote:
So for a +1 minion helm, i should link zombies with melee physical? Why not minion dmg? Sorry if this is a stupid question.


Minion dmg is additive while melee physical is multiplicative.

multiplying your damage is better than adding on to it.

It depends what you want from your Zombies. If you are using them for melee, go MPD. If you are using them for Minion Instability, MPD does nothing for it. If you are using Anger and Wrath, MPD likewise has no effect on the elemental damage. Even though it's only additive, the Minion Damage support gem increases everything.

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