{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
More updates to the build.
I will try to flesh out my explanation section a bit more as I gain more experience while tweaking my build. Check out my character progression. https://www.pathofexile.com/account/view-profile/mattc3303/characters Again, if you have any questions regarding summoner or the game in general u can post in this thread and I will answer as soon as I get the chance. I been playing summoner for the last 2 yrs and have seen all the changes and progression and played pretty much any variation of the summoner builds. I would say this thread has been the hub of summoner theorycrafting for the longest time =). I welcome everyone's unique and interesting ideas. If you want to watch a streamer who knows his summoner shit. Follow AngryAA. I pop into his twitch chat from time to time ;). I am 'zhoukon' on Twitch. I can stream if you guys are interested. No webcam thou. And it might be boring as shit as am not rolling hardcore this league. But I will try and answer every question. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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" I'd swap Curse and Phase Run, so the movement speed lasts as long as the cooldown. Last edited by Hercanic#3982 on Jul 16, 2015, 4:19:26 PM
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What do you think of my setup to freeze literally whole screen (and depending on the layout, screens away)?
Projectile Weakness grants over 100% chance to pierce. I run zombies on my 5L Dying Breath (hopefully 6L soon). (Not sure how optimal this is compared to a +gemlvl helmet, though) Last edited by b0moodc#1909 on Jul 16, 2015, 4:29:18 PM
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@b0moodc
Shit this is super interesting. Its basically a blanket of crazy slows. Good job sir. I would even goes as far as stacking another Dying breath on your animate(if you're not doing this already) I think your setup does 100% atk, cast, move stops on normal mobs and you basically trivialize any boss in the game I believe. I would actually 6L revenants and 4L zombies. " Very true. Thanks. There are so many ideas I want to try but so little time =). Edit1 @b0moodc: No wait. 100% pierce chance is really bad with revenants. Chain is actually a huge increase to their clear speed. If you pierce 100% they can't chain anymore. I think you should think of another spectre to use with that kind of setup. Flame sentinels maybe. Knitted horrors... actually u won't be able to take advantage of movement bleeds if mobs literally can't even move. Maybe even tentacle miscreations. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Jul 16, 2015, 4:41:08 PM
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Yes, I stop everything from moving or attacking except for act and map bosses, obviously. For those, I can replace GMP with Empower most of the time to get a very slight boost to the slow, barely noticeable but it might save my butt one day... :)
Thanks for your spectre suggestions, I'll look into them. |
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" Also this: http://pathofexile.gamepedia.com/Hypothermia u might as well slap that on your spectre as well for the free more dmg flame sentinel + echo + hypothermia + minion damage + fire pen + slower proj tentacles + phy proj atk + hypothermia + minion damage + lmp/gmp + slower proj dat. more dmg stacking will be op. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098 Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon Last edited by mattc3303#7526 on Jul 16, 2015, 5:22:31 PM
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Matt, have you thought much about bow summoners? I got to thinking you could stack a CRAZY amount of "more" damage modifiers on zombies.
Ideal weapon would be a Tora's bow using iceshot (provides bleeding + chilled ground). Zombie Links Zombie > bloodlust > hypothermia > minion damage > melee physical + X gem (multi-strike, added fire, melee splash, etc). That's a whopping 4 MORE modifier damage gems linked to zombies. Grand Total of "more" damage: 59 + 39 + 49 + 49 = 196% "more" damage. You can even add a COH setup to the bow to further maximize the damage. Something like Ice shot > GMP > Pierce > CoH > Curse1 > Curse2. Been an idea I've been wanting to try for a bit. Edit: This can even be worked into your slow build, using one of the curse slots for temp chains, since Ice Shot should provide plenty of ground ice with a good amount of pierce. Last edited by Moose65#0910 on Jul 17, 2015, 3:08:19 AM
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I just found a really interesting website with datamined stats on monsters! Now we can see exactly why Revenants are the best!
I made a new thread with this info. ---------------------------------------- Stygian Revenant MonsterProjectileSpell -- Deals 2439-5691 Lightning Damage MonsterProjectileSpell -- Deals 1626-3794 Lightning Damage 140% Damage 182% Life 75% Lightning Resist (Merciless) 0% All other resists Flame Sentinel Fireball -- Deals 471-706 Fire Damage -- 2 additional Projectiles Fireball -- Deals 578-867 Fire Damage Fireball -- Deals 538-807 Fire Damage -- Adds an additional Projectile 120% Damage 180% Life 75% Cold Resist (Merciless) 0% All other resists Undying Evangelist ProximityShield -- Base duration is 8 seconds DelayedBlast -- Deals 824-1237 Physical Damage DelayedBlast -- Deals 495-742 Physical Damage 120% Damage 120% Life 37% Fire, Cold, and Lightning Resist (Merciless) 0% Chaos resist Knitted Horror MonsterProjectileWeapon -- 200% increased Projectile Speed -- Bleeding targets take 10% of the Physical Damage Dealt per second, and an additional 50% while moving 98% Damage 225% Life 75% Lightning Resist (Merciless) 0% All other resists Pocked Lanternbearer MinerThrowFire -- Deals 1212-1819 Fire Damage -- Deals 1347.05 Base Fire Damage per second (4 seconds) MinerThrowFire -- Deals 203-304 Fire Damage -- Deals 450.13 Base Fire Damage per second (4 seconds) 121% Damage 121% Life 40% Lightning Resist (Merciless) 0% All other resists Last edited by Hercanic#3982 on Jul 17, 2015, 4:17:41 AM
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" That's not how you put MORE modifiers together. It would be: 1.59 * 1.39 * 1.49 * 1.49 = 4.90 490%, not 196% |
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" Been awhile since I did minion damage math, my apologies. Either way, that should stack up to be some pretty impressive zombie damage, no? |
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