{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
" Your dodge/evasion concept intrigue me. Maybe a scion could help with the 3 mana nodes Updated draft 2 (deep thoughts instead of scion energy shield circle) http://www.pathofexile.com/passive-skill-tree/AAAAAgAACGeTOr0nGDz56ILHKPrT--vumK0TbLiTeqoGSacIDH2a4Gqsna6PRtkLEH9FnRps0NAqmMaeGYWmrPPdm6HPZfqAJKqIQPfXVcY26ZAzrJjMvBZv42r60hSwhWAXLwD9qsRk54bRF1B0VU25VdYksEwtfM5EBICkgh7r5NsLwfNfKqKjf8Yc3CepEZaTJ1ptDkhwu7QMv5fcVyQ8narZE0ZxyT0elKdcYqwvb-GIgwnyHqw_SVHWnR2qb57KSsM6m7VWLSLqrH_o1mskzepf4QW11CPdqMaiMHFLeDpC 40% chance to dodge attacks 45% chance to dodge spells with Atziri's Step ? I will do the math around MF evasion gear + grace next week to see if it's worth pursuing revenge of the hunted and/or reflexes. minion stats: http://goo.gl/gQxs0w Modifiers: http://goo.gl/jGIr8b Zombie dps calculator: http://goo.gl/XIStJV Last edited by Galax201#1110 on Mar 28, 2014, 12:02:33 PM
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that is interesting. but will greatly lower max mana and mana regen because of half ES.
quick question. I should have 101 points spent at level 80 correct? |
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" 100. 79 from level + 18 from quest + 3 from bandit |
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this is my current witch build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY3NTwFRr2xB0eQMOXAj0MYhFfm0ZwfOio4Ief8bbCxzcJ6kRlpMn8XZabQ5IcLu0DL-X3FckPJ2q2RNGceq6yT0elKdcYqwvb-GIgwk8jvIerD9JUdadHapvnlfJykoo-sM66-6Cx5u1Vi24k3qq-ejT-xmKrH-nCJrgE2z7CZ2uj0bZC0WdBkn22hps0NAqmGqsGo8Zhaas892boc9l-oAkqohA99dVxjbpkDPMvBZv42r60hCXFy9EBGTnTblV1oCk this is a mara start more lifey build with exact same points: http://www.pathofexile.com/passive-skill-tree/AAAAAgEAxthYYz38jM_2SF8_wQTjn1W1eWgnL57NC2HvDqcweA28nxQgcrupbqSsUEe5zbXy8i8YkaFtbqo1kkrI_o-I8T8nTeP-CipNple3PvJFFSAxnjrhQYcs6YPb-ejdDfxLgsdbr_zFznEo-tP7TipnoGwW6-4TbCmlh3a4k3qqBklKfacImuBqrJ2uj0bZC0WdGmzQ0CqYGYWmrPPdm6HPZfqAJKqIQPfXVcY26ZAzzLwWb-Nq-tIQlxcvRARk5025VdaqxICk using my exact gear for both builds i get more than 2k extra life around 43% more life. 6572for mara start. 4555 for witch start. you do lose out on ability to use cloak though. but I allready have 43% more actual health witch is basically what a cloak does so long as there is mana. both builds can probably run same amount of auras. with cloak you need discipline plus 1500+ unreserved mana. having only the 1 aura cluster makes up for being able to run as many auras as you can fit. no AA sucks but you still get quite a bit of extra armor from mara start. going from 500armor to 2400 with mostly es/evasion gear. if that was actual armor gear probably be at around 7k+ witch would be around if not better physical reduction although would lose the fire reduction that is crazzzy good in invasion there are a few bosses that do tons of small ticks of fire damage that AA poops on. losing 2 zombies as well. Last edited by mayainverse#1488 on Mar 28, 2014, 12:12:44 PM
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I think I was wrong, it's not gymnastic but spell acrobatics, hopefully everyone seemed to have understood.
I dont remember if minions nodes count towards dominating blow, if so i cannot imagine how insane would be to rampage with a wideswing with trap remote mine conc mi dmg and spamming fleshh offering or going the defensive with NA marua tupuna and have some lovely minions with mods like stormherald or fracture or lovely ally cannot dies;) Other think about acrobatics/spells is that there is NO entropy to the dodge mechanism. Add 50% chance to evade and at that point you are totally immune to projectiles attack at the 3xc3ptions maybe to some bosses like the orchards fire ball For aura i run the low life mandatory Discipline, and alk 4 purity and finaly clarity (gambling no more vitality) As you may think purity of ice could be overkiln... but despite having 81 all res , screaming merciless piety , when in archer mode take hugde chunk of my life (could kill me in 4 hit i always have to run) but my minions, if she ever dent a tenth of their lifebar at best.. You ARE my Bitch of burden!
"Stay Alive exile! Or you'll be the next zombie someone raises off the beach." - Altnaharra " Be Excellent To Each Other" -MikeP_GGG "If you die to yourself are you still the victor? " - BEX_GGG |
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" I am playing a ci version of this build. Running discipline + purity + vitality. That's all i can run on my mana. Regaring lvl 72 labyrinth map It says on the wiki: Sallazang also has a form of Ethereal Knives that empowers when he has devoured a corpse. I wonder if it is possible to spam bone offering to use up all the corpses before he can devour them? Does that make him do less damage? Maybe that's why he kills most of my zombies? I agree that losing the shield will lower your survivability let me know how it goes with na. |
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How a 1H high physical damage weapon with dominition blow-multistrike-melee physical will work with this build?
Anyone tested? |
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Why do we take the 3x 10% flasks effect nodes at the start? Instead wouldnt it be better to take the ES nodes?
Pm me on forums or ingame: Chickenlal
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" The flask nodes are actually very very good, 30% flask means you get 30% increased health from your instant flask, which helps sustain your minions during fight; it gives 30% increased armor or evasion from those flaks; best of all it gives 30% increase to the effect of divination distillate, so you also get some extra mf from these three nodes. 30% energy shield cool down recovery is worthless because we don't recover energy shield, so the flasks nodes are the obvious choice |
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To add to that it works on the max resistance of the topaz, ruby, sapphire flasks and also buffs the speed you get from quick silver.
We are mostly getting it for the massive 200hp extra you get from life flasks. 500 instant life per flask charge is pretty op. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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