{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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Moose65 wrote:
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Dhoros wrote:
Snapshot its intended and Marks clarifys it. So no remove from it cos again, its intended.

Again, what is BM, i asked 2 times.



Moose65:


Dont remember why i said RF, maybe was RS - raise spectres - .


BM is Burning Miscreation. Its a common acronym for summoners........

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Dhoros wrote:
Pls keep talking about how to increase dmg from minioins not from crap itms converted to allies.


....... wow. You do realize that Animate Guardian did have DPS potential until the upcoming desecrate nerf, right?

Desecrate did a flat 5% mob health drain, and was boostable by things such as CoD (nerfed) and still is currently boostable by Concentrated effect, remote mine, trap, minion damage, etc. Leer Cast was the icing on the cake by giving all your minions 15% Increased damage as well. It is possible to boost it to levels where it would kill bosses in mere seconds, until they nerf desecrate in 1.06.

But please, keep bringing your narrow minded negativity to this thread, it'll surly help with theorycrafting.



Where are you reading 1.06 patch notes?
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gate01 wrote:

So no snapsnot for sidhebreath or bones of ullr?


Sidhebreath, yes, but when leveling I just ended up wearing it all the time. It wasn't until I needed additional resists and my minions weren't dying that I started to switch it out. This is the first item I would get.

Bones of Ullr, no, because the only minion effect you are getting from it is +1 zombie/+1 spectre, you remove it and you lose the effect. At level 22 it is a good overall boot to use, I kept using it until I went Windscream.
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dessloc wrote:
Since minion snapshotting is an ever-popular topic, here is the most recent statement by a member of GGG that I am aware of (quote is from Mark_GGG):

"The post quoted in this thread is not saying snapshotting is here to stay or how we want minions to always work. It's just pointing out a reason why simply removing the snapshotting causes other problems as well.

We're aware that snapshotting is a problem, but the knee-jerk reaction of just removing all snapshotting isn't particularly better, just bad in different ways. This is an issue we're trying to address long term, but finding the correct solution takes time and effort, and we'd rather do that than a quick fix that makes things just as bad* in different ways.

*This is my opinion, some members of the team have come to the conclusion that while still clearly non-ideal, the no-snapshotting case is still better. So that might still happena s a temporary measure at some point, which would at least allow us to start balancing things around there being no abuse of snapshotting."


http://www.pathofexile.com/forum/view-thread/766718/page/5



So basicly he's saying - we will kill summoner spec and only after doing it will start balancing? Smart...

Knowing their spell buffing cycles, this temporary measure might be closer to months real time. What does he excpect summoners to do in the mean time?
IGNs
GroovyBeard
JooJooFromTheWell
Last edited by Allnamestaken#7661 on Jan 23, 2014, 3:53:55 AM
honestly biggest problems with removal of snapshot are:

1) lack of gem slots if you go auromancer
2)lack of spectre diversity as you have to choose same exact x spectres

the chober/sidhebreath/sunblast are trivial: all GGG has to do is buff minion health nodes to like 18-20%, maybe buff damage nodes by ~3-5% each and add some minion move speed on some minion keystones.
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USANumber1 wrote:

Where are you reading 1.06 patch notes?


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Rory wrote:
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BobRawr wrote:
Will the corpses summoned by Desecrate interact with Detonate Dead? If so how is the max life of the summoned corpses determined?

The corpses are based on the level of your Desecrate skill, though can't go too far above the area level. It'd be roughly equivalent to the life of non-magic monsters of that level.

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BobRawr wrote:
On another note, Will there now be a Desecrate spell and a Desecrated Ground effect from items in the game? Or will desecrated ground be changed?

Desecrate ground has a new effect, and has been changed in how it does damage to a flat value. We'll have more information on this available soon!


Quoted from the announcement forum on the new summon skills. Annoying that their already nerfing a Animate Guardian build when it already has several issues as is. Both it and Animate Weapon need some love but so far are not receiving it in the summoner patch.
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grepman wrote:
honestly biggest problems with removal of snapshot are:

1) lack of gem slots if you go auromancer
2)lack of spectre diversity as you have to choose same exact x spectres

the chober/sidhebreath/sunblast are trivial: all GGG has to do is buff minion health nodes to like 18-20%, maybe buff damage nodes by ~3-5% each and add some minion move speed on some minion keystones.




That on suggestions also, maybe GGG will have compasion and dnt nerf like a noobs destroying summoners.
IGNs: eternal_nina, eternal_madira, eternal_reaper, getmyshadow, eternal_ihgheart, eternal_darkess.
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Allnamestaken wrote:

So basicly he's saying - we will kill summoner spec and only after doing it will start balancing? Smart...

Knowing their spell buffing cycles, this temporary measure might be closer to months real time. What does he excpect summoners to do in the mean time?


Its pretty clear actively benefiting from items you don't even have equipped (potentially) is an "unintended behavior" the sort of things other games refer to as "exploits". It should be no surprise to anybody that they will fix it eventually, but again unlike most other games they aren't doing a knee-jerk reaction of nerfing something unintended immediately upon discovery unless its seriously game breaking.

tdlr; you know its a broken** mechanic, enjoy it while it lasts but don't bitch when its gone.

**(notice I didn't say OP)
Last edited by Asmosis#7365 on Jan 23, 2014, 6:44:13 AM
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Asmosis wrote:
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Allnamestaken wrote:

So basicly he's saying - we will kill summoner spec and only after doing it will start balancing? Smart...

Knowing their spell buffing cycles, this temporary measure might be closer to months real time. What does he excpect summoners to do in the mean time?


Its pretty clear actively benefiting from items you don't even have equipped (potentially) is an "unintended behavior" the sort of things other games refer to as "exploits". It should be no surprise to anybody that they will fix it eventually, but again unlike most other games they aren't doing a knee-jerk reaction of nerfing something unintended immediately upon discovery unless its seriously game breaking.

tdlr; you know its a broken** mechanic, enjoy it while it lasts but don't bitch when its gone.

**(notice I didn't say OP)



I'm not against fixing, I'm against making summoner underpowered before even attemting to balance - that is essentialy what he said in that post. They will first remove snapshot (effectively making summoner useless in high lvl maps) and only then start to think about balancing. The future looks great.


So unless 1.06 brings out some serious buffs to minions survival, and not tied to 2 skills mwhich may or may not have a place in a buiild at all, they should't touch cnapshot.
IGNs
GroovyBeard
JooJooFromTheWell
Last edited by Allnamestaken#7661 on Jan 23, 2014, 6:48:30 AM
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Asmosis wrote:
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Allnamestaken wrote:

So basicly he's saying - we will kill summoner spec and only after doing it will start balancing? Smart...

Knowing their spell buffing cycles, this temporary measure might be closer to months real time. What does he excpect summoners to do in the mean time?


Its pretty clear actively benefiting from items you don't even have equipped (potentially) is an "unintended behavior" the sort of things other games refer to as "exploits". It should be no surprise to anybody that they will fix it eventually, but again unlike most other games they aren't doing a knee-jerk reaction of nerfing something unintended immediately upon discovery unless its seriously game breaking.

tdlr; you know its a broken** mechanic, enjoy it while it lasts but don't bitch when its gone.

**(notice I didn't say OP)


well to be honest removing snapshot would be rather illogical. (not that we can have too much logic in magic)

but still when you are creating a zombie the resources matter at that particular point. Later the zombie is independent of you, so it shouldn't matter even if you get better resources.

its like you make a vase out of clay, then you purchase better quality clay later. That doesn't mean that your vase becomes automatically better.

resources of summoning are not some sort of auras that should constantly change the summoned creature when they change.

the only reason it might seem unfair when you compare a summoner with other characters. but since usually they don't create something for long term of course they don't benefit from this.

/end of metaphysical rant
Last edited by NiNcsszaM#3766 on Jan 23, 2014, 8:22:05 AM
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Asmosis wrote:
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Allnamestaken wrote:

So basicly he's saying - we will kill summoner spec and only after doing it will start balancing? Smart...

Knowing their spell buffing cycles, this temporary measure might be closer to months real time. What does he excpect summoners to do in the mean time?


Its pretty clear actively benefiting from items you don't even have equipped (potentially) is an "unintended behavior" the sort of things other games refer to as "exploits". It should be no surprise to anybody that they will fix it eventually, but again unlike most other games they aren't doing a knee-jerk reaction of nerfing something unintended immediately upon discovery unless its seriously game breaking.

tdlr; you know its a broken** mechanic, enjoy it while it lasts but don't bitch when its gone.

**(notice I didn't say OP)


I still wouldn't hold your breath on a fix anytime "soon". They said the exact same thing about knee-jerk reactions with Animate Guardian despite pages upon pages of complaints with it and Animate Weapon.

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