{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]
BMs are wreaking havoc now. "Minion damage" nodes affect them, remote mine, trap. Dps just sky rocket.
The only problem is, like before, maps with boss in a separate room, god damn it! |
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only thing I could suggest there is icewalling yourself into a corner and seeing if they activate.
I think its triggered just by having enemies nearby. it might even pass through icewall lol |
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Starting to get a tad worried we are showcasing what the devs might see as a need for a nerf...
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" 304% more damage on zombies? Totally balanced yo! But seriously, snapshotting was probably gonna eventually get addressed, BUT, that means they will probably address other minion issues too hopefully. Edit: With the massive BM buff, I think its probably time to retire Melee Splash from zombies, because honestly, why do we need it? Trash mobs get vaporized, and it severely gimps our single target DPS. I'm thinking so far Raise Zombie > Cast on Death > Multi-Strike > Faster Attacks > Minion Damage > ???? Melee Physical Damage? Added Fire? Culling Strike? Empower? Life Leech? Melee Physical is 49% more, 10% increased melee physical damage. Added Fire is a 39% Added Conversion with 15% boosted fire damage. Culling is 22% Increased damage (all types), 10% Faster attacks, and Culling. Empower is 6% more damage, possibly more resists? Defiantly more HP. Life Leech, possibly enough to sustain through bosses with Cast on Death's mad multiplier? Last edited by Moose65#0910 on Nov 30, 2013, 1:22:40 AM
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" I'm thinking about using a level 1 blood rage and blood magic gem to trigger my cast on death :D 4% of your life per seconds, summoners tend to have at max 1% life regen from passives and 28% chaos resist. So it still drains 1.88% of your health a second. |
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Have you guys tried the chaos degen bear?
Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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shaggy degen bear takes about 6 seconds to kill trash mobs, with +min life/dmg. hes still not worth picking up, even at high levels. took 40 seconds to kill hillock (cruel) and that was 95% from melee attacks.
It also just occurred to me with vulnerability, that's "increased DoT damage" so its 40% + ~120% passves + minion dmg gem of 95% or so. basically Vulnerability doesn't do much at all for BM's now. |
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" Not entirely true. Remote Mine + Trap makes that 73.2% increased damage. If Conc works (has anyone tested this yet on Hillock???) that would be 100.8% increased damage. Just for laughs, if you did Cast on Death its 161.6% increased damage. Just with my Dyadus I can still notice a difference between chilled and non chilled BM kills, and I'm currently running Remote + Trap + Increased Burning + Minion Life + Minion Damage. Last edited by Moose65#0910 on Nov 30, 2013, 2:47:16 AM
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Are you guys seeing a significant difference in damage by picking up minion damage nodes?
(like 10 second boss fights becomes 5 seconds?) There is a lot of minion damage nodes and the build is already stretched pretty thin to incorporate everything I wanted. Perhaps with the better scaling now the main curses should be elemental weakness + Enfeeble. Necronomicon: https://www.pathofexile.com/forum/view-thread/1617098
Build: https://www.pathofexile.com/forum/view-thread/409940 Summoner Dischord: https://discord.gg/XwWdSUa Youtube Channel: https://www.youtube.com/user/zhoukon |
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" Too bad, was hoping for degen bear's comeback. Although it might be a bug, since the forums a littered with angry threads about chaos damage degen skills being UP, so it may have hit degen bear too. On the superzombie, what if trap+multiple traps? 1 death = 3 zombies, with a decrease in power though. IGNs GroovyBeard JooJooFromTheWell Last edited by Allnamestaken#7661 on Nov 30, 2013, 2:52:56 AM
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