{3.2.0} Spectral Gods: [Life Based Spectre/Golem Hybrid Summoner | Clear Speed | End Game Bossing]

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durlon wrote:
Hi, I've been enjoying this build for a while. I'm level 49 Witch. I don't have all the gems or gear, but I was doing pretty good up until I hit Act 3 Cruel. Now I'm getting my ass handed to me so much it's been difficult to level up any more. I've been looking for better gear, but I've also been having a hard time finding better gear than what I currently have. And I don't have nearly enough orbs to try to rng new gear to the same slots needed. I'd appreciate it you could take a look and tell me what I'm doing wrong with my character. Also, should I be focusing more on energy shield or armor?
My gear
Spoiler


Link to skill tree.
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAP0HYwj0DlwQdBSwF1AZhRpsHNwkPCSqJ6kqmDGINuk6MEV-RnFI50wtVcZWLVcrWm1r220Zb55zU3kDfRh-WX_Ggh6DCYhAj0aQM5Mnm6GdrqKjpqynCKyYtAy_l8HzwzrJPcpKz2XQ0NkL42ryHvfX-oA=


Same here. I am also on Act 3 Cruel, my minions don't even last 5 seconds right now. Would like to know what I am doing wrong as well.
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mattc3303 wrote:
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janus1231 wrote:
Do you max arctic armor?


I overmax mine. Lvl 26. Empower in a + 2 cold +1 gem wep



Can we get a video of you standing under fire and taking no damage? Would be fun to see.

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Same here. I am also on Act 3 Cruel, my minions don't even last 5 seconds right now. Would like to know what I am doing wrong as well.


I remember cruel act 3 being the most difficult for me too, merciless was much less of a hassle. I don't remember if I did anything but just sticking through it. All that aoe chaos damage and very resistant monsters is very hard. Vitality aura + rejuv totem maybe? And going for alchemists first, they die fast, or skipping them if they do not block the path.
IGNs
GroovyBeard
JooJooFromTheWell
Last edited by Allnamestaken#7661 on Nov 28, 2013, 1:20:57 AM
I remember struggling until I got to Merc and then things just started getting better fast. Summoners have a very slow start.
IGN: Caessa_Undying - 4 FPS Immersive Rain 4 Lyfe!

Shop: http://www.pathofexile.com/forum/view-thread/822740
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mattc3303 wrote:
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janus1231 wrote:
Do you max arctic armor?


I overmax mine. Lvl 26. Empower in a + 2 cold +1 gem wep


Is clarity really sufficient to counter the drain from this level of arctic armor?
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Castellani wrote:
Same here. I am also on Act 3 Cruel, my minions don't even last 5 seconds right now. Would like to know what I am doing wrong as well.


Summoners are very difficult to play with during leveling, minions die non stop. In early game, zombies die when a monster looks at them funny. Throwing rejuvenation totem will help. Also, you can not rely on them to do the damage, I'm leveling using Fireball + LMP with Searing Touch unique item and it's really good.

My summoner is now at lvl 65, at Act 2 Merciless and at this time I'm just grinding to level my character and gems further, to get the items I need and gem combos and then make a transition to going full summoner. Not there yet and it's gonna take a while now. My gems are I think lvl 15 and zombies still can die to difficult mobs with nasty mods but they last much much longer than they used to. So it is getting better and I'll just keep going and see how it goes.

I was surprised that gameplay as a summoner is much better and less passive than I thought it would be.
177
Last edited by toyotatundra#0800 on Nov 28, 2013, 2:21:53 AM
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mattc3303 wrote:
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janus1231 wrote:

@Legisactio

I played around with trying to perma freeze before with cold snap. Its hard to achieve I think you do need some passive point investment and support gem investment to get freezing going.


I also played with cold snap (linked to a trap to bypass the CD) for a while, but IMO it's freezing effectivenes is nowhere near the one of freeze mine's. While cold snapping I always needed white mobs around the magical/elite mobs to be able to freeze them.

My freeze mine is at lv16 at the moment (like mostly my other gems as well), but it's definitely looking like a very powerfull tool for a summoner even now. For example the sceptre of god has always been a nasty place for under developed summoner, but now I'm able to blow through the mobs like a wind while cursing and freezing everything and let minions shatter them to pieces. You can render enemies totally harmless.

Using freeze mine takes some practice. If the enemy dies, that spreaded the ele prolif's freeze effect, the other mobs become unfreezed as a consequence. One has to keep moving through the frozen mobs while cursing and freezing more. It feels a bit kamikaze, but is effective.

Currently I have linked it with lv16 ele prolif and lv 16 increased AoE. Increased AoE makes at least the initial freeze radius bigger which helps a lot itself, and i think it also magnifies the AoE of the ele prolif.

I made some footage with the Kole:

https://www.youtube.com/watch?v=bijy4EOUZiw


Put the gem in a +2 cold weapon with high spell dmg%, take instant mine detonation (= Volatile mines, near the Whispers of Doom) node in the skill tree and couple mine damage nodes, and oh boy :).
Last edited by Legisactio#3396 on Nov 28, 2013, 5:33:20 AM
Interesting...

I used to run a freeze mine, but ended up forgetting to use it, plus is just to wonky a mechanic, although freezing does seem nice. Probably won't work well on map bossess though.
But if one would overlevel it similar to Matt's arctic armor setup, who knows, it might be pretty strong.
IGNs
GroovyBeard
JooJooFromTheWell
I have read that one can permafreeze map Dominus with the freeze mine. Have not seen the footage myself. I'm not able to permafreeze even Kole yet, but can render him quite harmless.
While I do appreciate "maxing" the DPS of BM with the new degen changes, I don't feel like damage has ever been an issue for me. Granted I've only done maps up to 75 and I only solo them, so in group situations maybe the bigger damage is more important, but to me, it's more of an issue of keeping key spectres/zombies alive for a whole sit down rather than having them kill something in 2 seconds instead of 3.

The only boss so far I haven't been able to kill so far has been the jungle valley spider who spawned with two rares, one of which had the "allies cannot die" affix, and I ended up with 50 little unkillable spiders and couldn't get my minions on the named.

Again I appreciate the theorycrafting on this and all, but isn't anyone concerned that while this is technically a buff for summoners, if BMs start being able to kill end map bosses in ~3-4 seconds some core component of them is going to be nerfed? Or perhaps some core component of snapshotting?

Just my two cents, I am eager to see what everyone's results are, after the patch.
^ you can always replace the damage curses like flammability, elemental weakness etc with pacifying curses like enfeeble, temp chains, etc to boost BM's survivability.

Also pair 1 BM with 2-3 evangelists will substantially improve his survival. Just don't use click targeting to direct minions otherwise he'll run out of the bubbles.

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