Path of Exile 0.11.0

FINALLY LIFE BARS!!! AND FOR MINIONS TOO!!!

About time summoners got an update, thanks a lot, now you can implement minion stats, cof cof...
What a teaser.
Good job GGG.

Got no time to compete in such leagues on high level really.
But guess ill create a new champ in that new hardcore league anyways, just for fun :>
Warbands IGN:
Theldurin
HEALTH BARS! Finally I can see what's going on with all my minions :D
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licalier wrote:
Eternal orb does nothing for people who don't already have a lot of exalted orbs worth of gear to go around. Everything else in the patch was cool but this is just depressing.


If it something that people have a realistic chance of finding one or two with a high level character and lots of time, then I think it will help those sorts of players quite a bit. If you have a nice item with decent links, you can safely try out the one or two exalts or the divine you have saved up. If it is too difficult to find, then most players will wait a lot longer before using their fusings/divines/exalteds and it will have the opposite effect on crafting then is intended.

If it drops as often as a GCP, then people won't be afraid to use their exalteds and burn through a hundred or so fusings* on a key item that their character is using because they won't gimp their character.

With a reasonable drop rate, players can try to craft a great item, fail and continue on playing so they can save up and try again. If too rare a drop rate, it will just turn into another high level currency that doesn't get used.


*as opposed to trying to save up several hundred or a thousand fusings to make a six link attempt now.

PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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mazul wrote:
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jeonitsoc wrote:
loal the value of regrets will be 0 for couple weeks now! i like that! thx ggg


You would think that but no. Grand majority of people suck at planning, so be sure that regrets will be worth at least 10 alts.


If memory serves from past passive resets- Regret orbs will be in very high demand after the passive reset as a lot of players with currency will try some radical changes to their character and then decide they need to undo about a dozen or two dozen of those changes.


PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
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DalaiLama wrote:
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Infinitied wrote:
Eternal Orbs are extremely rare but provide a very useful function in the crafting system.

I personally think they should be a little more rare than exalteds. The ramifications for high level crafts trans/alt/regal/exalting is huge. Much bigger than exalteds themselves.


I hope they are not any rarer than exalted. In almost 10 months of playing, I've found exactly 3 Exalted orbs, and seen 2 more drop. I know there are people that treat them penny candy, but for players who like to find their own items and craft they are already pushing the boundaries on obtaining.

I would be ok if they made them almost as rare as Exalted and then provide a reasonable recipe for exalted (vendor a stack of GCPs and a +20% skill gem of each color for example).

PoE doesn't need any more $10,000 dollar bill currencies.


I got 2 exalteds untill level 10 with a templar,then made a marauder and got another one untill lvl 5.It really depends on luck,no need playingg ages ,just playing/farming smart.
Any word on The Magnate belt and how it will be changed? Should we keep ours, sell them or what?
IGN: MyOtherRangerDied // DontBeStupidAndDieAgain // GenericSporkerWitch
https://google.com
I like this patch, lots of new features.

But i'm worried about the rebalancing.
It looks like a general monsters nerf for me.

It would be interesting to add a new implicite value on swords, masses or axes (melee weapons) like 20% physical reductions damage, same thing for shields.

With that, only melee characters are improved.

I say that because with my witch, monsters will do less damages and with the node Savant, i will do 20% increased spell damage. It will be more easy for me or for all non melee characters.

I hope, i'm wrong but i wanted to expose my point of view :)
I just fail to see which would be the so called "direct melee buffs". Apart from new leagues I was the most enthusiastic about the announced changes to buff melee.

The re-balance with physical damage / armor / eva / HP... affect both ranged and melee alike, so melee is still inferior to, or less viable than ranged. Unless there will be passive buffs for specific melee weapons or something?
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Jun 1, 2013, 5:53:49 AM
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tat0010 wrote:
I want to play Anarchy league, but softcore is very dirty.


If you can't handle Anarchy then you are probably better off in easy old hardcore!

Joking, of course, but I'm looking forward to Anarchy and maybe some other difficult mods added in to future hardcore leagues.

Maybe eventually they'll have an Iron League, HC with no stash, no town portals, no trading (all items bound to character that picks them up), and no vendors (Townspeople give/redeem quests and give info/lore only.) Potions would refill very slowly in town and there would be no surgeon's flasks.




PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910

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