Path of Exile 0.11.0

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Nekrothique wrote:
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DalaiLama wrote:
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Infinitied wrote:
Eternal Orbs are extremely rare but provide a very useful function in the crafting system.

I personally think they should be a little more rare than exalteds. The ramifications for high level crafts trans/alt/regal/exalting is huge. Much bigger than exalteds themselves.


I hope they are not any rarer than exalted. In almost 10 months of playing, I've found exactly 3 Exalted orbs, and seen 2 more drop. I know there are people that treat them penny candy, but for players who like to find their own items and craft they are already pushing the boundaries on obtaining.

I would be ok if they made them almost as rare as Exalted and then provide a reasonable recipe for exalted (vendor a stack of GCPs and a +20% skill gem of each color for example).

PoE doesn't need any more $10,000 dollar bill currencies.


I got 2 exalteds untill level 10 with a templar,then made a marauder and got another one untill lvl 5.It really depends on luck,no need playingg ages ,just playing/farming smart.


huh? so your leveling of a character to 10, and then one to 5.. was you playing smart? please explain what crafty smart things you did.
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Chris wrote:
We've also addressed the power of some passive skills that were basically mandatory in previous versions.


Surprised no one's complained about the obvious incoming Inner Force nerf yet.
IGN: NoahsArChen

"Oh awesome, this guy posted his current gear. Let me find him an upgrade!" ~Said no one ever.
Just read all 83 pages of comments and did not see any mention of if you will be increasing the physical damage on iron rings.
Luke: Sorry we have to leave you here, but it just ain't right to eat your wife's and daughter's brains. Plus you're really disgusting and I don't want to spend anymore time with you.
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sanleon wrote:
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fgcewoud wrote:
This is going to be a tough choice, either I get my main to 90+ or play the new Anarchy league... I can't play more leagues at the same time, just want to focus on my main character. As the Anarchy/Onslaught leagues are very interesting with the new items.


hey im doing 18k damage so i think reflect mechanic isnt broken :D


Keep on whining about reflect bro. 500k dps ain't worth shit if you keep on dieing.
Last edited by fgcewoud#6273 on Jun 1, 2013, 7:01:55 AM
The game was too easy ( my first guy is level 84 and done all quest alone) cool some new leagues...

The map exp was a nightmare due to ninja maybe will replay the game.
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izParadigmzi wrote:

The re-balance is not balanced at all... you basically killed dual claw builds that require alot of Intelligence by reducing "Savant" nodes from 30 to 20... not only that, but the so called 20% Spell Elemental Damage that is added, is USELESS to a claw weilder. NOTE: To make claw users viable, reduce the amount of intelligence required to weild them.

Reducing Monster damage and also Reducing Life / Energy Shield nodes is a stalemate... there is no difference what-so-ever, UNLESS, you increase the base DUAL defense of items (Armor + Energy Sheild type armors etc).

Increasing Rustic Sash with Physical damage is good, but there is no way I will give up a Life belt on my summoner on Hardcore.

END NOTE: I do look forward to the changes even though I disagree with some of it.


There is only ONE of the old Savant nodes that changed to +20 - and it gets a bonus of +20 Elemental Spell damage on that particular node - which is by the WITCH starting area.
Beta Member Since 0.9.0 | Current Character : ExExCorpse
Creator of Prismatic Rings AND Unique Thief's Torment Prismatic Ring
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davros70 wrote:
There is only ONE of the old Savant nodes that changed to +20 - and it gets a bonus of +20 Elemental Spell damage on that particular node - which is by the WITCH starting area.


Dav, how do you feel about them nuking your unique in the new leagues? D:
IGN: NoahsArChen

"Oh awesome, this guy posted his current gear. Let me find him an upgrade!" ~Said no one ever.
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Cris wrote:

Substantial Rebalance

Several areas of the game have been significantly rebalanced. We've reduced all monster damage [...]

Melee characters gain the most from these changes, but many previously underpowered builds have also improved.


Hey Chris,
would you pls explain why you think that "Melee characters gain the most from these changes"? I mean it is obvious that the already op lowlife builds will gain the most from these changes.

Edit: Btw. I forgot to say thx for nerfing the value of kaoms heart.
"Yes, it is perfectly fair. It just sucks ass."
posted by Thaelyn on 12. August 2013 17:33
Last edited by 666tnt666#2734 on Jun 1, 2013, 7:46:32 AM
wow
GORLAK SMASH WORDS!!
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The Greatest Plate Vest Of All Time! http://www.pathofexile.com/forum/view-thread/293910
So store. so item. http://www.pathofexile.com/forum/view-thread/136100
Yay my 7 frenzy charge physical ranger sounds like its going to actually kick ass :D
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