0.9.2 schedule and my feelings on 0.9.1 balance

Just hitting Act 1 Merciless with my Ice Witch, I felt it was a little underpowered compared to Ruthless. I had to do some adjustments, and I can move "ok" through the levels. I really need some upgraded equipment though.

Magic doesn't really need to be nerfed, just melee and ranged need to be brought up to the same level. That to me would be the "correct" place for damage to be for all characters.

ARPG grinding isn't about grinding on mobs that have way too much HP. It is about grinding a ton of mobs with regular HP.
I am just about to complete Act 1, I started today playing the Beta and I have to say GGG really did an awesome job! One thing that I realised is that there is almost no Wand drops (Well, at least I didn't noticed, except for the vine wands)
I know we can buy them at NPCs but is not the same. Oh well, Loving the game!
Hmm... What should I write here?
canT wait for 0.9.2 to hit the server...ahh the excitement! :D
9.2 in a week is a hell of a lot sooner than I expected it. Take your time and make sure you get it right.

To be honest guys, these coders have done a hell of a job deploying hot fixes to the key stability issues.

My disconnect issue is pretty much nonexistent at this point in comparison to before.

Keep in mind, requesting a patch to be rushed so you can enjoy one of your spells more is kind of ridiculous. You are beta testing to
"
find issues for them to fix
, not to find
"
them/complain about them/complain about how long it takes to fix them
.

If they can hold off a week or two and knock out 5 other issues on top of handling the Nova spell issue, then hold off a week.

Keep up the nice work guys, and we will keep testing.

did they give an update on when they plan to patch 9.2 that I missed? what's this about a week? a week from when? when is this patch going to happen?? O.o
Sometime next week I imagine.
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It's looking like early next week.

0.9.2 addresses a few obvious balance issues, but most of the important fixes are in the next patch, which we're already working on while 0.9.2 is being tested.

I expect that 0.9.3 will be the largest balance patch that has ever been applied to the game. Our current deployment estimate for 0.9.3 is 23 Sept.
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Last edited by Chris#0000 on Sep 7, 2011, 10:46:37 PM
Probably already been posted but I'd like to see Summoned Zombie's names to be a different color other than red. Numerous upon numerous times I've been confused not knowing if they were my minions or more enemies. Would be nice to see a definite distinction between the two.

I'm sure changing summon creatures colors from red to another color isn't that hard.
Glad to hear that something new is coming.
I admit I lost interest a bit (for now) since there is little point in starting a new character due to the small number of possible viable builds.

Can't wait for 0.9.3, you guys keep up the good work.



"
italianmango1 wrote:
Probably already been posted but I'd like to see Summoned Zombie's names to be a different color other than red. Numerous upon numerous times I've been confused not knowing if they were my minions or more enemies. Would be nice to see a definite distinction between the two.

I'm sure changing summon creatures colors from red to another color isn't that hard.


Pretty sure they have different coloured borders in the 0.9.2 patch that is coming out soon!
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