0.9.2 schedule and my feelings on 0.9.1 balance

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Chris wrote:
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italianmango1 wrote:
Probably already been posted but I'd like to see Summoned Zombie's names to be a different color other than red. Numerous upon numerous times I've been confused not knowing if they were my minions or more enemies. Would be nice to see a definite distinction between the two.

I'm sure changing summon creatures colors from red to another color isn't that hard.


Pretty sure they have different coloured borders in the 0.9.2 patch that is coming out soon!


Hey Chris, have you guys had time to fool around with the key-binding toggle idea that Malice and I suggested some weeks ago?
[Hardcore league]
IGN: Jeria / Metalgrid
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Chris wrote:
It's looking like early next week.

0.9.2 addresses a few obvious balance issues, but most of the important fixes are in the next patch, which we're already working on while 0.9.2 is being tested.

I expect that 0.9.3 will be the largest balance patch that has ever been applied to the game. Our current deployment estimate for 0.9.3 is 23 Sept.


Cant wait to try a ladder race after that :P I dont know what all is currently OP or not to get into the top positions, so definitely looking forward to this patch.
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jerg wrote:
Hey Chris, have you guys had time to fool around with the key-binding toggle idea that Malice and I suggested some weeks ago?


It's still in my (gigantic) queue of issues to read and properly deal with. It's taking a while to get through them all while also dealing with the day to day production and balance stuff.
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I'm asking for some protection time after changing zones by walking / portals/ waypoints .

On slow connection could save characters from dying when area is still loading, mobs roaming around waypoint/portal/respawn point ( in case when instance isnt reset yet and character after dc respawning on its instance) and finally when its loaded you see info ' character died ' and happy faces of mobs.

Protection could lasts few seconds like 5 or 10, no npc can hurt character until that time passes except if character attacks first.
Few seconds is enough to run out from crowded place.
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Last edited by athcore#3334 on Sep 8, 2011, 3:45:44 AM
Sounds good, cant wait for new patch and what it delivers :)
PainHammer (templar) - 18 LEGACY
MsPain (witch) - 23 LEGACY
MokkaJorma (duelist) - 37 LEGACY
HaveALittleFaith (ranger) - 38 LEGACY
NoGodsNoMasters (marauder) - 64 LEGACY
Chris, are the going to be changes to the passives tree in 0.9.2? Also, will there be a passive reset in patch?
passive reset should be an item (probably "passive reset scroll" sold at shop for temporary closed beta testers to tryout diferent builds and bugs with those passives.
My custom PoE League "The Lost Islands" -- /forum/view-thread/2296786
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Avunaos wrote:
passive reset should be an item (probably "passive reset scroll" sold at shop for temporary closed beta testers to tryout diferent builds and bugs with those passives.


As i know they gonna implement currency item (aka orb) that will reset 1 skill point each.

So you can respec abit but not totally and easy.
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ardikus wrote:
Chris, are the going to be changes to the passives tree in 0.9.2? Also, will there be a passive reset in patch?

0.9.2 will not make any major changes to the passive skill tree so there will not be any point resets. The major passive redo will probably be implemented in early October.
Forum Sheriff
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Avunaos wrote:
passive reset should be an item (probably "passive reset scroll" sold at shop for temporary closed beta testers to tryout diferent builds and bugs with those passives.


good idea - cost = 100 scrolls of wisdom + 100 scrolls tp

i'll take 4 :D

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