GGG, you need to fix Alva npc flipping NOW!

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_rt_#4636 wrote:
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loopax55#5378 wrote:
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Depends on why you play the game.

Either way, the point is that most players wouldn't abuse this.


Yeah since they can get so easy exalts from alva, then they buy divs with those exalts from alva (raising the div price daily because is too much demand) and finally they sell the divs for real money, thats a real good deal for them isn't it ? ;)


Well, sure, if you live in a country with a lot of poverty and you need to play a videogame as a job and that's why you play PoE, then this Alva thing is very good.

But that's the thing: these players are not playing PoE because they like the game, or they have a set goal. They're just playing to farm currency and RMT it to make real money. You also forget, but they DON'T play the game anyway. They just leave several bots running in parallel farming maps.

And there's a possibility that all these Regals being dumped on Alva are actually FROM these RMT botters themselves...


Excusing RMT doesn't make the system any less broken. The issue isn’t just about a few players using bots or farming currency for real-world profit, it’s that Alva's design allows for risk-free, nearly infinite arbitrage (you just need gold to do it which everyone can get).
Whether or not some players use it for RMT, the underlying problem remains: the flawed exchange mechanic is inflating the in-game economy. It creates a pervasive imbalance that affects all players. The focus should be on fixing the exploitative system rather than justifying it as a trade-off for RMT
I mean I could understand if you would be able to make few exalts but not thousands in some hrs even being a low lvl char which shouldnt have access to so much currency at the begining..if you unlock Alva you are set... as I said this is broken af.
Last edited by loopax55#5378 on Feb 27, 2025, 2:37:09 PM
One person wants their currency now for a higher price and the other wants to wait for a lower price. That's how it goes.
GGG has a regulation called gold. By the time I get maybe 200ex I've lost 100k gold or more. That's hours of farming. Does GGG need more limits? Yes, the current gold system does not effect bots as much as it does regular players. So maybe a buy limit per day? Or time limit per purchase? I don't know. Hope GGG finds a compromise.
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loopax55#5378 wrote:
I mean I could understand if you would be able to make few exalts but not thousands in some hrs even being a low lvl char which shouldnt have access to so much currency at the begining..if you unlock Alva you are set... as I said this is broken af.

Low level characters don't have the gold to exchange that way. I believe they cannot exchange until they meet alva too.
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loopax55#5378 wrote:
it’s that Alva's design allows for risk-free, nearly infinite arbitrage (you just need gold to do it which everyone can get).
Whether or not some players use it for RMT, the underlying problem remains: the flawed exchange mechanic is inflating the in-game economy. It creates a pervasive imbalance that affects all players. The focus should be on fixing the exploitative system rather than justifying it as a trade-off for RMT


What you're saying is simply wrong. That's what you don't understand and what we've been trying to explain.
Alva's currency exchange is nothing more than a place where players can create, lo and behold, currency exchange offers: "I have X currency, I want to trade it for Y at the ratio of a:b"

It's not Alva's system that causes inflation. It's the sheer amount of currency being dropped (likely by botters/RMTers) and dumped into the system.

What you're saying would be the same as saying that quick and digital banking systems of modern era are what cause inflation in countries...

Inflation is literally just currency losing value because of the supply and demand imbalances: you have too much supply of currency and not enough demand. There are quite a few good videos about basic macroeconomics where this is explained. Once you understand that concept, you'll understand why "currency sinks" are so important in long-lived games like MMOs and you'll ultimately understand that ALVA IS NOT THE ISSUE.
Last edited by _rt_#4636 on Feb 27, 2025, 2:52:14 PM
Yeah a limit on how much an account can trade per day back and forth same orbs should be imo, otherwise this games is going to be just alva sitting and on the new league the same thing will happen. Idk what you mean with 100k gold in hours? I make even 2-300k in a single map by selling mostly the 1-14 maps which are dropping and I don't need. The funny part is that you even get helped again by alva since you can buy endless regals/transmute/augments orbs for basically nothing to make any map you drop to rare quality to get much more gold when you sell it to the npc.
Last edited by loopax55#5378 on Mar 1, 2025, 1:41:57 PM
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_rt_#4636 wrote:
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loopax55#5378 wrote:
it’s that Alva's design allows for risk-free, nearly infinite arbitrage (you just need gold to do it which everyone can get).
Whether or not some players use it for RMT, the underlying problem remains: the flawed exchange mechanic is inflating the in-game economy. It creates a pervasive imbalance that affects all players. The focus should be on fixing the exploitative system rather than justifying it as a trade-off for RMT


What you're saying is simply wrong. That's what you don't understand and what we've been trying to explain.
Alva's currency exchange is nothing more than a place where players can create, lo and behold, currency exchange offers: "I have X currency, I want to trade it for Y at the ratio of a:b"

It's not Alva's system that causes inflation. It's the sheer amount of currency being dropped (likely by botters/RMTers) and dumped into the system.

What you're saying would be the same as saying that quick and digital banking systems of modern era are what cause inflation in countries...

Inflation is literally just currency losing value because of the supply and demand imbalances: you have too much supply of currency and not enough demand. There are quite a few good videos about basic macroeconomics where this is explained and why "currency sinks" are so important in long-lived games like MMOs.

The value can be altered by those with massive amounts of currency though. Similar to what large businesses used to do to wipe out smaller businesses. You'll have the same amount of currency, but now a monopoly raising or lowering the prices at will.
@_rt_#4636 bro, how the hell what I am saying is wrong? If I stay 1 week just at alva I can make lets say 50k exalts. Then if I go and buy divines with those exalted orbs I will offer the highest ratio to be at the top of the offer (logically right?). Then if 100 ppl out of 100k players playing this game is doing this, buying divines with the exalts they are making from alva flipping, they will compete against each other to buy those divines, what do you think is the result when that is happening DAILY ? divine goes higher and higher in price.
Last edited by loopax55#5378 on Feb 27, 2025, 3:00:38 PM
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loopax55#5378 wrote:
Yeah a limit on how much an account can trade per day should be imo otherwise this games is going to be just alva sitting and on the new league the same thing will happen. Idk what you mean with 100k gold in hours? I make even 2-300k in a single map by selling mostly the 1-14 maps which are dropping and I don't need. The funny part is that you even get helped again by alva since you can buy endless regals/transmute/augments orbs for basically nothing to make any map you drop to rare quality to get much more gold when you sell it to the npc.

Seems they need to lower the gold drops as well. I didn't juice maps and quit a few weeks ago btw, so 100k gold to me was quite a lot. It probably isn't now.
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loopax55#5378 wrote:
Yeah a limit on how much an account can trade per day should be imo otherwise this games is going to be just alva sitting and on the new league the same thing will happen.

Are we running in circles right now?
As I said before: sure, depends on why you play the game.

When I played, I did not play with the goal of making "infinite" currency and letting it gather dust in my currency tab, and I highly doubt anyone does this.

There are also a lot of players who just like to flip/craft stuff and make currency this way instead of farming maps, so you hypothesis of "sitting in hideout is a bad way to farm" is already debunked.

To each their own...

About the rest of your post, I have no clue what you're talking about as it seems to have nothing to do with what I wrote previously.

Edit: oh wow, multiple posting...

Anyway, you are completely unable to understand the concepts I'm trying to explain to you. If everyone tried to flip Alva, it wouldn't work.... supply and demand, remember? If everyone wants to buy Exalts for Regals, the Exalt price would soar and the Divine:Exalt ratio would actually start moving towards Exalts, not the other way around.

The current situation is: there is no demand for any type of basic currency right now but we have a huge supply because of the people playing the game and the highly efficienty botters. That's why we have inflation. Everything Alva is doing is making it obvious that this game has a very big inflation problem that needs fixing.
Currency Exchange is not the issue here.
Last edited by _rt_#4636 on Feb 27, 2025, 3:06:28 PM

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