Legacy of Phrecia Endgame Specialisation System
Guess Im in the minorority here but I actually look forward to testing this system and see how I can make it break (looking at 100%chance for strongboxes to open or weird stuff like that). Its obviusly worse than the atlas tree but for a 1 month event Im pretty sure I will enjoy it!
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I can't fu*king comprehend why you waste your resources on something that doesn't require them.
On Probation Any%
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This just feels like taking all the deterministic buffs the Atlas Tree provided and putting them into annoying, randomly generated, unmodifiable relics. Imagine the amount of unnecessary trading we will need to do to get our hands on "the best" relics out there, and all the speculation and overpricing that would cause... whereas previously everybody had ALL the access to EVERYTHING content-wise.
If this system doesn't allow for some major shenanigans (like stacking the effect of some of the "big" nodes from the atlas tree), then it will feel like a big nerf to endgame mapping. Getting it for an event is fine, I suppose, but in general nerfs are bad, so I hope this doesn't become a permanent change. Last edited by W3ND1G00#0866 on Feb 10, 2025, 3:35:09 PM
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sad
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no, stop POE 2 will be unplayable compared to POE for at least 5 years. This isn't going to help. You've ruined the copium for this event for players like me that just wanted to try different ascendencies, but have something comfy to fall back on, that being the atlas progression system.. also whats the progression system going to be now? unlocking the relic slots?
Stop it GGG. Give us what works and keep us entertained with POE 1 until you fix POE 2. Thanks. |
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" Judging by his achievements he never killed: Shaper, Chayula, Maven, Atziri. Never completed all maps. Dude has never played the endgame yet has so strong opinion on it lmao. |
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NOT something I would expect in POE. Usually new features bring completely new dimension to the gameplay or enhance its depth by yet another level of customization. This change is going against the trend - instead of fixed Atlas tree, with trade-offs and strategy planning, we will get idols with randomly generated mods.
My initial feelings are negative on two aspects of this change: 1. Removal of one layer of gameplay customization (altough it could be argued that with fixed number of mods available among active idols players will have to choose what to promote) 2. The ugly side of RNG is that its abuse potential is non-linear: items with all the right t1 mods is much better than t2-t3 and imperfect set; with several such items the difference is semi-god vs meh. With game balanced around what CAN be done (by multi-mirror players), average players are left with sub-par experience Let's see how it plays out. Please at least set drop rates and mod tiers the way most players could truly explore the system rather that system broken by a few but mediocre impact to most |
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Should've gone in PoE2 not PoE1.
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In a vacuum , it's fine to use this model .
But after like 1 month this system become really tedious for everyone. It's good to have everything tradable , still a downgrade compare to the normal tree but it's ok . Just one thing that need to be adress it's the number of modifiers on items . 3 modifiers seem a bit much , when you gonna have an 100-200 of them into your quad tab . Like sanctum having 2 modifier make it good , Easier to read & faster to know if the item is good or not . Instead of dumping like 400 relics then checking them later because their modifiers are too long to read & reduce Mapping speed . To finish , with a little Joke , the UI is calling for Help aka "H" letter right in the middle =) Last edited by Gavinu2b#1475 on Feb 10, 2025, 4:31:25 PM
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poe 1 astlas system is a masterpiece don't even understand why opting out of it :s
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