State of Early Access Update

There is no point in all of these until you'll fix 20fps in the end game on consoles. Silence about this again.
How do you expect us to work with Unique weapons if their damage output is worthless, yes the perks are good but what's the point if you have the perks but getting killed in maps as it takes much longer to do damage and kill mobs then what it would take using a normal weapon with high damage.
I would like to know when the performance on PC will be fixed, it is not normal that in this game there are drops in FPS from 140 to 30. I would also like to understand whether this game involves one-button gameplay or is this a feature of the current balance? It seems to me that pressing 1 button throughout the entire league is complete nonsense and idiocy
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Community_Team wrote:
We did attempt to address some of the more overpowered player skills, but backed off somewhat in order to prevent breaking peoples characters. We initially thought that there would be more tolerance for this kind of thing during Early Access, but we were incorrect! We will save changes like this for larger balance updates.


The statement about a lack of tolerance for changes during Early Access is incorrect, and this cautious approach is a misstep. This type of miscommunication is a common and frustrating issue in Early Access development. Tolerance diminishes as the game approaches full release.

The real issue is likely a need for sufficient endgame data. Drastic balance changes during Early Access reduce the number of players engaging with endgame content, thus limiting the amount of data developers can collect on any endgame build.
didn't know modifying a flyweight object to hold pre map exp and removing calculation in place of setting that value on death required a major update...
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So what are the biggest problems we see with Path of Exile 2 right now? Well, other than the crashes, these are the biggest issues we think we can’t solve without a major update.

- Major balance issues with many player skills / builds, both too high and too low
- Endgame progression balance is off


Correct, yet GGG has no problems with having exp penalty and map penalty in full effect while they address these issues. Penalties must be the first code they start development with, and are the only thing working without issues:)
So to sum it up for console players
They're still treating you as an afterthought and don't give a rats ass about console.

Hopefully other console players will join me in boycotting this game until they actually give it to us.
Fuck you GGG
And I say this because you say it to us with every patch you release without giving us the same game PC has had since December.
It might be a good idea to hire people to test stuff for you .
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It might be a good idea to hire people to test stuff for you .


I'd play EA if I got payed for it.

But as of now, nah. It's just too stale. No updates, no meta shifts, no new playstyles, underlying mechanics are too simple and I doubt that we'll see any of this before summer.

The game's nice to look at but just not fun to play.
Last edited by Gussl#7418 on Feb 10, 2025, 4:11:41 PM
buy a computer? ask daddy for his card? work some overtime?

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