State of Early Access Update
mapping in poe2 is not fun. atlas is bad. map device looks cluttered and ugly. Getting a good map setup is way to much work.
things that may make it a little bit better: make map device 2D and more clean? make all map layouts like bluff? give me more movement speed? make the maps smaler? make the map device more linear? i can go in to many directions and it's too much for me. |
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Players number went from almost 600k to less than 150k. You lost 75% of your playerbase and what do you do? A very very very long post to tell yourselves how good you were, then end it with a few lines regarding future plans and then... add the topping to the cake: we plan to release major updates EVERY FEW MONTHS. For a game which was supposed to be in EA for 6-12 months.
Why don't you just be honest and tell us that the game will reach v1.0 in 18-24 months, at least? |
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That was obvious, that EA will last for atleast 1 full year. What did you expect?
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I wanted to post big post about my feeling about this game. What i have found pleasant, and what was frustrating. But it was all being said already hundreds of times.
I just want to wish you luck, guys, and hope you'll be able to bring content to the game more frequently. If not content - atleast balance changes. It is really super boring to play 3 actual builds in whole game. Be right back, as soon as new skills\support gems will be released. |
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"you didn't read it right - people talk about what situation look like EA will take MORE than 1 year, while Jonathan said target goal is end of 2025 |
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So 8 patches and 31 hotfixes that barely did anything to make the game better?
Where are the real changes? Early Access without big changes for 2 months? At this rate the 1.0 is coming out in 2028. |
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" Nerf (or buff) them mid-league even. Timing is irrelevant. If a skill/item/class is over/under-performing adjust it ASAP. |
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I strongly suspect most of the skills with MTX attached won't be ported. So you buy new MTXs.
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Give spark the famous ggg triple tap.
Less proj speed, less number of proj, less lighting scaling on the tree overall Give es the ggg triple tap Reduce es scaling to be inline with life scaling. Make bleeding still impact chaos inoculation. Remove grimharvest. |
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Please fix the optimalization with steam deck. Right now we have 10-20 FPS in late game... Steam deck is able to handle more demanding games. Thanks!
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