State of Early Access Update
I'll be blunt - towers suck.
It's not important to patch 4 new layouts. It's important to boot them out of the game because they are basically scarabs that take 4 minutes of your time to apply. Just use scarabs guys, you figured out this system in POE I and it works well in that game. Also the atlas tree sucks. It's just "more loot". Doesn't interact with league mechanics at all. |
|
This is great, thank you. As someone who couldn't get into POE1 for how tedious and annoying it can be, I can't stop playing POE2. Thank you for all your hard work.
|
|
" Yeah Ben seems to actually be on point. He said the games been out for 2 months what’s changed. We are approaching three months in a couple weeks. Nothing has been added and when we think about the amount of content that was stated to be released how could this game launch in less than a year? Focusing on POE 1 to give them something to do for a month doesn’t actually helps the more (way more) popular game get up and running. I’m not saying Nothing has been done. I’m saying a lot needs to be done and with the way things have been going I.e every change creates new problems that need to be patched, I don’t see this game launching in less than 2 years with any amount of quality. |
|
" nice try, you nearly got me |
|
W
Game is a blast! |
|
hello, i miss soo much POE 1 map system where i could roll maps till i get maps I WANT TO PLAY!! now it's like i'm forced to play a pool of 3-4 maps i don't like much of the time....
please let us play maps we want to play, i initialy though new atlas was a good idea (and beautiful design), but in the end i miss the old one. maybe idk make a pool of 3-4 different maps / bioms and LET US ROLL between those 3-4 maps for each biom, like this we will have more chance to play maps we like. Thank you, POE 1 & 2 lover. |
|
PoE 2 is off to a great start, but there's some huge issues. My biggest concern is that crafting is non-existent and there seems to be no indication that the devs agree. I want to be able to work on items, not just slowly identify modifiers.
Endgame is rough, but at least they are aware of this. The biggest things for me are map layouts, and that the tower system is super boring. Doing them feels like a chore. I don't like having to path to them or slowly set up the tower groups for juice. Map layouts are so terrible, I really hope those get fixed first. 🙏 |
|
I think the big problem with this game is that some important rewards are received only by the player who owns the completed location, this applies to rewards for important bosses, boss points, delirium points, etc. We completed the game together with my friends twice and discovered this problem in the end game - in order for my friends to receive these rewards, they need to separately farm keys for bosses and other items.
I think it would be cool if rewards were given to everyone, regardless of who owns the location | |
I think it would be cool if rewards were given to everyone, regardless of who owns the location
| |
They took this off the main page. Interesting
|
|