State of Early Access Update

Can we get the much needed QoL of auto breaking and refilling flasks in town
"We don't have an exact timeline for version 0.2.0, but our general plan has been to release major content updates for Path of Exile 2 every few months."

You haven't learned from your past mistakes, have you?
There is a lack of planning and a schedule to improve in the game! After this post it becomes even clearer that you don't know what to do to improve the game, generic speeches after 10 weeks of poe2 on the air.

Focus on the game's endgame and balancing builds for version 0.2, this is what is bothering most players.

The changes you made to the endgame, such as checkpoints on maps and adding new layouts for towers, are terrible and you add them as something good!

Unfortunately, players are playing one game and those of you who develop are playing another!
"
We did attempt to address some of the more overpowered player skills, but backed off somewhat in order to prevent breaking peoples characters. We initially thought that there would be more tolerance for this kind of thing during Early Access, but we were incorrect! We will save changes like this for larger balance updates.


The main issue wasn't the nerf but the lack of RESPEC that was to be provided as was traditional in PoE1 beta so that players who's builds did get affected to effectively pivot their build to another if they weren't enjoying their current nerfed one anymore.

The phrasing of this statement almost seems like you don't understand this???
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
I am sure hoping to see heavy nerfs to maximum character power later, as from the videos I have seen, the strongest characters killing bosses in seconds are probably at least 20 times too strong at the moment! There is no point in having such strong characters turning the game into total EZ mode (unless you get one shot real quick by something).
In general I think I have noticed that endgame combat depth gets shallow pretty quick because of too high character power. There is still some difficulty in the sense that quick deaths seem to be encounterable here and there, but I hope to see much better combat depth in endgame later.
Last edited by ProMeTheus113#3687 on Feb 7, 2025, 7:36:58 AM
"
We did attempt to address some of the more overpowered player skills, but backed off somewhat in order to prevent breaking peoples characters. We initially thought that there would be more tolerance for this kind of thing during Early Access, but we were incorrect! We will save changes like this for larger balance updates.


OMG you nerfed (actually "obliterated" would be a more fitting description) people's characters they worked many hours on without giving them as little as a free respec. Of course they weren't happy, what did you expect?

And hell you're still doing it, you just don't touch the most overpowered stuff. With every patch, you basically nerf some off-meta skill or interaction. I basically have to worry more about a potential nerf coming next week if i play an underperforming off-meta build than if i play some 25k ES + destroy screens with 1 button + kill bosses in 3 seconds build. Just because i will be the only one complaining.

That's not the way to balance the game. Nerf the most overpowered builds, buff the underperforming ones, and give people free respecs. The game is RIDICULOUSLY unbalanced, and we don't have to wait "a few months" for this to be addressed.
We definetly need more builds, there are like 4 total? Pretty lame. The crossbow guy is beyond uselless worst class I ever played in any rpg, warrior is also garbage.

I played 4 classes and everyone has so garbage uselless skill especialy the high tiers. You are excited to try new skills and they are so trash, like 90% of high tier skills are trash, high mana cost, low damage, high casting speed, just pure garbage.

Remove the death penalty for mapping everyone hate it. I want to play relaxed, not sweaty all the time like some biggest moron nerd. Its exhausting and I allready quit.

Why are there unique items costing 100+ divines? Make them more common they are here only for RMT players and botters who can afford it, I hate this concept so much. IF I play 12 hours a day i find like max 3 divines so I am not bot to continue playing month to buy some needed unique.

Yellow items are trash, I never found anything goood in 530 hours, make yellow roll tier 5+ affixes in T15+ maps only. I am so sick of weapons dropping with T1 affixes.

Remove 80% of low level uniques thay are uselesss garbage and annoying to even see them. I dont want to see them dropping all the time at lvl 80 maps.

Endgame is getting annoying pretty fast, the few maps over and over gets old and there is lack of rare mobs, killing 4-5 rare mobs per is not fun at all, just coming from D4 and I had blast there.

Remove or rework the trial of sekhema its biggest trash I ever seen in any game. Trial of chaos is also garbage after farming it for like 30 hours I hate is so much.

If I think all and all there is nothing good about endgame, and chinese botters everywhere owning trade and economy. Dupers also everywhere and scamers.

Why the hell we still dont have AH? This game has no hope.
Last edited by desper940#2462 on Feb 7, 2025, 8:03:48 AM
I'm changing the entire second part for one annual update for the first one - keep working
12 years of experience and still clueless lmao
Okay GGG, I know you more than 10 years but things I have to say is just...I have no words.

1- crushes/perfomance issues.
Nothing sucks more fun out of a game more than 15fps and crushes. Every savannha and fortress is just barely playable. Whole game works so badly that I can't believe your code made of something else than seashells and sht. And why you need major update when you f'ed perfomance in one patch?

2- bread and butter of poe - BUILDING.
Why are you waiting for major update to tweak underperfoming skills and builds and nerf op builds and skills? You saing it's EA, so why not tweak some thing at leas once a week and watch how things works? Build deversity IS a main thing why so many players even playing poe and you just gonna ignore it? okay,sure, why not.

3- crafting.
Or, honestly speking, it's non existing. Where is ALt orbs? Where is benchcraft? Where is anything except exaltslam and bastardised essence slam? Why are you so scared of giving players instrumetns to build characters? What happend to you?

4 - pacing.
There is so much dissonance between acts and mapping that its buffling. You said that you want slow and meaningfull figth but you adds freaking breach and deli? Two mechs that requires fast clear? Serously? Not metamorph or some variation? Not rogue exiles? But zoom-zoom required mechs? Okay.

5- map layouts.
I just hope the people responsible for mire, 2 vaal maps, stone citadel are forced to run them nonstop for 48 hours so they realize how bad they are. I have nothing to say about layout, except for how they bad and long and tedious etc.

6 - rarity.
I love iiq/iir on items cause I like to hinder my sirvivability and damage for probably better loot. But it was stupid to make iir affect currency. Meta build will have those 100+ iir and non-meta gonna eat sht cause they already struggle with game cause look at paragraph 2.

I have so much more to say but I doubt it makes any difference. Every time I read this announcement it's just reeks of blizzard's "Do you guys not have phones?" and bethesda's "Upgrade your PC".
Sad times.
Spoiler
Get Chris Back
"
Raghin#2415 wrote:

The main issue wasn't the nerf but the lack of RESPEC that was to be provided as was traditional in PoE1 beta so that players who's builds did get affected to effectively pivot their build to another if they weren't enjoying their current nerfed one anymore.


This is a feature, not a flaw. A player's sense of entitlement to not have to adapt is not a valid reason to hold off on a balance change. Grant the players affected a 1-time free respec, if anything, and move on.

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