Let be honest, game was not ready for EA, and not rdy for now.
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Posted byK162#5448on Feb 7, 2025, 5:32:12 AM
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Thanks a lot GGG for what you do, it's already an amazing game <3
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Posted byArchevek#7905on Feb 7, 2025, 5:37:25 AM
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poe 1 when? who need path of dupe 2?
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Posted bySlavikOld#3976on Feb 7, 2025, 5:38:15 AM
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Still no plans on fixing armor, resistances and melee like you promised then?
Yeah, thanks but no thanks. There is Kingdom Come to play, soon we'll have season two of Last Epoch.
How about FIXING core mechanics and an entire archetype of build before you spend time designing new uniques?
Doubt I'll be back for 0.2.
Good, bye. No one will miss your crying.
Sure because there will be nobody, lol.
They are losing around 50k players each week since the vision took place. This is not sustainable nor healthy, but who I'm to tell the toxic guy he will be alone in dead game soon
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Posted byMadrebel96#0408on Feb 7, 2025, 5:39:36 AM
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Where is hotfix for POE1? It's unplayable for now if it crashes every hour and forces restart PC.
Of course I mean update related with Windows update.
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You forgot to fix support system
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Posted byD1as3m0ns3r#6285on Feb 7, 2025, 5:43:47 AM
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🤗
'The sea was angry that day my friends. Like an old man trying to send back soup in a deli!'
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Posted byFatbloke#1001on Feb 7, 2025, 5:44:07 AM
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P.S. Why do you keep targeting cat builds with nerfs? Should we call PETA, or are you secretly working for the 'Anti-Feline Fun League'?
CATW
https://valid.x86.fr/cache/banner/22t8mi-2.png
IGN @SexyMilf
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Posted byProGameZ#7389on Feb 7, 2025, 5:45:42 AM
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Fixing Crashes and Performance Issues
Crashes have been a major area of focus for the development team since launch. We have fixed hundreds of different crashes, but there are still more to find.
On the server side of things, we have reduced the number of crashes significantly. They should be very rare now.
The client side of things has been a lot harder to deal with. For the most part, crashes in gameplay code have been addressed, but there are some much harder engine crashes that we have yet to find.
The worst of these is a full system freeze that has occurred since Windows 11’s 24H2 update. We still don’t know exactly what caused this problem, but we have deployed a workaround that seems to be preventing the freeze. We are working with Microsoft to find a better long term solution.
The remaining crashes are happening inside the GPU driver, known as “Device removed” errors. We have added a command line switch “--ex-crash-report” which adds extra logging to help us debug this issue at the cost of a small amount of performance. (Once you have crashed a couple of times with this option enabled, you can disable it again, we will have enough reports).
We are working with nVidia to try and come up with a fix for this issue. Switching to Vulkan seems to reduce the number of crashes significantly for some users, so we would suggest trying that if you are crashing often.
You must not only work on all the issues that cause crashes but also on all the issues that cause a NOT smooth gameplay experience (random drop fps, stuttering...same issues that we have with POE 1) which happen even with hardware higher than the recommended requirements.
It's absurd that you added an Upscaling that doesn't work as it should. These are things that need to be fixed BEFORE anything else.
Technical issues to fix FIRST, gameplay/balance/buff/nerf issues to fix AFTER.
It's like you selling a car that has brakes that don't work.
"First let's fix the bodywork, the color of the rims, the shape of the mirrors"...this is how you work and how you shouldn't work.
Last edited by Babonzo#0016 on Feb 7, 2025, 5:48:15 AM
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Posted byBabonzo#0016on Feb 7, 2025, 5:45:59 AM
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Let be honest, game was not ready for EA, and not rdy for now.
This is the most ludicrous thing I've read today. I got 600 hours in and I'm far from the only one yet its not ready for EA? Ok buddy.
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Posted byhardmuncle#6661on Feb 7, 2025, 5:48:05 AM
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