0.1.1c Patch Notes
The portals are to close to the Map Atlas. Please space them out more, I'm tired of trying to open a new map and accidentally entering my "finished map" when I tried selecting the Atlas. I'm using Console (PS5) obviously.
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Interesting if that patch will able to fix my multiply laptop "dead-freeze" till hard-reset from the button when I'm loading endgame map. My friends have 100 game crashes instead just from nothing.
I'm not sure when that came, but 100% after couple last patches, because prev I don't have such issues. And yes, this is first game for me which able to "freeze-kill" device with Ryzen 9 6900HX and RTX 3070 TI onboard... Even EFT and other games not doing that BS. Last edited by R1cro#8084 on Feb 4, 2025, 5:49:49 PM
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"Continued to incrementally improve the sound, art, effects and environments."
So instead of optimizing the game, you're adding even more effects, sounds, and graphical details that will tank performance for a lot of players? Many of us were hoping for performance improvements, not heavier visuals that make things worse. Maps like Savannah already run horribly, and now you're making it even harder to maintain stable FPS? Will there at least be an option to favorite specific maps to avoid the worst-performing ones? Or are we just stuck dealing with more and more unoptimized content with every patch? It's frustrating to see updates that should be making the game run better, but instead, they just keep adding things that slow it down. At this rate, playing on older hardware (or even mid-range setups) will become a nightmare. |
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Is there a fix for Necromantic Talisman not working on some unique amulets?
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"farm gear in campaign till you can do maps |
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hell yeah good patch GGG! keep up the good work!
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" I quit poe2 after week 1.5 because I literally couldn't clear more than 3 T1 maps in 2 hours, [Removed by Support] Last edited by Vash_GGG#0000 on Feb 4, 2025, 5:55:22 PM
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you fixed a bug with bleeding and energy shield but you didn't fix the bug that prevents bleeding affecting ES in the first place.
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" Not sure what you mean - notes just say "up to five respawn attempts, based on the area difficulty"? |
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" Bandaid fix to what in the map layouts? Did they seriously add checkpoints because players were complaining about having to run back to the other end? If I were the devs at GGG, I would have ignored the complaint entirely. |
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