0.1.1c Patch Notes

The portals are to close to the Map Atlas. Please space them out more, I'm tired of trying to open a new map and accidentally entering my "finished map" when I tried selecting the Atlas. I'm using Console (PS5) obviously.
Interesting if that patch will able to fix my multiply laptop "dead-freeze" till hard-reset from the button when I'm loading endgame map. My friends have 100 game crashes instead just from nothing.

I'm not sure when that came, but 100% after couple last patches, because prev I don't have such issues.

And yes, this is first game for me which able to "freeze-kill" device with Ryzen 9 6900HX and RTX 3070 TI onboard...

Even EFT and other games not doing that BS.

Last edited by R1cro#8084 on Feb 4, 2025, 5:49:49 PM
"Continued to incrementally improve the sound, art, effects and environments."

So instead of optimizing the game, you're adding even more effects, sounds, and graphical details that will tank performance for a lot of players? Many of us were hoping for performance improvements, not heavier visuals that make things worse. Maps like Savannah already run horribly, and now you're making it even harder to maintain stable FPS?

Will there at least be an option to favorite specific maps to avoid the worst-performing ones? Or are we just stuck dealing with more and more unoptimized content with every patch?

It's frustrating to see updates that should be making the game run better, but instead, they just keep adding things that slow it down. At this rate, playing on older hardware (or even mid-range setups) will become a nightmare.
Is there a fix for Necromantic Talisman not working on some unique amulets?
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Can we please for the love of god just remove some of the stupid af death penalties?

1 attempt per map, xp loss on death, map/node loss on death on top of the abhorrent gear progression makes end game feel like a grueling slog.


im so glad im not the only one thinking this! Hit level 60 looking forward to endgame gear and content, load map and get one shot by 20 grey mobs stuck in a horde.
Il get new gear and level up I suppose, oh wait the only way to do that is by doing these maps and dying.
SO MUCH FUN!!!! :)
farm gear in campaign till you can do maps
hell yeah good patch GGG! keep up the good work!
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Jintello#2739 wrote:
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Was really hoping the attempts to bosses was going to extend to maps too. Refuse to play until maps have lives.


Don't play then. This isn't needed just learn how to play your class and don't do content above your pay grade.


I quit poe2 after week 1.5 because I literally couldn't clear more than 3 T1 maps in 2 hours, [Removed by Support]
Last edited by Vash_GGG#0000 on Feb 4, 2025, 5:55:22 PM
you fixed a bug with bleeding and energy shield but you didn't fix the bug that prevents bleeding affecting ES in the first place.
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Just attempted Xesht T4 and died without a respawn option? I'm confused
no respawns in t4 xesth or in any t4 bosses read patch notes


Not sure what you mean - notes just say "up to five respawn attempts, based on the area difficulty"?
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EarlZ088#0470 wrote:
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Whose idea was it to add checkpoints to maps? This feature is by far the biggest waste of the devs time. I’ve been racking my brain trying to understand what the user story/use case and justification was for this feature because I’m not the only one that sees this as useless. If anyone wants to chime in with a reason, please! I’m all ears! I’d also like to make a big suggestion for something far more important. How about you work on getting our micro transactions from POE1 to work in POE2 as promised! Is this the most important change to make? No but it’s sure as hell better than map checkpoints of which I’m 99% sure nobody wanted!


Because it is a bad aid and a terrible solution to map layouts, GGG really dropped the ball on this and its far worse than D4.


Bandaid fix to what in the map layouts? Did they seriously add checkpoints because players were complaining about having to run back to the other end? If I were the devs at GGG, I would have ignored the complaint entirely.

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