0.1.1c Patch Notes

MAP STASH PLEAAAAASE

Good update though, thanks.
They added rings to share info about picked ground currency and how much you move by your chara.

But still no map tab for stash.

Ahaha, no way, GGG.
PILFERING RING NEED ENTER COSMETIC FOR SEE CURRENCY LOL ITS BAD
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EarlZ088#0470 wrote:
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Whose idea was it to add checkpoints to maps? This feature is by far the biggest waste of the devs time. I’ve been racking my brain trying to understand what the user story/use case and justification was for this feature because I’m not the only one that sees this as useless. If anyone wants to chime in with a reason, please! I’m all ears! I’d also like to make a big suggestion for something far more important. How about you work on getting our micro transactions from POE1 to work in POE2 as promised! Is this the most important change to make? No but it’s sure as hell better than map checkpoints of which I’m 99% sure nobody wanted!


Because it is a bad aid and a terrible solution to map layouts, GGG really dropped the ball on this and its far worse than D4.


Bandaid fix to what in the map layouts? Did they seriously add checkpoints because players were complaining about having to run back to the other end? If I were the devs at GGG, I would have ignored the complaint entirely.


Good thing you are not a dev.
Ritual tree - Broken

Undeath effects fix - broken



Hot fix mb?
Died at T4 Xesht on alt, respawned in hideout, encounter gone
the new decompose sounds are so good!

awesome update!
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_m0use#3055 wrote:
Ritual tree - Broken

Undeath effects fix - broken



Hot fix mb?


Wdym by that? After the patch they broke that?
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Died at T4 Xesht on alt, respawned in hideout, encounter gone


T4 respawn is zero.

Only for prev ones you have respawns.
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R1cro#8084 wrote:
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_m0use#3055 wrote:
Ritual tree - Broken

Undeath effects fix - broken



Hot fix mb?


Wdym by that? After the patch they broke that?


Yes. After the patch it stopped functioning normally.

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