Feedback from Ben_ and my comments
Well if Ben said it we should just drop everything and do what he said.
He sounds like he's whining about a bunch of temporary things for the most part, which is fine. You all need to stop pretending every aspect of the game is set in stone as it exists currently. What has been said here that hasn't been said already? Finally, if Ben wanted to submit this feedback to GGG he can do it himself. Don't go around posting someone's rant as if its his well thought out and articulated analysis of the game and also stop pretending that anyone should listen. Yes, he's good at the game. No, he's not omnipotent and omniscient. chur brozos |
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" IF THAT IS YOUR ARGUMENT then I should care what quinn thinks LOL |
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TLDR
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no (o little) difference between 50d bow and 1 mirror is so true and absurd.
I onetap maps with good (lets say 50d) bow and i didnt want to to spend mirror cuz no reason why. Progression with gear was PERFECT (for me) in acts, and when i started endgame maps. I saw difference between 1ex weapon or simply higher lvl weapon, i SAW and FELT progression, but in mid/end endgame everything just dies if u go into op meta build. In other words - progression after entering maps - bad PS:with better gear i oneshot arbitr, with lower - i had to play 10 seconds fight lol Also good takes about tempolaris. Its absurd that u can spam blink and onetap maps. They should remove blink/nerf tempo, idk, a lot of nerfs in a lot of things needed IMO. Actualy good massage from steamer, i mostly agree. PS: if u think game is good - you are a problem. No offence, agree with this statement Last edited by Potmacius#7739 on Jan 27, 2025, 10:04:07 PM
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" you. you think he posted this... for you? Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" Ben is well known to anyone who plays POE regularly and is moderately knowledgable about the game or even a little bit plugged into the games community, because he's the most accomplished/skilled player in its history. hth Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" I mean maybe? There's a fair probability that he's better at the game than you. But thats besides the point, the feedback is for GGG not you. And this is the second time in this thread where you seem to think its about you. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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" This is precisely why I wouldn't listen to him. He likes poe1 enough to nolife it that hard, I liked it enough to play maybe 7 or 8 leagues worth before I'm totally sick of it. We clearly don't have the same opinions and tastes so why would I want poe2 to become more like his vision of poe1 with the "shared endgame" nonsense. | |
" Not gonna lie, I'm actually surprised you don't feel that way about PoE2. Because almost everything in PoE2 IS PoE1... except more tedious. What do you personally feel PoE2 does better than PoE1 that keeps you coming back to this game, but not PoE1? Honest question, not an attack. |
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" Felt like pulling this snippet out of Ben's rant because I thought it was important. I'm not a fan of the Paid Early Access model of selling hardly finished games because it puts the devs in a bind. On one hand, the devs need to experiment and iterate at a rapid pace to figure out their game. On the other hand, they need to sell a somewhat-finished experience to the playerbase - their early investors - to keep them hooked. This means constant content updates, patches, and so on. But if you make sweeping changes every week or two, you risk upsetting these early investors - which is especially dire because these people paid to play the Early Access, and because some of these people actually make money off of playing the trade market (which is against the game's rules, but these people will complain anyway). It's a very fine tightrope to walk. The slightest stumble could drastically damage the game's image, especially when so many other games are vying for our attention these days (it isn't 2012 anymore). It happened with Deadlock, and I'd really hate to see it happen here. My optimistic side tells me that GGG is limit testing: they're seeing how much 'friction' we're willing to put up with as a playerbase, then dialing it back little-by-little until the friction is in a comfortable spot. My pessimistic side says that GGG's vision for the game is very confused, though, and that it'll take quite a while (more than a year?) to really iron out these issues. My neurotic side is having Warframe flashbacks, where the game was hampered by its lead developers' egos for over a decade until Scott and Steve handed the game over to Rebecca - after which point, the new leadership has made widely accepted changes and has cleaned up a lot of the mess the old leadership left behind. Last edited by Gwonam#5505 on Jan 28, 2025, 2:00:35 AM
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