Water Hag is ANTI-FUN in hardcore. My only gameplay complaint after 500+ hours of PoE 2

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RamenL#4657 wrote:
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Sakanabi#6664 wrote:
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RamenL#4657 wrote:
another person in hardcore complaining right now that they died to a bs scenario with water hag in global HC


So being "hardcore" means being unable to dodge a blue bubble. Nice to know.


The feedback is the mechanic is anti-fun. It's not that it's impossible to dodge. No one said it's hard to dodge. It does howerver leads to potential automatic death situations that are not a skill issue whereas, all deaths should be a skill issue. This is leading to mechanic issue deaths. And it's not fun. It's very easy to dodge if it was the only factor.


Which mechanic that kills you is actually pro-fun? This enemy along with Ethernal Knights at least requires to pay some attention while you play.
The feedback is the mechanic is anti-fun in hardcore. It's not that it's impossible to dodge. It's easy to dodge when dodgeable (99.1-99.9% of the time).No one said it's hard to dodge. It does however leads to potential automatic death situations that are not a skill issue whereas, all deaths should be a skill issue. There should not be deaths that cannot be prevented where the player has made no mistake. This is leading to mechanic issue deaths. And it's not fun. It's very easy to dodge if it was the only factor. It's a low chance but it happens. Again no skill issue here, I beat all the pinnacle bosses. I am content, I just want my feedback heard by gg so game is better upon full release. Im excited for full release, your posts aren't making sense. stop posting. There is no way you're not trolling. There is no way another human can lack this much logic. Dying to arbitor/titan is fun. Dying to a strong rare mob is fun. Dying due to an uncontrollable scenario where u get stawned or have a bubble spawned on you when blink on cooldown, or a visual/graphic error. Is not fun. And even having to worry about this, every single map, in 100+ or 1000+ maps, is not fun. Very simple concept to understand. What's confusing you? It's not that hard to understand this message that it's anti-fun and leads to deaths that are not a skill issue due to rng such as blinking on a spawning orb, or orb being hidden etc.. How is this confusing you I really dont get it. How is this confusing you?


Its fun to die because you aren't good enough or you messed up. Play hardcore and you'll understand. But this is causing deaths that are unavoidable and this is causing you to even have to take the easiest waystones the most serious, more so then pinnacle boss. What dont you understand?????

People want to lose their character in a way where it's user error, not game design error.

mechanics that automatically kill you are supposed to be in boss maps, not every other waystone you do a random glitched visual bubble can kill you or be hidden behind something with the hag that shot it being off your screen. what dont you understand lmaooo I cant explain this any clearer I hate schools for teaching people so poorly to critical think. I'm from another coountry and its so easy to make 200k+ in america because there is no competition because everyone is like you
Last edited by RamenL#4657 on Jan 27, 2025, 5:54:07 PM
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Ohhhhh ohh my
Well ok get your stopwatch out and time this Mr 0.5

https://www.youtube.com/watch?v=L6yt3P4L5xM

I beg to differ
im in it at 21 seconds , im dead by 23 , and the slow would make it impossible to escape. Given that was a response to a palm attack , it was a one shot i was dead the second it cast, i just had to wait ... a second...


Wow so couple things....



False

About your post:

1) LOOK AT THE TIMER IN THE TOP LEFT ITS TELLING YOU ITS 3 SECONDS


2) Look at the time I took the screenshot here its a couple frames after 20 seconds. YOU ARE NOT IN AT 21 SECONDS





3) If you REALLLY want me to, I can go frame by frame down to the milisecond and show you its 3 FULL seconds long just request it and I will upload a video.

EDIT:
4) went ahead and did it for you

Spoiler

Before timer:

Time: 1:00:07:16

Start of timer

Time: 1:00:07:17

Average Recording Software Frame Before Death


Time: 1:00:10:06

End of Timer:

Time 1:00:10:07

Difference in time is 3 seconds.

Original game framerate = unknown
Original Recording software framerate = unknown
Microsoft Alt+Win+G framerate = 30 fps

Your game is higher than 30 fps and higher than your recording software so the discrepancy for 10:07 versus 10:17 has to do with averaging frames rather than a faulty timer.

TLDR: Its 3 seconds.
Mash the clean
Last edited by Mashgesture#2912 on Jan 27, 2025, 6:27:51 PM
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"


Ohhhhh ohh my
Well ok get your stopwatch out and time this Mr 0.5

https://www.youtube.com/watch?v=L6yt3P4L5xM

I beg to differ
im in it at 21 seconds , im dead by 23 , and the slow would make it impossible to escape. Given that was a response to a palm attack , it was a one shot i was dead the second it cast, i just had to wait ... a second...


Wow so couple things....



False

About your post:

1) LOOK AT THE TIMER IN THE TOP LEFT ITS TELLING YOU ITS 3 SECONDS


2) Look at the time I took the screenshot here its a couple frames after 20 seconds. YOU ARE NOT IN AT 21 SECONDS





3) If you REALLLY want me to, I can go frame by frame down to the milisecond and show you its 3 FULL seconds long just request it and I will upload a video.




Really trying to defend that eh

See that first screenshot you redlined
Im already dead is what you fail to grasp.
There is no counter to dying, i cannot get out of the death.
You see that yeah ... are you going to say that instead of the queued up attack that an instant roll after i am able to move from the palm attack.. You know in the screenshot your first one im mid attack .. die on the hill if you want
If you guys read my post, it's not about being able to avoid the bubble or not. And its not about how long it takes for the bubble to kill you. Not sure why you guys are argueing about that. It's about instances in hardcore that are possible to happen where you can't avoid the bubble, and not due to skill issue as all deaths in hc should be a skill issue and not rng. Remember in hardcore you build defenses more so you dont just 1 shot the entire screen so hags are a problem more often

and its about having to worry about the bubble in every waystone is anti-fun. even if its easy to dodge, it starts to feel like hardcore revolves around that bubble once you are strong enough for nothing else to matter. I killed all pinnacle but still when I do any waystone I have to lookout for potentially well places bubbles that are unavoidable, or hard to see. Even playing perfectly you will EVENTUALLY die to a water hag, not due to skill issue. Some builds have an advantage, some have huge disadvantage, should not have to make a hardcore build based off one mob. Again no one is saying it's hard to dodge, it's anti fun and leads to unavoidable deaths.

however it's obvious Mash is trolling so Jitter, stop responding and being baited by him.
Last edited by RamenL#4657 on Jan 27, 2025, 6:23:18 PM
Thats what i said.

i use hand of chalupa
I start the attack at range with no ball.
Im in the air as the ball appears at my destination.
Im dead.

I will not be able to get out of the chill before i die.
I was dead the second i attacked
Last edited by Jitter912#4278 on Jan 27, 2025, 6:28:41 PM
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"
"


Ohhhhh ohh my
Well ok get your stopwatch out and time this Mr 0.5

https://www.youtube.com/watch?v=L6yt3P4L5xM

I beg to differ
im in it at 21 seconds , im dead by 23 , and the slow would make it impossible to escape. Given that was a response to a palm attack , it was a one shot i was dead the second it cast, i just had to wait ... a second...


Wow so couple things....



False

About your post:

1) LOOK AT THE TIMER IN THE TOP LEFT ITS TELLING YOU ITS 3 SECONDS


2) Look at the time I took the screenshot here its a couple frames after 20 seconds. YOU ARE NOT IN AT 21 SECONDS





3) If you REALLLY want me to, I can go frame by frame down to the milisecond and show you its 3 FULL seconds long just request it and I will upload a video.




Really trying to defend that eh

See that first screenshot you redlined
Im already dead is what you fail to grasp.
There is no counter to dying, i cannot get out of the death.
You see that yeah ... are you going to say that instead of the queued up attack that an instant roll after i am able to move from the palm attack.. You know in the screenshot your first one im mid attack .. die on the hill if you want


Its 3 seconds did the math and work for you

4) went ahead and did it for you

Spoiler

Before timer:

Time: 1:00:07:16

Start of timer

Time: 1:00:07:17

Average Recording Software Frame Before Death


Time: 1:00:10:06

End of Timer:

Time 1:00:10:07

Difference in time is 3 seconds.

Original game framerate = unknown
Original Recording software framerate = unknown
Microsoft Alt+Win+G framerate = 30 fps

Your game is higher than 30 fps and higher than your recording software so the discrepancy for 10:07 versus 10:17 has to do with averaging frames rather than a faulty timer.

TLDR: Its 3 seconds.
Mash the clean
"
RamenL#4657 wrote:
If you guys read my post, it's not about being able to avoid the bubble or not. And its not about how long it takes for the bubble to kill you. Not sure why you guys are argueing about that. It's about instances in hardcore that are possible to happen where you can't avoid the bubble, and not due to skill issue as all deaths in hc should be a skill issue and not rng. Remember in hardcore you build defenses more so you dont just 1 shot the entire screen so hags are a problem more often

and its about having to worry about the bubble in every waystone is anti-fun. even if its easy to dodge, it starts to feel like hardcore revolves around that bubble once you are strong enough for nothing else to matter. I killed all pinnacle but still when I do any waystone I have to lookout for potentially well places bubbles that are unavoidable, or hard to see. Even playing perfectly you will EVENTUALLY die to a water hag, not due to skill issue. Some builds have an advantage, some have huge disadvantage, should not have to make a hardcore build based off one mob. Again no one is saying it's hard to dodge, it's anti fun and leads to unavoidable deaths.

however it's obvious Mash is trolling so Jitter, stop responding and being baited by him.


Then dont say it kills you in .5 seconds when it doesnt.



You need to either show proof of this or delete it.


Using hyperbole to try to justify your arguments by a factor of 6 isnt a good faith argument why a mechanic needs to change.
Mash the clean
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"


Wow so couple things....



False

About your post:

1) LOOK AT THE TIMER IN THE TOP LEFT ITS TELLING YOU ITS 3 SECONDS


2) Look at the time I took the screenshot here its a couple frames after 20 seconds. YOU ARE NOT IN AT 21 SECONDS





3) If you REALLLY want me to, I can go frame by frame down to the milisecond and show you its 3 FULL seconds long just request it and I will upload a video.




Really trying to defend that eh

See that first screenshot you redlined
Im already dead is what you fail to grasp.
There is no counter to dying, i cannot get out of the death.
You see that yeah ... are you going to say that instead of the queued up attack that an instant roll after i am able to move from the palm attack.. You know in the screenshot your first one im mid attack .. die on the hill if you want


Its 3 seconds did the math and work for you

4) went ahead and did it for you

Spoiler

Before timer:

Time: 1:00:07:16

Start of timer

Time: 1:00:07:17

Average Recording Software Frame Before Death


Time: 1:00:10:06

End of Timer:

Time 1:00:10:07

Difference in time is 3 seconds.

Original game framerate = unknown
Original Recording software framerate = unknown
Microsoft Alt+Win+G framerate = 30 fps

Your game is higher than 30 fps and higher than your recording software so the discrepancy for 10:07 versus 10:17 has to do with averaging frames rather than a faulty timer.

TLDR: Its 3 seconds.
Dont Cherry pick
That attack started as a palm attack back that sucker up to me attacking with no ball... the point of commitment .. show that shot ... then ... realize .. you are half way through the guaranteed death .. im committed already and already dead .... you are doing an autopsy on a corpse there not an analysis of death, and that what you dont get . The most interesting parts are that I have started an attack ... Im am committed to it , you can see i have not left the attack point , the witch casts the spell at my destination ... i lost the travel time to hit , i lost the recovery time from the palm attack right into the center of a death effect i cant get out of. I was dead at the start of 19 seconds.
Last edited by Jitter912#4278 on Jan 27, 2025, 6:43:06 PM
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Dont Cherry pick
That attack started as a palm attack back that sucker up to me attacking with no ball... the point of commitment .. show that shot ... then ... realize .. you are half way through the guaranteed death .. im committed already and already dead .... you are doing an autopsy on a corpse there not an analysis of death .

You blinked into it.


You could have dodge rolled out of it as well
Mash the clean

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