Dear GGG, Stop Trying to Make a Game For Everyone; Stick to your Core POE1 Customers

"Sigh"
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Xzorn#7046 wrote:


You also have it backwards.

WASD was not a common format until well after arrow keys were being used on games like Wolfenstein and Doom.

Well before Doom and Wolfenstien (both of which I played extensively), were simple side scrollers like Captain Comic (1988), and the original Duke Nukem (1991) which were both WASD
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I got a better idea: stop listening to Poe1 customers, they already have a working game they like and do a real new game with different gameplay and balance and listen to the much more numerous people that manifested their interest in the new game by buying their access into the EA.

For the vast majority they like the campaign rythme and balance and dislike the late game faster paced.

Also: stop throwing 'casual' at people with low Poe1 hour count, like you would say noobs back in the days. Having thousands of hours logged into Poe1 doesn't make you an expert in anything else than Poe1. This nearly disqualify you to express opinion for a new take on the brand. You got people like me with much fewer hours on PoE but 43 years of experience on computer gaming that know a things or two about what make a good game or not and what people want to play and buy.

+100
Comparing POE2 to Elden Ring is just stretching it waaay too far since both game adopt different philosophy.

1. ER or Souls in general always has consistent game flow aside from just being difficult, thus the player are able to imagine how strong their character will be.
2. Elden Ring is the most polished souls series that offer plenty of way for it's player to concquer the content.

Current POE2 has neither of them

The current ARPG that has both point (not the difficult part) is actually.....Diablo 4 that most people here hate the most. Surprise surprise
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I got a better idea: stop listening to Poe1 customers, they already have a working game they like and do a real new game with different gameplay and balance and listen to the much more numerous people that manifested their interest in the new game by buying their access into the EA.

For the vast majority they like the campaign rythme and balance and dislike the late game faster paced.

Also: stop throwing 'casual' at people with low Poe1 hour count, like you would say noobs back in the days. Having thousands of hours logged into Poe1 doesn't make you an expert in anything else than Poe1. This nearly disqualify you to express opinion for a new take on the brand. You got people like me with much fewer hours on PoE but 43 years of experience on computer gaming that know a things or two about what make a good game or not and what people want to play and buy.

This!
poe2 is for poe2 lover
poe1 is for poe1 lover

let ggg cook.

settlers was my most favourite temp league in 10 years. had the most enjoyment i ever had in 10 years AND i m primarily a standard league player.

GGG did say they will make new leagues for POE1.

and despite saying goodbye poe1, i cant confidently say i wont return.

have faith exiles.
[Removed by Support]
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exsea#1724 wrote:
poe2 is for poe2 lover
poe1 is for poe1 lover

let ggg cook.

settlers was my most favourite temp league in 10 years. had the most enjoyment i ever had in 10 years AND i m primarily a standard league player.

GGG did say they will make new leagues for POE1.

and despite saying goodbye poe1, i cant confidently say i wont return.

have faith exiles.


I'm certainly willing to wait for the meal, but they need to show us they know more than one recipe
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In an interview some time ago I heard Jonathan say that he realized that he doesnt have to hold players like an MMOG. Its ok to have them play a while and come back for the next league. However GGG is making an even bigger mistake. Namely they are trying to make a game to suit everyone.

Half the conversation in this forum is about "Casuals" as if they were some monolithic group of people. The whole premise being to "simplify" POE1. Its foolish and will lead to game failure. Through YEARS of iterations we have discovered what works in ARPGs via POE1. Yet we are throwing away all of that for a hypothetical player base while alienating the core customer that has brought you revenue. I a reminded of the meme "That is a bold strategy, lets see how that works out." It's a speculative and foolish strategy.

Crafting has been ripped out of POE2 despite years of iteration and perfecting and pruning in POE1. Why? Because some hypothetical player base finds it to be complicated. Ditto the map design, campaign design, and so on. What DIDN'T happen is a team say, "Ok lets figure out everything our core customers hate about POE1 and make it better in POE2." That would have been super smart. Instead you destroyed years of accumulated knowledge.

Elden Ring and the souls series has proven to western developers that you can make a hard game and a deep game and people will still flock to it so long as it is a fun game.

Now there will be a parade of private profile, never bought anything but a EA key player telling me I am wrong but from a business point of view I am not. You cant capture the "casuals" (whatever they are) and keep your core customer base.

Its time to get back to basics and look at what you have built. Take the customers that have spent the most money with you and listen to them. Listen to those that have played POE1 for years. Make a good game and stop trying to make something else. Ignore the bean counters and their revenue predictions. AAA titles today show that these people are NEVER correct. Right now you are in SERIOUS danger of Diablo 4'ing yourselves and you don't have billion dollar marketing budget to deal with that.


You are wrong..

Stop comparing games to Elden Ring.

Elden Ring was good but it was just another Dark Souls clone that was way overhyped.

They had a concept when coming into this game that a LOT of people liked and quite a lot of those people, like myself are PoE 1 "Veterens" so to speak. We just play on a different spectrum to you.

I had no issue with PoE 1 crafting. Never got into it, but loved the idea of it. Nobody expected them to gut crafting the way they did. What we wanted was for it to be... explained? I guess or for it to actually make sense without having to spend a week watching external videos and guides. PoE 1 crafting was difficult to get because it was a mash up of a dozen different systems implemented at different times.

The other thing that a lot of people wanted was for the game to be slowed down. Slowing down does not mean that we have to have less drops or less currency, or hell less monster packs to kill. It just means that we are not racing across the screen at breakneck speed, you can still obliterate screens of monsters, you are just not holding down right click and racing across the screen to do it. You would be

Thing is they actually have this right for a LOT of the classes/skills themselves. They are a lot slower, have combo skills. They just need to tune down the 1 button abilities and certain builds like stat stackers/sparkers and find a way to tune mobs to be more receptive to this playstyle. Because currently monster interaction and AI is the #1 issue with the "Slower" gameplay.

How to tune monsters is a current pain point for this, monster agro radius is probably too high at the moment but if they lower it then it leaves them open to be sitting ducks. Then some monsters are a bit too fast, they could keep this if they lower agro range as CC and setting up your kill would play a bigger part.

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exsea#1724 wrote:
poe2 is for poe2 lover
poe1 is for poe1 lover

let ggg cook.

settlers was my most favourite temp league in 10 years. had the most enjoyment i ever had in 10 years AND i m primarily a standard league player.

GGG did say they will make new leagues for POE1.

and despite saying goodbye poe1, i cant confidently say i wont return.

have faith exiles.


I'm certainly willing to wait for the meal, but they need to show us they know more than one recipe


i would say they took on more than they can chew this time so its gonna take some time
[Removed by Support]
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AintCare#6513 wrote:
i'm entitled by liking the game? for years i wasn't happy where poe1 headed but i didn't make threads like OP did, to play some mind games on how 'core customers' like the game to be and pretending its about their success and not his preferences- that is entitlement and then some. and yeh sure i generalized, but there is a very strong pattern of who likes the game to be more like poe1 in its current state. also look up definition of private, maybe then you will understand, or maybe not.

I don't care if you like or not, why you feel that way : still entitled man. I explained why already, won't repeat.
Problem lies with you being entitled, calling ppl out for being entitled. Kindergarten fight basically : "- you ! - No, you !"

Looking at figures, I can highly doubt if you did or did not do threads : 440 history pages on forum. Obviously won't go through that, but smells a lot like forum troll. There is no mind game... GGG probably isn't reading much of that emotion vomit, and to be honnest, they shouldn't.

Yeah, you generalized, and keep doing it out of "patterns". Still same thing, you judge ppl feelings, by your own feelings. But that's the same crap. Expected when you straight up strawman or ignore the pure facts I brought to you.

Thanks for the suggestion regarding private definition. There is a problem with your privacy though. Private ppl stay private, they don't spam 440 history pages, spewing what they do or have on the internet. We both know why your profile is private, you don't need to pretend or strawman again ;)


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