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But there is already a place for PoE 1 costumers / audience, its Path of Exile 1.
Asked and answered already in this thread.
So what is the point of your thread then ?
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Posted bybewilder2#0356on Jan 23, 2025, 10:15:46 PM
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not sure who/how much played. it was stated i think by Jonathan that he lost interest in it and didn't play for 6 years on one of the streams.
many of us who fell in love with poe way back in 2013 saw the game slowly deteriorate into a gotacha game. devs expressed similar take on this, hence they made poe2. now you, ppl that joined after 2017, didn't lose anything because poe1 is still there, but you feel entitled to turn yet another game into poe1 which, again, already exists.
.........
Public profile when ?
People like that won't ever do that because they don't want to be called out, or just generally a troll account. Most likely these kind of players never really play the game but talk like they know everything. 14/40 in Settlers, a league that by far has the best build diversity, best retention, and best inflation rate among previous leagues.
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Posted bybewilder2#0356on Jan 23, 2025, 10:20:44 PM
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this copium around poe 2 is so weird, it's obviously an incomplete game with no content, no build variety and nothing interesting going on. yes it has potential, but as of now, it's a 5/10 at best
yet some people are claiming that it's better than poe 1, merely because of the numbers. last epoch had 260k peak, now it has 1k players. poe 2 lost like 20% of its playerbase in the last 3 days, where do you think it's heading?
get a grip buddy
"buff grenades"
- Buff Grenades (Buff-Grenades) Last edited by auspexa#1404 on Jan 23, 2025, 10:24:56 PM
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Posted byauspexa#1404on Jan 23, 2025, 10:23:10 PM
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In an interview some time ago I heard Jonathan say that he realized that he doesnt have to hold players like an MMOG. Its ok to have them play a while and come back for the next league. However GGG is making an even bigger mistake. Namely they are trying to make a game to suit everyone.
Half the conversation in this forum is about "Casuals" as if they were some monolithic group of people. The whole premise being to "simplify" POE1. Its foolish and will lead to game failure. Through YEARS of iterations we have discovered what works in ARPGs via POE1. Yet we are throwing away all of that for a hypothetical player base while alienating the core customer that has brought you revenue. I a reminded of the meme "That is a bold strategy, lets see how that works out." It's a speculative and foolish strategy.
Crafting has been ripped out of POE2 despite years of iteration and perfecting and pruning in POE1. Why? Because some hypothetical player base finds it to be complicated. Ditto the map design, campaign design, and so on. What DIDN'T happen is a team say, "Ok lets figure out everything our core customers hate about POE1 and make it better in POE2." That would have been super smart. Instead you destroyed years of accumulated knowledge.
Elden Ring and the souls series has proven to western developers that you can make a hard game and a deep game and people will still flock to it so long as it is a fun game.
Now there will be a parade of private profile, never bought anything but a EA key player telling me I am wrong but from a business point of view I am not. You cant capture the "casuals" (whatever they are) and keep your core customer base.
Its time to get back to basics and look at what you have built. Take the customers that have spent the most money with you and listen to them. Listen to those that have played POE1 for years. Make a good game and stop trying to make something else. Ignore the bean counters and their revenue predictions. AAA titles today show that these people are NEVER correct. Right now you are in SERIOUS danger of Diablo 4'ing yourselves and you don't have billion dollar marketing budget to deal with that.
Man I feel like crafting was in a sweet spot in poe1. they just needed to eliminate the confusion of the skill tree and atlas haha
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Posted byHatephuk#4422on Jan 23, 2025, 11:04:08 PM
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Relation to what I said?
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Posted byFae_Lyth#6750on Jan 23, 2025, 11:05:25 PM
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not sure who/how much played. it was stated i think by Jonathan that he lost interest in it and didn't play for 6 years on one of the streams.
many of us who fell in love with poe way back in 2013 saw the game slowly deteriorate into a gotacha game. devs expressed similar take on this, hence they made poe2. now you, ppl that joined after 2017, didn't lose anything because poe1 is still there, but you feel entitled to turn yet another game into poe1 which, again, already exists.
.........
Public profile when ?
People like that won't ever do that because they don't want to be called out, or just generally a troll account. Most likely these kind of players never really play the game but talk like they know everything. 14/40 in Settlers, a league that by far has the best build diversity, best retention, and best inflation rate among previous leagues.
lol 40h in Settlers SSF mobile game i had my build finished all while casually waiting for poe2 = best league. no wonder you guys having so much friction with poe2
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Posted byAintCare#6513on Jan 23, 2025, 11:06:48 PM
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Just curious, why dev even bother bringing more enemy and skill to the table, when the main goal is to overbuff specific skill so you can 1 shot everything in sight?
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Posted bySolusiRadikal#3269on Jan 23, 2025, 11:40:04 PM
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Through YEARS of iterations we have discovered what works in ARPGs via POE1.
PoE had 10-15k players online at end of leagues on Steam. That's near the same amount of players online every day in Tibia, which is a 30 year old outdated 2D MMORPG. If you assume half of players are on Steam (I'd guess it's more like 80%), then it's only around 3 times the size of Tibia.
If that's your definition of "what works" for a game, then maybe your definition is too weak.
By the way, I'm only talking about overall playerbase engagement and game design. GGG probably makes a shit ton of money milking whales, and they were likely very profitable.
If you were correct GGG would have failed a long time ago and the servers would be off. So clearly your arent. GGG has spikes when the game releases a league then it tapers off untul the next league. They have made these graphs public. If some bean counter from 10 cent says they need to make another minecraft for the braindead that person should be fired.
Not only did GGG grow to gain massive revenue, it did it with almost no marketing budget and it raised enough money to finance POE2.
So clearly your business acumen is ... wanting.
+1000
Without PoE 1 and the real community PoE 2 would never exist.
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Posted byhereatha#1693on Jan 23, 2025, 11:49:53 PM
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Without PoE 1 and the real community PoE 2 would never exist.
The toxic shitfest that is "real community" is what is currently deterring me from playing PoE 1.
According to this forum, the "real community" are also the people who don't know very basic mechanics of the thing they're "real fans" of.
Last edited by Fae_Lyth#6750 on Jan 23, 2025, 11:55:23 PM
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Posted byFae_Lyth#6750on Jan 23, 2025, 11:52:57 PM
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this copium around poe 2 is so weird, it's obviously an incomplete game with no content, no build variety and nothing interesting going on. yes it has potential, but as of now, it's a 5/10 at best
yet some people are claiming that it's better than poe 1, merely because of the numbers. last epoch had 260k peak, now it has 1k players. poe 2 lost like 20% of its playerbase in the last 3 days, where do you think it's heading?
get a grip buddy
Unless they fix it? Nowhere good.
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Posted byKraythax#2592on Jan 24, 2025, 12:04:11 AM
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