XP penalty and likely 1 portal is NOT going anywhere

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Andalha#6923 wrote:
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Avaricta#4758 wrote:

One portal: The idea behind it was to promote tankier builds. In PoE 1 glass cannon builds were the go to builds because you could clear faster and still had the 6 portal defense. When you clear 2 screens away you hardly die. Because there is nothing alive. Only bosses sometimes had maybe a second to attack you. In this case you would just go through the portal and continue looting. 0% chance of failing.
If one portal is reverted, we are back at glass cannon > all.


Bro, what the hell are you talking about? Playing a glass cannon is a fucking choice YOU make. The only thing that made glass cannons the go to is that they were far more efficient at farming currency per hour.

And for the love of god, are you even paying attention to what the hell is going on now? Its STILL glass cannons at the top of the pack because the only defense GGG can balance around is all-out offense.

GGG needs to remove the overly harsh punishments from the game until they can properly balance it. I'm sick and tired of losing loot and time to random overtuned mobs and mechanics. No mob in this game should have a ttk on a player that is less than several seconds. Bosses are the exception.


First you saying, "Playing a glass cannon is a fucking choice YOU make".
Then saying "I'm sick and tired of losing loot".

So choose not glass cannon build and you will not be sick and tired of losing loot.

You losing loot because you choose to play glass cannon.
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So choose not glass cannon build and you will not be sick and tired of losing loot.

You losing loot because you choose to play glass cannon.


I think you misunderstand.

I believe he's saying he's losing loot because he's choosing a more defensive build but it doesn't provide enough defense to actually prevent deaths compared to just building a glass cannon build and killing everything before it can touch you.

The issue here is that the safest build is the one that ignores defenses. This makes the tradeoff between defenses and offenses less interesting.
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Wrong.
With 1 portal - 1 death and its over, with 6 portals you can ask someone to enter to kill stuff/boss, and still have few portals left. There's 0 challenge, there's 0 reason to invest into defences above bare minimum.

It's possible to carry people in the Trials. It's possible to contact a carry or friend just before the boss so they can kill it.

If you're gonna spew bs about challenge, go to SSF and leave everyone else alone.
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Wrong.
With 1 portal - 1 death and its over, with 6 portals you can ask someone to enter to kill stuff/boss, and still have few portals left. There's 0 challenge, there's 0 reason to invest into defences above bare minimum.

It's possible to carry people in the Trials. It's possible to contact a carry or friend just before the boss so they can kill it.

If you're gonna spew bs about challenge, go to SSF and leave everyone else alone.


Yeah, this should be permitted. Once you enter any trial you shouldn't be able to invite people to party. Also it shouldn't be possible to teleport out and back in.
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taggedjc#2661 wrote:
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So choose not glass cannon build and you will not be sick and tired of losing loot.

You losing loot because you choose to play glass cannon.


I think you misunderstand.

I believe he's saying he's losing loot because he's choosing a more defensive build but it doesn't provide enough defense to actually prevent deaths compared to just building a glass cannon build and killing everything before it can touch you.

The issue here is that the safest build is the one that ignores defenses. This makes the tradeoff between defenses and offenses less interesting.


Maybe, but i still disagree because you can make es build tanky and you can make life build tanky. Somehow people play hc ssf on melee life builds and not complain.
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Wrong.
With 1 portal - 1 death and its over, with 6 portals you can ask someone to enter to kill stuff/boss, and still have few portals left. There's 0 challenge, there's 0 reason to invest into defences above bare minimum.

It's possible to carry people in the Trials. It's possible to contact a carry or friend just before the boss so they can kill it.

If you're gonna spew bs about challenge, go to SSF and leave everyone else alone.


What trials have to do with number of portals for maps?
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Andalha#6923 wrote:

Bro, what the hell are you talking about? Playing a glass cannon is a fucking choice YOU make. The only thing that made glass cannons the go to is that they were far more efficient at farming currency per hour.

And for the love of god, are you even paying attention to what the hell is going on now? Its STILL glass cannons at the top of the pack because the only defense GGG can balance around is all-out offense.

GGG needs to remove the overly harsh punishments from the game until they can properly balance it. I'm sick and tired of losing loot and time to random overtuned mobs and mechanics. No mob in this game should have a ttk on a player that is less than several seconds. Bosses are the exception.


I disagree. GGG needs to triple or quadruple down on punishment in order to promote tankier builds more.

You are correct in that playing glass cannon is a choice. But if you make that choice and keep dying it is on you. Not the game. Not its punishments. On you.

Do you play a class cannon build? Why are you even dying?
I am playing a somewhat tanky character and hardly die in juiced t16s. If you don't die, the punishments don't effect you. So you seem to be doing something wrong. You are not supposed to die.

Almost every death is a choice.

There are many levers in place to control the difficulty. Atlas passives, waystone tier, waystone affixes, ... all of them are controlled by the player. Their choice.
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"
Wrong.
With 1 portal - 1 death and its over, with 6 portals you can ask someone to enter to kill stuff/boss, and still have few portals left. There's 0 challenge, there's 0 reason to invest into defences above bare minimum.

It's possible to carry people in the Trials. It's possible to contact a carry or friend just before the boss so they can kill it.

If you're gonna spew bs about challenge, go to SSF and leave everyone else alone.


yeah, he just wants to be salty. talks about challenge and in the same sentence argues that you can get a decked out char for just 10 divine. what a challenge opening the trad site an be op at lvl 70. try that in ssf.
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Lt_Qan#3192 wrote:
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"
Wrong.
With 1 portal - 1 death and its over, with 6 portals you can ask someone to enter to kill stuff/boss, and still have few portals left. There's 0 challenge, there's 0 reason to invest into defences above bare minimum.

It's possible to carry people in the Trials. It's possible to contact a carry or friend just before the boss so they can kill it.

If you're gonna spew bs about challenge, go to SSF and leave everyone else alone.


yeah, he just wants to be salty. talks about challenge and in the same sentence argues that you can get a decked out char for just 10 divine. what a challenge opening the trad site an be op at lvl 70. try that in ssf.


???

I said that 6 portals and no exp penalty make maps not challenging at all. Farming 10 divs for casual player is not easy, making good character with 10 divs also no easy, if you deny it, then no point explaining anything further.

Have i said anything about SSF, and how much it's harder to non-SSF, or about anything you said? SSF is obviously harder, like what the point of saying something this obvious.
Last edited by PaintMaster#2396 on Jan 21, 2025, 11:36:09 AM
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I said that 6 portals and no exp penalty make maps not challenging at all. Farming 10 divs for casual player is not easy, making good character with 10 divs also no easy, if you deny it, then no point explaining anything further.

Have i said anything about SSF, and how much it's harder to non-SSF, or about anything you said? SSF is obviously harder, like what the point of saying something this obvious.


maps are already not challenging. my point was that adding portals will allow for map bosses to be buffed. ssfbtw

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