FEEDBACK > Unfun Death penalties + solution
" I've been playing for 12+ years... nothing in POE is a skill check. It's not telling you to improve; it's just telling you to let someone else "improve" you. Dying never bothered me, nor any of the penalties in 1 or 2. It's such a forgettable setback in both. I've never used a pre-built character, but the extent of skill is just make "number go big" vs a lot of map and mod rng with magic/rares, og desync, etc, where the only improvements you're making is "solving" for having to deal with it in the first place, and why the vast majority end up doing so. |
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" This is exactly what you said. Let's be realistic. How many items do you pick up per days ? Hundreds ? Thousands ? How many times do you die while going to pick up some insanely valuable item ? Less than one if ever ? So you are complaining about some worst case scenario that has almost no chance of occuring. The problem is once again the phenomenon called negative cognitive bias ; meaning that in the extremely rare case that this event would occur once in your lifetime, you'd think that it can happen everytime, and become afraid of it, even though it doesn't happen any close to often. |
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" the reason why i also included insanely valuable was because it could also be stuff like hoW or something else and yes these things don't drop very often, and they really shouldnt, BUT the 1 death per map should Not be the deciding factor of whether you get it or not. i believe my solution is the most reasonable way to go about both having a high penalty but also one that is forgiving enough for people not to feel demotivated to the point they just uninstall the game. Will this solution or giving everyone all 6 portals like in poe1 harm your experience in the game? if it is because you like the punishment, its simple if you die you dont go back in, while others who do not like the current system can just go back in. |
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" The on death penalties are not the determining factors for the drop or pick up of a mirror or insanely rare items ; except this specific and extremely almost never occuring event (0.01%) where you die before picking it up. Stop believing that's a common case, it's not. And if you say it is, I give you A MONTH of gameplay to record every single ones of your gaming sessions until you can prove that happens a few times to you. " This is the most bullcrap argument. All the people playing in a league have the same set of rules and punishment, giving the same values to any achievements and drops to every players. You want to have it changed because you find it too difficult and too punitive, for you ; don't ask people that want a challenging game by design to play with only one hand or blindfolded after you asked it to be made easier because you can't crack it. |
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" the reverse can be said, i dont wanna be forced to be play blind folded and one handed, but you do. we are both equally right and equally wrong |
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" No, we aren't both equally right and wrong. You don't want to play with the core challenges and punishments of PoE2, then why oh why are you playing PoE2 ? Nobody is forcing you to play this game with its set rules and chosen designs. You are here trying to destroy a good game because you don't like some aspect of it. You imagine the game would be better without some core part of its design, but that's not the actual reality I understand, enjoy, and defend : it's all in your imagination. Actually, there is proofs out there that some games without those penalties aren't even enjoyable ; for me and many others. And if you do enjoy those games more than PoE2 for their lacks of punishments, nothing and nobody is stopping you from going to play them instead. |
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" i havent played since late december, and i am trying to get the game to be closer to its namesake, Path of exile if they did not want to create a game that is a Path of exile game than they shouldnt have named it poe2 i want a poe Sequel thats it. than you may ask me, if poe1 is so much better, than why am i not playing it? the reason is simple due to all the leagues and league mechanics that has been kept it has become over bloated. you cant use "some games" as proof, you didnt mention the names of those games so i have no clue whether they are even close to being the same kind of game as poe Actual reality ? that is your subjective opinion :) Why are you so against the idea of people having 5 chances or even my suggestion? what would ruin Your fun about it? what makes you wanna argue so badly against it? Last edited by Battle_Baboon#3734 on Jan 24, 2025, 8:06:55 PM
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" There is no reasons to make it closer to the first one. None. They called it PoE2 because they have the right to (litteraly) and because PoE is already marketed as a good and known game. It's not because it's a 2 that is has to be the same game. D4 is extremely different to D3/D2, yet they share the same name, genre, and universe, and that's enough to keep the same name. It is a PoE sequel, just not the one you want it to be ; only your expectation is wrong here, not the game itself. I wanted star wars 7/8/9 to be good, I was disappointed. It's not the fault of the films, it's mine for believing they would be good ; for me. Because they may be good for others. If you don't know other games like PoE, just google ARPGs and make your own research. They are all comparable to Diablo's serie or Path of Exile's serie, as Diablo (3/4) are the most casuals of the kind and Path of Exile the most punitive/complex, so they are all somewhere in between, built and compared to those two. PoE1 offered 6 portal per map, creating a zoom-zoom obnoxious mentality as you could only play glass canons to clean maps without any risks as even occasionnal deaths weren't hindering your mapping progress in any meaningful ways ; leading to a huge imbalance in the value of damage vs defenses, and huge disparities in the value of time spent per currency earned/invested, that was then strongly influencing the market -so most of the Softcore players- even and especially the ones not playing those efficient dps over-meta builds. If you weren't body-brigading your toon through the maps, you were playing the game wrong because you weren't using efficiently your 6 portals. PoE2 emphasis on building a more balanced character, chosing more carefully the content/tier/modifiers you run, and ask of you more attention while progressing in the bigger maps. It give more intrinsic value to the time you spend on the said map, as you have a more specific knowledge to the specific content you are actually engaging with, with only one try to complete it. Instead of running 3 differents riskless maps that you don't even read, in this game you run one map you actually have read and that you value more. The only downside of having only one portal per map is that you actually have to read the map modifiers (understanding) and keep them in mind (memory) while running it ; but you can pause the game in counterpart. Yes, you need slightly more of a brain in the gameplay elements of PoE2, which is making the player ability matter a bit more than the character in this game than in the first one (as even people without brains can make a -decent- character by following guides, copying trees and buying advised gear ; but they won't be able to play efficiently because they don't choose and read maps correctly.) So the one portal makes the Endgame more challenging, more engaging, and more valuable. Last edited by dwqrf#0717 on Jan 24, 2025, 8:41:20 PM
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" D3 was not much of a diablo game, it was cartoonish and sh**, d4 doesnt even have Diablo in the game. Path of exile 2 is the name and it is marketed that way because of its predecessor, naming it that and not making it a path of exile like game leaves people with a dissatisfaction the game is not released yet and therefor it can be changed, it is also the reason why we have a feedback forum you where the one who talked about other games you name them, it is not up to me to guess what games you are talking about, its not up to me to do my own research as you are the one who stated something as facts, now show me those facts you will never ever get rid of Zoom Zoom builds in ANY game that has anything close to the amount of combinations of stats, mechanics and skills as poe1 and poe2 does, if you/they really wanted to remove them, they have to force us all into 1 build per character and leave no build diversity i never run a map that i have too low of a chance to complete, i do challenge my self but i am not reckless, some deaths are just not something you can avoid having more portals / chances leave enough room for the less min maxed characters to also do their thing, no need to pick the very best of the very best so i do not die to something random or unavoidable, so keeping the 1 portal is worse than having 6 portals but can you tell me What ruins Your fun, what makes it bad for You. what do you loose with the whole 6 portals? for penalties on death, there are currently 3, exp loss ( i am fine with that) Map loss and loot loss. as i wrote i can live with loosing the map and the exp, but dont add the loss of items on top having the rest of the mobs in the map despawn upon death, leaves the map wasted and you lost your exp, but not loosing the items. there are no reason to have the 3rd penalty when you have the other 2 also but something tells me we will never see eye to eye and that is also okay i am kind of curious, you like the game as it is, good to hear. so why are you on the forum as much as you are if the game is fine? if the game is fine and you are right, you do not have to say Anything in the forum because in your eyes what i say is wrong and will never happen. so why are you wasting your time on me and other peoples threads? |
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" It's a feedback forum, and my feedback saying the game is great is as valuable as yours saying it isnt. You think your opinion is shared by all, I'm proving it isn't. I've seen too many games being ruined by devs blindly listening to complaints about any form of difficulties, I don't want it to happen to PoE2 as well. For all the rest of your question, the post above already answered them. |
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