FEEDBACK > Unfun Death penalties + solution

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Feedback on Death penalties
you find a mirror, you die for what ever reason during campaign, Mirror and exp lost Not fun
you die half way through a map, Map and exp lost, not fun ( only 1 chance)
triple the punishment is horrible, lost map and lost exp should be more than enough

Solution to 1 death on maps
when all party members are dead all monster in map disappears and you can go down and collect from what you killed, you failed the map, and you can no longer get more loot from it BUT what you have earned is still yours till all 6 portals have been spent

i can live with that

dying in campaign shouldnt reset the entire area and remove the loot that has been dropped,reset the bosses and mini bosses to full health instead, its the campaign FCOL come on



Do players in party in maps get to revive each other infinitely ? if so why not give us our portals?


Bump


What about accepting that 1portal and xp penalty are the best features of this game for most people.
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dwqrf#0717 wrote:
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Feedback on Death penalties
you find a mirror, you die for what ever reason during campaign, Mirror and exp lost Not fun
you die half way through a map, Map and exp lost, not fun ( only 1 chance)
triple the punishment is horrible, lost map and lost exp should be more than enough

Solution to 1 death on maps
when all party members are dead all monster in map disappears and you can go down and collect from what you killed, you failed the map, and you can no longer get more loot from it BUT what you have earned is still yours till all 6 portals have been spent

i can live with that

dying in campaign shouldnt reset the entire area and remove the loot that has been dropped,reset the bosses and mini bosses to full health instead, its the campaign FCOL come on



Do players in party in maps get to revive each other infinitely ? if so why not give us our portals?


Bump


What about accepting that 1portal and xp penalty are the best features of this game for most people.


its exp, map And loot, i want to keep the loot, fck the exp and fck the map, the loot that is dropped is loot that is earned

my solution does not remove the penalty of loosing the map nor the exp
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its exp, map And loot, i want to keep the loot, fck the exp and fck the map, the loot that is dropped is loot that is earned

my solution does not remove the penalty of loosing the map nor the exp


No.

The loot that is picked up is the loot that you keep ; period.

Picking up loot (and filtering what you pick up) is an important part of the game.

If you don't pick up item, or rush into aoe death effect by greed and die, you don't deserve the items.
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dwqrf#0717 wrote:
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its exp, map And loot, i want to keep the loot, fck the exp and fck the map, the loot that is dropped is loot that is earned

my solution does not remove the penalty of loosing the map nor the exp


No.

The loot that is picked up is the loot that you keep ; period.

Picking up loot (and filtering what you pick up) is an important part of the game.

If you don't pick up item, or rush into aoe death effect by greed and die, you don't deserve the items.


i disagree. not all deaths are your fault or avoidable, and if you are a ranged character you may not get to it before something kills you.
if i wanted something that punished me that hard, i would play hardcore
Just don't reset mobs on death. Simple as that. Standard should remain soft core. If I wanted to be tense the whole time while playing, I'd play HC. Exp loss only, because I don't know how much patience I have for this bullshit.
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Feedback on Death penalties
you find a mirror, you die for what ever reason during campaign, Mirror and exp lost Not fun
you die half way through a map, Map and exp lost, not fun ( only 1 chance)
triple the punishment is horrible, lost map and lost exp should be more than enough

Solution to 1 death on maps
when all party members are dead all monster in map disappears and you can go down and collect from what you killed, you failed the map, and you can no longer get more loot from it BUT what you have earned is still yours till all 6 portals have been spent

i can live with that

dying in campaign shouldnt reset the entire area and remove the loot that has been dropped,reset the bosses and mini bosses to full health instead, its the campaign FCOL come on



Do players in party in maps get to revive each other infinitely ? if so why not give us our portals?


Up
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dwqrf#0717 wrote:
"


its exp, map And loot, i want to keep the loot, fck the exp and fck the map, the loot that is dropped is loot that is earned

my solution does not remove the penalty of loosing the map nor the exp


No.

The loot that is picked up is the loot that you keep ; period.

Picking up loot (and filtering what you pick up) is an important part of the game.

If you don't pick up item, or rush into aoe death effect by greed and die, you don't deserve the items.


i disagree. not all deaths are your fault or avoidable, and if you are a ranged character you may not get to it before something kills you.
if i wanted something that punished me that hard, i would play hardcore


You think losing one single item you can't manage to loot, and the unclean part of map along some little XP is equivalent to dying in Hardcore ?

Oh boy. I hate to tell you it is highly different.
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dwqrf#0717 wrote:
"
"
dwqrf#0717 wrote:


its exp, map And loot, i want to keep the loot, fck the exp and fck the map, the loot that is dropped is loot that is earned

my solution does not remove the penalty of loosing the map nor the exp



i disagree. not all deaths are your fault or avoidable, and if you are a ranged character you may not get to it before something kills you.
if i wanted something that punished me that hard, i would play hardcore


You think losing one single item you can't manage to loot, and the unclean part of map along some little XP is equivalent to dying in Hardcore ?

Oh boy. I hate to tell you it is highly different.


No shit :)
what would you compare it to, at least in this game? if you can come with a better comparison i will change it to that, if not i will use Hardcore as comparison

loosing out on a mirror or something insanely valuable is really painful
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No shit :)
what would you compare it to, at least in this game? if you can come with a better comparison i will change it to that, if not i will use Hardcore as comparison


What about not comparing it to Hardcore and accepting it as the Softcore rules ?


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loosing out on a mirror or something insanely valuable is really painful



Ho yeah bro, losing a mirror because you die just before picking it up happens to everyone every single days, that's for sure !!!
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dwqrf#0717 wrote:
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No shit :)
what would you compare it to, at least in this game? if you can come with a better comparison i will change it to that, if not i will use Hardcore as comparison


What about not comparing it to Hardcore and accepting it as the Softcore rules ?


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loosing out on a mirror or something insanely valuable is really painful



Ho yeah bro, losing a mirror because you die just before picking it up happens to everyone every single days, that's for sure !!!


that is not what i am saying, and you know it
and the entire sentence was "loosing out on a mirror or something insanely valuable is really painful" notice that i also included the words Or something .... and not just loosing out on a mirror
Last edited by Battle_Baboon#3734 on Jan 24, 2025, 12:59:26 AM

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