Upcoming Changes in Path of Exile 2 0.1.1

Huge! Thank you for listening to the problems, and not making it easier, but making it better.
Also the "just because we didn't say it yet doesn't mean we are ignoring it" is an the perfect address to harder to fix things.
Thanks again.
Oh GGG. You do so many good things, but the head designers just continues to refuse to fix specific core issues for the standard player.

For me, I'm not coming back unless you remove death penalty for standard. There is no justification for it to be there while you have standard and hardcore modes.

Johnathon claims in the interview that it has to be there because death has to matter, but that shows the disconnect your leadership has for the standard player.

The death does matter. It's called my time I'm putting in this game, and I don't get that back when I die. It's gone. To add the additional penalties of losing my portal, experience, and items just shows how little the head designers respect my time.

Should it be an option? Absolutely yes, but that is why you have difficulty tiers. If you don't give options about the things that people are saying are a problem, then there is no reason to even have difficulty tiers in the first place when the endgame is all the same.

The same goes with magic find and portals.

It just seems like the head designers have no concept of a standard player. It's as if you only playtest for someone doing 10 or 12 hours a day, 50+ hours a week, and everything else is casual.

It's just so frustrating. Because I'm putting decent hours. I'm not casual, but all these penalties and restrictions in standard mode just scream "you're not welcome".

But you have these modes. Why are they even there if you won't actually fix what these key issues the standard player is experiencing?

Specifically, for standard...

* magic find (give us more currency! That's it. It's simple)
*remove death penalty
* more than 1 portal
Last edited by SkyPrince30#4110 on Jan 12, 2025, 8:35:31 PM
I watched the whole Q&A and I liked most of it. I do kind of have a map sustain issue that they might not be thinking of in that I just vaal'd 18 T15 maps and 7 of them became T14, 9 of them stayed T15, and only two became T16. I really hope they add a higher chance to turn T15s into T16s or give us another path (outside trade) to get T16s.
Changes are looking good, let's go.
"
Fix performance on consoles. Stop ignoring the 20+ page long threads on this and ackownledge the issue if nothing else.


The game shouldn't even be on console.

"
Oh GGG. You do so many good things, but the head designers just continues to refuse to fix specific core issues for the standard player.

For me, I'm not coming back unless you remove death penalty for standard. There is no justification for it to be there while you have standard and hardcore modes.

Johnathon claims in the interview that it has to be there because death has to matter, but that shows the disconnect your leadership has for the standard player.

The death does matter. It's called my time I'm putting in this game, and I don't get that back when I die. It's gone. To add the additional penalties of losing my portal, experience, and items just shows how little the head designers respect my time.

Should it be an option? Absolutely yes, but that is why you have difficulty tiers. If you don't give options about the things that people are saying are a problem, then there is no reason to even have difficulty tiers in the first place when the endgame is all the same.

The same goes with magic find and portals.

It just seems like the head designers have no concept of a standard player. It's as if you only playtest for someone doing 10 or 12 hours a day, 50+ hours a week, and everything else is casual.

It's just so frustrating. Because I'm putting decent hours. I'm not casual, but all these penalties and restrictions in standard mode just scream "you're not welcome".

But you have these modes. Why are they even there if you won't actually fix what these key issues the standard player is experiencing?

Specifically, for standard...

* magic find (give us more currency! That's it. It's simple)
*remove death penalty
* more than 1 portal


See ya! Guess you'll never play again cause they will never remove the death penalty. It's there for a reason and it should stay. It's in pretty much every game like this.
Last edited by Effective#0335 on Jan 12, 2025, 8:47:23 PM
I love most of the QOL changes being made with the new patch but I'll temper my expectations until they release the patch notes. If you're just used to playing the game by yourself that's fine but for people who wanted to play with friends this game has been a colossal disappointment.

Not a single mention of the anything with regards to multiplayer QOL. The collision is still terrible, the revive mechanic is utter garbage and the premise of one death game over in softcore maps feels terrible especially when your friends are part of it. Don't even get me started on the interactions with seasonal content and trials. This game has a long way to become remotely what is what in POE.

The same issues we're experiencing with collision amongst players make it impossible to play minion builds in tight spaces which is 80% of the maps in the rotation. This has got to be addressed.
Last edited by f3lix0420#7206 on Jan 12, 2025, 8:55:36 PM
cliff notes summary?
One thing i hope is on the radar and comes soon, as i benched my reaver build cause of it, but reduce the hit box of minions right now constantly you have minions getting stuck on one another or worse when fighting a boss that utlizes being on the edge such as act 2 titan or act 2 worm you can only have maybe 2-3 melee minions actually able to attack. Same applies for toxic growth where you just can't get barley anything to hit it properly.
Kind of annoying they aren't gonna fix the lose all portals on death in mapping.
"
The death does matter. It's called my time I'm putting in this game, and I don't get that back when I die. It's gone. To add the additional penalties of losing my portal, experience, and items just shows how little the head designers respect my time.


Everybody drink!

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