Why dedicate my time if I can lose all my XP with a death penalty?
Well, I don’t like losing XP, I don’t like taking medicine, I don’t like working out at the gym to get a good body, I don’t like studying for 5–10 years to become a good doctor, etc. That’s life, that’s how the stock market works, that’s how being a Formula 1 or IndyCar driver works—high risks, high rewards. Today marks one month since the game’s OPEN BETA (EARLY access). Check out Steam Charts, not even counting people who don’t use Steam. THERE MUST BE A PENALTY! Even if I hate the idea, it’s that simple.
I looked at some accounts of people posting here asking to remove the penalty, and it’s ridiculous—they barely have any challenges completed. If they want to play without penalties, it’s simple: play on Hard Mode, where there are no penalties. There are much more important things to focus on, like fixing bugs, hacks, and exploits. That’s why it’s EARLY (BETA). I hope GGG never listens to the complainers. I play for 2–3 hours max per day—I have my family, my dogs, etc. It’s basic: if you don’t want to lose XP, don’t die, get better, or go play a game that doesn’t demand anything from you and be happy. |
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" Odd. Well, I feel you invalidated me, and I can clearly point out several examples in the message that you sent that back this up. I know you don't feel you invalidated. But you completely dismissed my feelings and then tried to "logic" them away. I'll say it again. I FEEL my time is wasted with this mechanic. A few deaths can reset an entire evenings grinding. Regardless if I have fun or not during the leveling. Something like this can FEEL overly frustrating, and lead to me not wanting to play. It FEELS incredibly unfair sometimes. Especially when a death can happen for dozens of reasons outside of your control. And each one pads the gametime. I FEEL the game would do better with actual challenges and content in it. Over this mechanic. I understand it probably wasn't your intent to invalidate me. That's not what most people go into a conversation doing. Unfortunately, how most people are taught to communicate. They often invalidate unintentionally. It's simply because they've not had good examples of good communication, or have learnt what invalidating vs validating is. Which is why you see so many people arguing over this. They don't know how to communicate properly. Not faulting you for it. But it does need to be pointed out, because it's essential to communication. This is especially important, because Video Games. Are designed to be an enjoyable time for people. They play heavily off feelings. Not logic. So when tons of people "Feel" a game mechanic is bad. It's often not good for the game. Even if it 'logically' fits. If you want to practice it a bit. I'm willing to help. Last edited by Akedomo#3573 on Jan 6, 2025, 4:06:30 PM
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" I think you can also be more demanding of GGG. GGG is not our sick grandma, we can ask from GGG more and more. We can ask GGG to surpass our expectations. We ask GGG for solutions to divisive problems that goes beyond the "OK" or the "necessary". Losing XP on death, so boring. Can we get teleported to some fucking afterlife challenging dungeon when we die where we can fight to minimize or nullify the loss. Omen of amelioration, so boring. Boring problems require boring solutions. When you die you get teleported in an arena where end up pvp against another player who died to decide who's gonna get to keep his 10% xp. Don't get too much stuck on D2 and PoE 1, if you want grandeur for PoE 2, it's time to ask. PoE 2 is out and you guys are asking for 0 epicness, just satisfied with maths on class balance and little lakes, trees, houses on your atlas. Last edited by Vinsdvalh#0247 on Jan 6, 2025, 3:58:01 PM
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" Next time you play, aim for lvl 90 and pretend it’s max level. Anything you get beyond that think of as extra. Ignore leveling at this point and try more challenging content. Slogging through low level content to level sounds unbearably dull, and I can’t imagine a scenario where anyone thought this was a good idea(grinding low level content, that is). It seems futile because it is, but if you try to aim for different goals, maybe you will enjoy yourself. Just remind yourself that in this game lvl 100 doesn’t matter. Last edited by ogmersault#4806 on Jan 6, 2025, 8:43:15 PM
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" Hey thanks. However, this entire statement of yours is invalidating, and it fails to address the issues I raised. Healthy communication involves acknowledgement of someone's feelings. Not just offering advice that completely contradicts their feelings and fails to address what was brought up. I'm here to help teach if you're willing. Last edited by Akedomo#3573 on Jan 6, 2025, 8:47:44 PM
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Forget losing XP, this is already game of the year!
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" And yet, this is what the XP penalty is designed to push people toward. The punishment is there to teach people to avoid challenging content, and to mindlessly grind on the easiest content that still gives XP. GGG is making a punishing game so they don't have to bother making a challenging one. You want a sense of achievement? Ask for content that takes skill to overcome. |
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" That would be fair, except that there's a couple of major problems with it. 1) Most of the time you have ABSOLUTELY NO CLUE what kills you. Nor can you find out. Usually in order to develop "skill," you have to have information. We aren't getting the information. Like I was just doing an expedition logbook map. I was basically breezing through it and got 1 shot by the mobs that spawned on the last detonation. I have no idea what hit me. At all. 2) We can't repeat anything. We're kicked out of whatever we were trying, and oftentimes don't have the resources to try it again. Developing skill requires the ability to repeat things, IE learning what you did wrong. Most of the special fights are rare and far between - Citadels, Audience with the King, etc. If we're only getting 3 months a league, most players aren't going to be able to do these things enough to learn anything, if they even get there at all. 3) Most of the time, when you DO know what killed you, the solution is simply "Don't do that mechanic anymore." IE Rituals. Most Ritual mechanics end up being "Stay the F out of this sh!t on the ground." Problem is, it's already a small area and it's filled with mobs trying to murder you. I'm currently a ranged build, so that just doesn't work most of the time. Especially the tornado of rats. So my solution is "avoid Rituals entirely." Not exactly a good message to send to your players. This is much like some map modifiers in PoE1. The solution wasn't "develop skills," it was "avoid this modifier entirely." |
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"Well someone elses feelings are quite opposite from yours. Xp loss removal would trivialize the game and make lvl 100 nothing but a participation trophy. xp loss makes u actually work and improve ur build to even get to lvl 100 at all which to many people is part of the challenge. Poe was never meant to be ez or have lvl 100 be something u would automatically get for playing X amount of hours, its considered an achievement by a huge part of the community and the xp loss ensures that many of the more hardcore players are engaged for longer in a new league setting . There are so many reasons why it should stay as it is and i know GGG have even more reasons than i can think of but the new casual players seem to ignore every single reason and not acknowledge these things because they feel like they have every right to lvl 100 or their personal feelings get hurt even though they might not have the skill,experience,build or the time needed to actually get there. Lvl 100 is not needed for any build nor is it a prerequisite for anything in the game. lvl 90+ is pretty much the goal for most builds and anything past this point is nothing but a little extra, its not make or break. So in the end set ur goal according to ur skill lvl, experience and how much time u have to play the game and stop trying to ruin the game for people who have much more experience and time cause they need goals too and spend way more time each league than the new casual audience and it shows in player retention + they are the ones making all the build guides that any less experienced player can use. |
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