Why dedicate my time if I can lose all my XP with a death penalty?

"
Still unanswered: why can't it be configurable?


OK let it be configurable but if you play with XP loss on you get a big boost to quant and rarity in whatever content you are doing.
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Waitn4D4#0477 wrote:


Again, D4 is a great example of this. Death has no meaning and is inconsequential. It might be slightly annoying but thats about it.


I don't even remember dying in D4. I mean, I'm sure it may have happened, somewhere, sometimes, but whatever, it wasn't even marking. Just meh.

You click, mobs die. Every pack drop a Legendary with perfect stats only for your class. Wow. Much fun.
"
Waitn4D4#0477 wrote:
"
Still unanswered: why can't it be configurable?


OK let it be configurable but if you play with XP loss on you get a big boost to quant and rarity in whatever content you are doing.


Pretty much what I was talking about frequently, rather than punish someone for nonsense instead reward good performance.
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BK2710#6123 wrote:
"
Waitn4D4#0477 wrote:
"
Still unanswered: why can't it be configurable?


OK let it be configurable but if you play with XP loss on you get a big boost to quant and rarity in whatever content you are doing.


Pretty much what I was talking about frequently, rather than punish someone for nonsense instead reward good performance.


Honestly, I'd rather just ask for them to improve the gameplay. That's the real reason it exists. It's there to pad game-time just like it was in Diablo 2. It's because of a lack of content, or a lack of creative content that keeps a player challenged and engaged.

And well, PoE endgame is just spamming Maps.


We could definitely replace it with a more rewarding system. I agree that that could totally work. But I'd really just like to see them work on content, so that there are natural challenges we face that test us, rather than something like this which is more artificial.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


To anyone that want's XP loss on death.

Yes. I think everyone wants the game to be decently challenging.

The only thing is, people are asking for there to be better ways of doing it.

XP loss on death isn't a good way to engage players because it has excessive friction/frustration that does more harm than good. That's all people are saying.

They don't want the game easier. They don't want the game mindless. They just don't like losing 2, 3, 4 hours of their game-time.

Last edited by Akedomo#3573 on Jan 6, 2025, 2:37:12 PM
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ConradN7#7540 wrote:
i still havent seen anyone answer how the removal of xp penalty will trivialise the game. It is a power progression, not map progression. People purposely wanting to keep bad design in a game to satisfy their fragile ego is baffling


Think you need to actually read what we say then, rather than assume the ego ... projection response you have going on here.
Mash the clean
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Akedomo#3573 wrote:
They don't want the game easier. They don't want the game mindless. They just don't like losing 2, 3, 4 hours of their game-time.


Experience loss on death has nothing to do with you not enjoying the process of earning experience and if you enjoyed it, I'm not sure how your time was wasted (no one can retroactively take your enjoyment away). This is my issue. Your complaint "I feel like my time was wasted" is either a problem with your perspective (you only enjoy the destination and not the journey) or, very likely at the moment, that the process of earning the experience wasn't actually fun and engaging.

I see no reason to even engage with the question of whether or not the experience penalty serves its purpose until the process of earning that experience is enjoyable.
Last edited by drkekyll#1294 on Jan 6, 2025, 2:49:47 PM
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drkekyll#1294 wrote:
"
Akedomo#3573 wrote:
They don't want the game easier. They don't want the game mindless. They just don't like losing 2, 3, 4 hours of their game-time.


Experience loss on death has nothing to do with you not enjoying the process of earning experience and if you enjoyed it, I'm not sure how your time was wasted (no one can retroactively take your enjoyment away). This is my issue. Your complaint "I feel like my time was wasted" is either a problem with your perspective (you only enjoy the destination and not the journey) or, very likely at the moment, that the process of earning the experience wasn't actually fun and engaging.

I see no reason to even engage with the question of whether or not the experience penalty serves its purpose until the process of earning that experience is enjoyable.


Don't you know what GGG do in the shadows ? They are vampiric chronomancers and eat people's time, and that, against their will, of course. Diabolical !

Because in fact, PoE2 was made before PoE1, that's why PoE2 is a buggy mess of imbalanced gems and unpolished atlas. Before the end EA, GGG would have stolen enough time to go back to 2013 and create the masterpiece which is PoE1. I bet you didn't see that coming.

How do I know that ? Well, we all know tier 2 comes before tier 1. Pffft.
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drkekyll#1294 wrote:
"
Akedomo#3573 wrote:
They don't want the game easier. They don't want the game mindless. They just don't like losing 2, 3, 4 hours of their game-time.


Experience loss on death has nothing to do with you not enjoying the process of earning experience and if you enjoyed it, I'm not sure how your time was wasted (no one can retroactively take your enjoyment away). This is my issue. Your complaint "I feel like my time was wasted" is either a problem with your perspective (you only enjoy the destination and not the journey) or, very likely at the moment, that the process of earning the experience wasn't actually fun and engaging.

I see no reason to even engage with the question of whether or not the experience penalty serves its purpose until the process of earning that experience is enjoyable.



Hey, So. Thanks for the comment. Unfortunately, the way I feel about this is valid. Don't try to 'logic' it out of existence.

Over-all it is a frustrating experience for me, and I feel like my time isn't respected, and is being wasted when I die, and lose hours of my time.

Getting to 100 is already quite a time sink. I don't believe it benefits from more, and I believe the game would simply do better with actual challenges. Instead of game time pad mechanics like XP loss on death.

Even if the gameplay was really enjoyable, and I had a blast. And this mechanic was still in the game. I still would be frustrated with it, because it still doesn't respect my time, and I still feel like the time played is lost.

I still would quit. Many players are in this boat. It's not a 'perspective' issue, or a 'fun' issue. It's simply a harsh punishment in a game that frustrates people. Enough that they want to stop playing.

I avoid any and all games with excessive padding mechanics like this, because all it does is show me. They don't respect my time, and there's a lack of content in the game. And that's all I see in PoE.


Last edited by Akedomo#3573 on Jan 6, 2025, 3:25:58 PM
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Akedomo#3573 wrote:
Hey, So. Thanks for the comment. Unfortunately, the way I feel about this is valid. Don't try to 'logic' it out of existence.

Over-all it is a frustrating experience for me, and I feel like my time isn't respected, and is being wasted when I die, and lose hours of my time.

Getting to 100 is already quite a time sink. I don't believe it benefits from more, and I believe the game would simply do better with actual challenges. Instead of game time pad mechanics like XP loss on death.

Even if the gameplay was really enjoyable, and I had a blast. And this mechanic was still in the game. I still would be frustrated with it, because it still doesn't respect my time, and I still feel like the time played is lost.

I still would quit. Many players are in this boat. It's not a 'perspective' issue, or a 'fun' issue. It's simply a harsh punishment in a game that frustrates people. Enough that they want to stop playing.

I avoid any and all games with padding mechanics like this, because all it does is show me. They don't respect my time, and there's a lack of content in the game.
Hey, So. Thanks for the reply. Unfortunately, I never said your feelings were invalid, so please don't put words in my mouth. If you enjoyed your time, it couldn't have been wasted because no one took that enjoyment away from you. Obviously, you still feel that way, but given no enjoyment was actually retroactively taken from you, I merely suggested you do some self-examination rather than demand the external world adjust to something happening inside you.

Though it's still unclear whether or not you actually enjoy the leveling process.

edit: To be clear, I'm not saying you shouldn't feel this way, I'm saying maybe this feeling is a sign that you're not enjoying the game and that other things could be done about that.
Last edited by drkekyll#1294 on Jan 6, 2025, 3:33:26 PM
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ConradN7#7540 wrote:
i still havent seen anyone answer how the removal of xp penalty will trivialise the game. It is a power progression, not map progression. People purposely wanting to keep bad design in a game to satisfy their fragile ego is baffling
there are literally pages of reasons written in this topic but ignorance is bliss i guess.
Last edited by MrPedez#4934 on Jan 6, 2025, 3:39:35 PM

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