PSA on Quarter Staves...
Just gonna share my 2 quarterstaves, both are "crafted" through very very painful process of looting every single quarterstaves, filling my 2 quad tabs, reforging again and again, praying I hit the correct combination, praying I hit the dead mods with chaos orb and rerolled it into correct one. And I "made" these on SSF. I sincerely hate PoE 2 "crafting".
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Dire Weaver is hot but damn that accuracy mod must infuriate you everytime you look at it lol.
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Shameless bump to hopefully get more eyes on this :D
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" No, I won't. My phsyical/Chaos damage Acolyte monk does not have any element damage selected anywhere in the leveling of his passive tree. Nor will I have any on my weapon, my rings, my amulets, or any other part of my loadout. Heck I used Nazir's Judgement all the way into cruel difficulty before I bothered to replace it with a better rare. Last edited by The_Song#4903 on Dec 29, 2024, 3:55:36 PM
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" i think theres bits of the mod system and how the affixes work together thats not being fully realised. that accuracy is part of the hybrid % physical roll. you cant have 223% physical without having accuracy because it takes 2 physical rolls, the normal phys roll and the hybrid phys + accuracy roll. " i can guarantee you this is wrong. you dont want phys % with flat lightning, you either want to go all in on phys or go for elemental. the reason iron runes are rubbish on the staves you linked is because they dont have flat physical damage on them, like 25-45 physical damage. that flat phys gets added to the base phys of the staff and is then multiplied by the % physical damage from the prefixes and the iron runes. if you use the iron runes and get % physical damage on your staff but you dont have the flat physical you are getting a big multiplier without having anything to multiply. this is an elemental weapon in poe1. if you are going flat elemental you go all in flat elemental. thats a physical weapon. if you are going for any physical you go all physical because the mods multiply each other. the % elemental damage with attacks mods in the sockets are global, they are not buffing the base damage of the staff, they are additive with all the stuff on your tree etc. the iron runes are actually local to the weapon and are buffing your weapons base damage directly, its just you need to feed them the flat physical damage worth multiplying in the first place. anywhere you see a proper physical weapon it will have phys %, flat physical and accuracy because its a combo of 3 mods % increased physical damage % increased physical damage / accuracy adds #-# physical damage
Spoiler
you can go either way, if youre going phys go all in phys, if youre going flat elemental then ignore phys all together and just stack the flat ele mods at which point for sure do not use iron runes, use those elemental damage with attacks runes. theyre global afaik not local but its a lot of %. |
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" This is exactly the reason why Iron is inferior you contradicted yourself a lot but the key point is THAT is why elm damage on attacks is superior on Monk quarterstaff builds Toss a Chaos to your Leader
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i didnt contradict myself. if you think i did theres something you are not understanding.
iron is not inferior, its situational depending on the mods you have on your staff and the passives you have on your tree and your other gear. they multiply the flat physical damage on your staff which provides the base physical damage your attacks deal. the elemental mods are just global % damage, same as you get on your tree. this means the more of it you have on your tree the less meaningful getting it on your weapon is. but if your weapon doesnt have significant flat physical damage for the iron runes to multiply then you are left with no choice but to add a lot of global % elemental. providing you are using elemental attacks. |
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But thats the point, the Pure Phys is not superior because almost every monk will have + elly damage and/or + lightning / ice damage. The Elm damage on attack cores will scale far better. I have the rough napkin math on page one showing this. And between the 2 weapons the phys weapon peak is over 400 with a DPS of like 570 AND 2 added melee levels vs the staff with 440 ish dps and 2 fewer levels and claps it in real world damage.
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" your math is based on 2 extremely suboptimally rolled staves. your math also cannot be complete and applicable to all monks because you do not know how much % increased damage they have on their tree. the elemental cores you are putting into your staff is additive with all your other global % damage, you would need to know the full passive tree and gearing of a character to work out how the ele cores would effect total damage vs the physical runes which are not global damage, they are multiplying base damage, which is something completely different. |
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" Just want to chime in on why Snorkle is in fact not contradicting themselves: We're taking three weapons with 100-100 base Physical Damage as an example, with 1 atk/s. One has +50% Increased Physical Damage, the other has +50-50 Physical Damage, third has +50-50 Lightning Damage. (shorthanding these following calcs because min and max dmg are the same) A: 100 * 1.5 = 150-150 Physical Damage -> 150 DPS B: 100 + 50 = 150-150 Physical Damage -> 150 DPS C: 100-100 Phys and 50-50 Lightning -> 150 DPS Slot two Iron Runes into the Physical Staves, and 90% WED cores into C: A: 100 * 1.9 = 190-190 Physical Damage -> 190 DPS B: (100 + 50) * 1.4 = 210-210 Physical Damage -> 210 DPS C: 100-100 Phys, 50-50 Lightning -> 150 DPS, 90% global WED Our Skill has 100% Conversion to Lightning, deals 100% Atk damage, and we have 300% Increased Damage from other sources. Damage output for each Staff is as follows: A: 190 * 4 = 760 DPS B: 210 * 4 = 840 DPS C: 150 * 4.9 = 735 DPS -------- As Snorkle mentioned, whether Iron Runes are good or not depends entirely on the weapon and its modifiers, but for a weapon with a good flat Phys roll, they are very likely to be the best thing you can get. 90% WED is very good, and with flat Elemental Rolls they will easily trounce Iron Runes, but they are simply different situations. There is no one-size-fits-all for Runes. EDIT: actually, it seems Iron Runes are multiplicative with local Increased Damage on weapons rn? Wacko. This makes Iron Runes even better. Last edited by Vipermagi#0984 on Dec 30, 2024, 5:56:07 AM
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