Trial of Sekhema MUST change or go away.
yep, its still horseshit especially for mellee
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I don't think it needs to go. I am certain that there are people who enjoy this playstyle (crazy people if you ask me, but hey, their choice).
I think that the point should be "stop forcing people to do trials of Sehkema to progress". |
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I find the trial is a bit too random, pre boss stages are very easy but need flawless execution because the real deal is getting to the boss with as much honor as possible, when i completed it i got very lucky or i was very unlucky with penalties and trials before idk.
In general i feel the honor system should go for good and maybe make everything a bit more challenging flask wise , i understand this trials should have something else than being regular campaign bosses/maps but feels very unfair that you die to unavoidable damage over time. |
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Both trials are straight rng cancer. They simply need to remove ascendancies from the trials and keep it as separate gameplay mode you're not forced to do.
I hate rougelikes so I don't play them. I thought this was an ARPG but guess what if you want your advanced class you have to play one. Theres one cardinal sin a game can commit is not respecting your time. They are long tedious slogs and luck dependent. Third and fourth ascendancies are egregious. Nobody except the "hardcore" players who can spent 5-8 hours a day playing is going to be willing to invest the kind of time required to do them and hope the rng gods will smile upon you. |
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The third and fourth ascendency need to be like the first two and you get a reusable token until you beat it. The RNG bull shit trying to find tokens is so stupid for such an important part of your character.
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Yep, it's awful.
Bring back the labyrinth and just let us play the game. ~ Seph
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They really need to stop designing things that keep hurting build diversity.
I know the game is in EA, so there are very few skills/weapons available, but these trials are just salt on the wound. Lab was 10x better than this... I know some people hated the traps, but at least you could get past them with a bit of patience and learning the timings. It didn't outright brick you GGG please, start designing things with build diversity/archetypes in mind as a TOP priority. Unless that thing is completely optional, ofc |
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Sehkhema also has no loot. Rares drop trash, you can't modify any rarity or quantity like you can on waystones. Absolutly useless content besides last boss which MIGHT drop smth good. Also, you gain almost 0 xp.
Suggestion: Make mobs grant XP, give us Atlas tree to make content more engaging and rewardable, get rid of gauntlet (too slow and boring). Don't punish classes that play through specific deffencies. Like if sorc gets "You have no Energy shield". What's the point even going futher? Same with war and Armour, Monk and Evasion/ES. TLDR: Sekhema = Almost No Loot, No XP, time consuming. Last edited by zhoryan#4926 on Dec 29, 2024, 9:18:29 AM
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Remove ascendancy from Trials.The majority of the player base DO NOT like this shit.Im trying to progress with my build and I have to waste my time on this bullshit ass trial where I cannot make ANYA MISTAKES as a melee or I lose all my fkn progress and i have to wait until one of those stupid fkn coins drop which btw they need to be at a certain level to gain ascendant point. Tie the trials to rare items but dissociate them from the Ascendancy points FOR FKS sakes.
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"must change or go away"
Can we vote on "go away"? Is that an option? Visit my Steam profile here: https://steamcommunity.com/id/TheBaconOverlord/
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