Why POE2 is dying
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I disagree on removing xp on death, Like the majority of players could care less on hitting 100 lol, Diablo 2 had that, That's more for people being competitive on ladders.
Also, Crafting is a bit boring. Maps feel meh I never find anything so the magic find needs to go for sure. But I never found anything in Diablo 2 with a crap ton of magic find xD. Idk I feel like you just want Diablo 4 easy and gets boring. This game is alot more fun than Diablo 4 and Diablo 3. I honestly dont want to even mention these games because they are bad. Its early access, if you bored go play something else until they bring more fixes etc. Id rather give feedback and help them than rush like blizzard does and make a horriable game. PoE 2 is best game Ive played in awhile. Are there things I dislike ofcourse. Trials being one of them I just dont think a rng honor system belongs in a game like this. It is not fun period. Maybe for some but not the majority of people. I dont want it to be easy just not so rng. I also dont want to farm for relics to just get honor resistance. Hope they change or remove it. It is what it is though only thing we can do is offer our feedback, If they listen, +1 if not oh well. Last edited by R3Funded#5006 on Dec 26, 2024, 1:12:30 PM
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" The only people who care about that are people who need some excuse for why they cant finish the campaign | |
" I'm sorry but this just isn't based in reality....both the "little investment swap", as well as what happens with buffs. I don't exactly believe that you have your own opinion, because the way you are talking is from someone with little experience in both life and ES builds. Someone watched a video and is now repeating false claims here on the forum. Also....we know its not balanced. I literally said exactly that. And so did the other dude. But your solution is the exact opposite approach that should be taken, and your "descriptions" of the issue are nearly all false hyperbole. Starting anew....with PoE 2
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" My solution would be to nerf es and buff life until their at an equal level. While your solution is just to buff life until its op aswell so the game can stay easy for you. Instead of just repeating yourself maybe you can point out where this heavy investment comes from? Respeccing your tree costs almost nothing now. And becsuse of the massive amount of players trying to corrupt es bases for tripple sockets you can buy a 700+ es chest for almost nothing, which is where the majority of your base es comes from. I know this because i originally was atacking armor until i realised it was completetly useless, and with almost no investment i could change 2-3 gear pieces and respec some nodes and my effective life pool litterally went 2-3x | |
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Meanwhile my pure meele worst ascendancy 89 chonk with 2k HP 50% armor and 0 eva es farming casually for fun both trials
Last edited by RhetorrusInvirius#6036 on Dec 26, 2024, 1:16:34 PM
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True lol
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" This would bring back so many. We are at an inflection point right now. If nothing changes the ones who support the game. Will leave as well. I did not say all but I am saying if you are happy with a game that may have as many players as Forge league had, it's far short of the game's potential and the blocks you have put in place are huge. I agree with everything in this post and would add if Party play does not receive the Quant and rarity nerf it deserves and should have had for a decade + in PoE. Party play gets Quantity and rarity boost per player. It is just hidden and I'm sure you know why... I also would add I think by allowing the selling of Sekhema's for ascendancy points is a big detriment to the game. When 10%+ of the players spend so many of their hard earned currency in game to get certain things completed league after league and you don't see an issue with that I am willing to bet it's your league starting strategy. The fix is simple. Do not allow things the players need to be traded for like Sekhema - Tune it right. Without applying this method you're leaving broken mechanics in this PoE 1 port and I wonder if you can even fix them. 2) Create a new site and sell everything found in the currency tab and sell it for real money endorsed by GGG. Let me close with this. DO you think the wondertrap boots that roll 5-15% Should corrupt into 20% Movespeed with 60% rarity for low life builds. I happen to own that pair. They can roll even better I know it. Unscalable value.... My CI gets 60% rarity all the time on the penalized movespeed boots for being unique. To bad the guy didn't use an artificers... LOL One sad Exile
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" It would be a bandaid. Speed boost outside combat would help a little, but combat is almost a permanent situation, we just ignore the mobs after learn the routes. Give players more speed isn't equal to reduce the map sizes. Reducing the map sizes would help a lot in mob density, making the maps feel alive and packed without be tiring/boresom. The Towers maps for example - instead of having seven or eight plateaus, they would have 1 central plateau and 5 minor plateus around with one of them at random have the ladders to claim the Tower. Downsizing the maps are much better/long term healthy for replaybility than give players generic speed boosts. |
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" Sure, but making tiles for maps with the quality of PoE 2's is an enourmous amount of work and throwing away all the work that's been done on the current map tiles is probably not financially viable (for now). A bandaid solution is just what is needed. Also, running past the mobs might have been the norm in PoE 1, but why should that be the intended way to play. That just means those mobs are pointless anyway. If there's enemies on the map, they should be there for a reason. |
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" First playthrough is fine, learn the game, the story, the lore, flower sniffing, kill every mob... after dozens and thousands of playthroughs each new league reset killing mobs becomes a chore. Most mobs are pointless, if it isn't a blue, yellow or Unique with time it is just cannon fodder that can be ignored in the campaign. Maps are other history, because those mobs are the bulk of the EXP farming. |
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